Hello, I am sure this place is right place to post this. We had been stuck on this package test stage for prototype core demo game for over 6 months, heavy waste of our time and we already start on different and smaller game project with single world and package it - success.
But I would like to carry on working with our main game, I don’t want give up project in unreal engine and moving on other engine that might working with our current project… once we got it package up and gameplay test on pc and mac then we can carry on with next stage.
I’ve post this in answerhub and got no answer, I know there are so many post about ‘unknow cook failure’ float everywhere… but there are too many unanswer/absent reply and I cannot find my own answer.
There are about 15 umap in this package include steaming level, I’ve watching the output log. all of my own umap was successful. until log reach what was not my - LevelActon.cpp and it got error log as show below. I’ve edit the log for my own safety right with “hidden*” ( there are no special characters in the name other than low dash character _ ) ProcessResult.StdOut: LogWindows: Error: begin: stack for UAT
> ProcessResult.StdOut: LogWindows: > Error: === Critical error: ===
> ProcessResult.StdOut: LogWindows: > Error:
ProcessResult.StdOut: > LogWindows: Error: Assertion failed: >
LoadedWorld > [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp] > [Line: 1173]
> ProcessResult.StdOut: LogWindows: > Error:
ProcessResult.StdOut: > LogWindows: Error:
> ProcessResult.StdOut: LogWindows: > Error:
ProcessResult.StdOut: > LogWindows: Error: [Callstack] >
0x0000000069F19D98 > KERNELBASE.dll!UnknownFunction ]
> ProcessResult.StdOut: LogWindows: > Error: [Callstack] >
0x00000000525376D4 > UE4Editor-ApplicationCore.dll!UnknownFunction > ]
ProcessResult.StdOut: > LogWindows: Error: [Callstack] >
0x000000003778330B > UE4Editor-Core.dll!UnknownFunction > ]
ProcessResult.StdOut: > LogWindows: Error: [Callstack] >
0x00000000377147F9 > UE4Editor-Core.dll!UnknownFunction > ]
ProcessResult.StdOut: > LogWindows: Error: [Callstack] >
0x000000002ED5BC4F > UE4Editor-Engine.dll!UnknownFunction > ]
ProcessResult.StdOut: > LogWindows: Error: [Callstack] >
0x000000002CE9DA7C > UE4Editor-UnrealEd.dll!UnknownFunction > ]
ProcessResult.StdOut: > LogWindows: Error: [Callstack] >
0x000000002CE6F968 > UE4Editor-UnrealEd.dll!UnknownFunction > ]
ProcessResult.StdOut: > LogWindows: Error: [Callstack] >
0x000000002CEBE2A8 > UE4Editor-UnrealEd.dll!UnknownFunction > ]
ProcessResult.StdOut: > LogWindows: Error: [Callstack] >
0x000000002CD57D61 > UE4Editor-UnrealEd.dll!UnknownFunction > ]
ProcessResult.StdOut: > LogWindows: Error: [Callstack] >
0x000000002CD7F391 > UE4Editor-UnrealEd.dll!UnknownFunction > ]
ProcessResult.StdOut: > LogWindows: Error: [Callstack]
> 0x00000000B09DD25F > UE4Editor-Cmd.exe!UnknownFunction > ]
ProcessResult.StdOut: > LogWindows: Error: [Callstack] >
0x00000000B09D525A > UE4Editor-Cmd.exe!UnknownFunction > ]
ProcessResult.StdOut: > LogWindows: Error: [Callstack] >
0x00000000B09D54AA > UE4Editor-Cmd.exe!UnknownFunction > ]
ProcessResult.StdOut: > LogWindows: Error: [Callstack] >
0x00000000B09E2379 > UE4Editor-Cmd.exe!UnknownFunction > ]
ProcessResult.StdOut: > LogWindows: Error: [Callstack] >
0x00000000B09E3193 > UE4Editor-Cmd.exe!UnknownFunction > ]
ProcessResult.StdOut: > LogWindows: Error: [Callstack]
> 0x000000006AB82774 > KERNEL32.DLL!UnknownFunction ]
> ProcessResult.StdOut: LogWindows: > Error: [Callstack] >
