Error in Computer Shader "Accessing the RHI resource at this time is not allowed" (5.4.2)

How can I check if the function works correctly? What can I expect to see?

The system was constantly complaining about parameters not being ready. So I decided to push the allocation out of the loop and do it once.

						FFireShaderPressureCS::FParameters* Params = GraphBuilder.AllocParameters<FFireShaderPressureCS::FParameters>();

						for(int32 I=1; I < Config.NumPressureIterations; ++I)
						{							
							
							Params->VelocityBounds = Velocity.Bounds;							
							Params->obstaclesIn = GraphBuilder.CreateSRV(ObstaclesTexture);
							Params->divergenceIn = GraphBuilder.CreateSRV(Divergence);
							
							Params->pressureIn = GraphBuilder.CreateSRV(Pressure[SourceIndex]);							
							Params->outputFloat = GraphBuilder.CreateUAV(Pressure[DestIndex]);
																					
							GraphBuilder.AddPass(
								RDG_EVENT_NAME("Pressure"),
								Params,
								ERDGPassFlags::AsyncCompute,								
								[&Params, Shader, GroupCount,I](FRHIComputeCommandList& RHICmdList)
								{																													
UE_LOG(LogTemp, Warning, TEXT("pressureIn: %d"), Params->pressureIn);
										FComputeShaderUtils::Dispatch(RHICmdList, Shader, *Params, GroupCount);																			
								});
							
							Swap(SourceIndex, DestIndex);

						}
					}
				}
			}

I’m getting the following readings


Are they within the range of expected parameters for pressure?