Hi! This is going to be a weird one but here it goes.
Our test users started getting random crashes like this:
`[2025.06.29-15.36.26:800][ 0]LogD3D12RHI: Error: Failed to create pipeline state with combined hash 2545BFCFAEA90BCF, error 8007000e.
[2025.06.29-15.36.26:803][ 0]LogD3D12RHI: Warning: Failed to create graphics PSO with combined hash 0x2545BFCFAEA90BCF:
AlphaToCoverageEnable = 0
IndependentBlendEnable = 1
SampleMask = 0xFFFFFFFF
FillMode = 3
CullMode = 3
FrontCounterClockwise = 1
DepthBias = 0
DepthBiasClamp = 0.000000
SlopeScaledDepthBias = 0.000000
DepthClipEnable = 1
MultisampleEnable = 0
AntialiasedLineEnable = 0
ForcedSampleCount = 0
ConservativeRaster = 0
DepthEnable = 0
DepthWriteMask = 0
DepthFunc = 8
StencilEnable = 0
StencilReadMask = 0xFF
StencilWriteMask = 0xFF
FrontFace = { 1, 1, 1, 8 }
BackFace = { 1, 1, 1, 8 }
InputLayout.NumElements = 0
IBStripCutValue = 0x0
PrimitiveTopologyType = 0x3
NumRenderTargets = 0
DSVFormat = 0x0
SampleDesc = { 0, 0 }
NodeMask = 0x1
Flags = 0x0
[2025.06.29-15.36.26:803][ 0]LogRHI: Error: Failed to create graphics pipeline, hashes: Mesh: A7B537F4A86CB23FCB15DF3882FEB37A0A250887, Pixel: 88CFE93537749FE8415FCAF89DBB17C275E4E172, Pipeline: 82A60D24D2E232898EE97D047FF0190B94440C50.
[2025.06.29-15.36.26:847][ 0]LogD3D12RHI: Error: Failed to create pipeline state with combined hash 2B185FED56F420AF, error 8007000e.
[2025.06.29-15.36.26:849][ 0]LogD3D12RHI: Warning: Failed to create graphics PSO with combined hash 0x2B185FED56F420AF:
AlphaToCoverageEnable = 0
IndependentBlendEnable = 1
SampleMask = 0xFFFFFFFF
FillMode = 3
CullMode = 1
FrontCounterClockwise = 1
DepthBias = 0
DepthBiasClamp = 0.000000
SlopeScaledDepthBias = 0.000000
DepthClipEnable = 1
MultisampleEnable = 0
AntialiasedLineEnable = 0
ForcedSampleCount = 0
ConservativeRaster = 0
DepthEnable = 0
DepthWriteMask = 0
DepthFunc = 8
StencilEnable = 0
StencilReadMask = 0xFF
StencilWriteMask = 0xFF
FrontFace = { 1, 1, 1, 8 }
BackFace = { 1, 1, 1, 8 }
InputLayout.NumElements = 0
IBStripCutValue = 0x0
PrimitiveTopologyType = 0x3
NumRenderTargets = 0
DSVFormat = 0x0
SampleDesc = { 0, 0 }
NodeMask = 0x1
Flags = 0x0
[2025.06.29-15.36.26:849][ 0]LogRHI: Error: Failed to create graphics pipeline, hashes: Mesh: 09E15C3B28E8DAB323B80BC7CE5D0D5C6B909B90, Pixel: 88CFE93537749FE8415FCAF89DBB17C275E4E172, Pipeline: 4EB3198389C969964E0FBE97795CA3EE7E5F5E40.`
Unfortunately, there’s no stable repro or any way we can get minidumps at the moment.
However, reading through the article
https://fgiesen.wordpress.com/2025/05/21/oodle-2-9-14-and-intel-13th-14th-gen-cpus/
I noticed that users with this problem do run 14th gen Intel. UE 5.6 uses only 2.9.13 Oodle, so…
is there any branch on UE Github that contains .14 Oodle or maybe there’s an internal version you could share? We build our UE ourselves and we could relatively quickly roll out the game running on an updated engine version.