Summary
In my effort to follow this guide on creating custom conversation UI menus…
Custom Conversation UI in Unreal Editor for Fortnite | Fortnite Documentation | Epic Developer Community I get this error…
"LogBlueprint: Error: [AssetLog] /Fun_Trip/Fun_Trip_Begining_Real.Fun_Trip_Begining_Real: [Compiler] Binding 'BodyBlock <- CreativeModalDialogViewmodel.Body': Couldn't create the destination field path 'BodyBlock'. Property 'BodyBlock' is not writable at runtime."
Specifically when I try to bind my text widget to the body view binding.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
- Create a new Model Dialog Variant asset in UEFN
- Create a canvas widget
- Create a text widget.
- Set the text widgets “Size to content” property to true
- Bind the text widget via the “View bindings” menu to “Creative Modal Dialog Viewmodel” → Body
- Compile
Expected Result
You should be able to compile successfully.
Observed Result
You get a compile error, in my case, called “LogBlueprint: Error: [AssetLog] /Fun_Trip/Fun_Trip_Begining_Real.Fun_Trip_Begining_Real: [Compiler] Binding ‘BodyBlock ← CreativeModalDialogViewmodel.Body’: Couldn’t create the destination field path ‘BodyBlock’. Property ‘BodyBlock’ is not writable at runtime.”
Platform(s)
PC