0x000000006CF10D51 > ntdll.dll!UnknownFunction ]
> ProcessResult.StdOut: LogWindows: > Error: [Callstack] >
0x000000006CF10D51 > ntdll.dll!UnknownFunction ]
> ProcessResult.StdOut: LogWindows: > Error:
ProcessResult.StdOut: > LogWindows: Error: end: stack for UAT > CommandUtils.Run: Took 716.8056839s to > run UE4Editor-Cmd.exe, ExitCode=3
> InternalUtils.SafeDeleteFile: > SafeDeleteFile > C:\Users"hidden*"\AppData\Roaming\Unreal > Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_4.18\Cook-2017.11.24-14.03.01.txt > InternalUtils.SafeCopyFile: > SafeCopyFile E:\Program Files\Epic > Games\UE_4.18\Engine\Programs\AutomationTool\Saved\Cook-2017.11.24-13.51.04.txt > C:\Users"hidden*"\AppData\Roaming\Unreal > Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_4.18\Cook-2017.11.24-14.03.01.txt
InternalUtils.SafeDeleteFile: > SafeDeleteFile E:\Program Files\Epic > Games\UE_4.18\Engine\Programs\AutomationTool\Saved\Cook-2017.11.24-13.51.04.txt
> Project.Cook: Cook failed. Deleting > cooked data. > ExceptionUtils.PrintExceptionInfo: >
ExceptionUtils.PrintExceptionInfo: > ERROR: Cook failed.
> ExceptionUtils.PrintExceptionInfo: > (see > C:\Users"hidden*"\AppData\Roaming\Unreal > Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt > for full exception trace)
> ExceptionUtils.PrintExceptionInfo: >
> ExceptionUtils.PrintExceptionInfo: > CommandletException: Editor >
terminated with exit code 3 while > running Cook for >
E:"*hidden"\4.18"hidden".uproject; see
log > C:\Users"hidden"\AppData\Roaming\Unreal > Engine
\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_
4.18\Cook-2017.11.24-14.03.01.txt
ExceptionUtils.PrintExceptionInfo: > at >
AutomationTool.CommandUtils.RunCommandlet(FileReference >
ProjectName, String UE4Exe, > String Commandlet, String > Parameters)
> ExceptionUtils.PrintExceptionInfo: > at >
AutomationTool.CommandUtils.CookCommandlet(FileReference >
ProjectName, String UE4Exe, > String] Maps, String] Dirs, String >
InternationalizationPreset, > String] CulturesToCook, String >
TargetPlatform, String > Parameters)
> ExceptionUtils.PrintExceptionInfo: > at
Project.Cook(ProjectParams > Params) > ExceptionUtils.PrintExceptionInfo: > Wrapped by
AutomationException: > Cook failed. > ExceptionUtils.PrintExceptionInfo: > at Project.Cook(ProjectParams Params) > ExceptionUtils.PrintExceptionInfo: > at > BuildCookRun.DoBuildCookRun(ProjectParams > Params)
> ExceptionUtils.PrintExceptionInfo: > at BuildCookRun.ExecuteBuild() > ExceptionUtils.PrintExceptionInfo: > at > AutomationTool.BuildCommand.Execute() > ExceptionUtils.PrintExceptionInfo: > at > AutomationTool.Automation.Execute(List1 > CommandsToExecute, Dictionary
2 > Commands) > ExceptionUtils.PrintExceptionInfo: > at > AutomationTool.Automation.Process(String] > Arguments)
> ExceptionUtils.PrintExceptionInfo: > at > AutomationTool.Program.MainProc(Object > Param) > ExceptionUtils.PrintExceptionInfo: > at > AutomationTool.InternalUtils.RunSingleInstance(Func`2 > Main,
Object Param)
> ExceptionUtils.PrintExceptionInfo: > at AutomationTool.Program.Main() > ExceptionUtils.PrintExceptionInfo: >
============================================================================== Program.Main: AutomationTool exiting > with ExitCode=25 > (Error_UnknownCookFailure)
I’ve send at least 3 email form to Epic support team and heard nothing from them for half year, but I am sure they was too busy reply every backlog email.
I was still trapped there, would like to have a help. hopefully someone in forum can help?
Kind regarding
Dan