Error in Computer Shader "Accessing the RHI resource at this time is not allowed" (5.4.2)

Needs to start from 0 because it’s comparing less than and not less than even to get full 8 loops

for(int32 I=0; I < Config.NumPressureIterations; I++)
{							
}

I was mostly addressing the crash though

Not really sure if you can even output FRDGTextureSRVRef properly.