Hello I’ve had this problem for 2 days now and I can’t figure it out. This project was building a few days ago. Im not sure what I changed that caused this Stack Overflow in the Cook process. The game works fine in Standalone mode without crashing, but when I cook the project it gets a Stack overflow.
Is this circular dependency issue? Another possible issue is that I have multiple Data Tables referenced in the Player Controller that cause the “Size Map” of my PlayerController to be large. For example my 19.1 GB disk size. 10.7GB memory size. I have been converting hard references to soft references where I find them. It built earlier this week and I haven’t added a bunch of assets to those data tables though, which makes me think it’s not this.
Here’s the Stack trace. I dont know how to debug this further. I have turned on Cooking details and debug symbols through the launcher.
UATHelper: Packaging (Windows): LogCook: Display: Cooking /Game/BossAIToolkit/Blueprints/Notifies/Notify_Damage -> Z:/Fibula/ARPG_UpgradeTest2/Saved/Cooked/Windows/ARPG_UpgradeTest/Content/BossAIToolkit/Blueprints/Notifies/Notify_Damage.uasset
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Fatal error!
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Unhandled Exception: EXCEPTION_STACK_OVERFLOW
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef95603b UnrealEditor-CoreUObject.dll!FObjectSearchPath::FObjectSearchPath() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp:626]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef96dd37 UnrealEditor-CoreUObject.dll!StaticFindObjectFastInternalThreadSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp:755]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef96d4d3 UnrealEditor-CoreUObject.dll!StaticFindObjectFastInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp:829]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef94bf33 UnrealEditor-CoreUObject.dll!StaticFindObjectFast() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:369]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef75ea02 UnrealEditor-CoreUObject.dll!<lambda_8eac313084f902f1f36d73b25ec149c0>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3358]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bf303 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3540]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bf442 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3568]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7667f5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4782]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef768f9b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3890]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef78ed25 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4067]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef92ebef UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1777]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef75ed3c UnrealEditor-CoreUObject.dll!<lambda_8eac313084f902f1f36d73b25ec149c0>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3412]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bf303 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3540]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bf442 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3568]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef769de9 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5542]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef51175e UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1660]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef50f72a UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1411]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef50f2bf UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1801]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef4eb352 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1879]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef4f043d UnrealEditor-CoreUObject.dll!FLinkerLoad::ForceRegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2318]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef4e4da5 UnrealEditor-CoreUObject.dll!FLinkerLoad::DeferExportCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1306]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7675de UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4938]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef768f9b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3890]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef78ed25 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4067]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef92ebef UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1777]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef75ed3c UnrealEditor-CoreUObject.dll!<lambda_8eac313084f902f1f36d73b25ec149c0>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3412]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bf303 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3540]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bf442 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3568]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7667f5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4782]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef768f9b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3890]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef78ed25 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4067]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef92ebef UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1777]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef75ed3c UnrealEditor-CoreUObject.dll!<lambda_8eac313084f902f1f36d73b25ec149c0>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3412]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bf303 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3540]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bf442 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3568]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef769de9 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5542]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef51175e UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1660]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef50f72a UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1411]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef50f2bf UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1801]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error!
PackagingResults: Error: Unhandled Exception: EXCEPTION_STACK_OVERFLOW
PackagingResults: Error: [Callstack] 0x00007ffaef95603b UnrealEditor-CoreUObject.dll!FObjectSearchPath::FObjectSearchPath() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp:626]
PackagingResults: Error: [Callstack] 0x00007ffaef96dd37 UnrealEditor-CoreUObject.dll!StaticFindObjectFastInternalThreadSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp:755]
PackagingResults: Error: [Callstack] 0x00007ffaef96d4d3 UnrealEditor-CoreUObject.dll!StaticFindObjectFastInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp:829]
PackagingResults: Error: [Callstack] 0x00007ffaef94bf33 UnrealEditor-CoreUObject.dll!StaticFindObjectFast() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:369]
PackagingResults: Error: [Callstack] 0x00007ffaef75ea02 UnrealEditor-CoreUObject.dll!<lambda_8eac313084f902f1f36d73b25ec149c0>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3358]
PackagingResults: Error: [Callstack] 0x00007ffaef7bf303 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3540]
PackagingResults: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
PackagingResults: Error: [Callstack] 0x00007ffaef7bf442 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3568]
PackagingResults: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
PackagingResults: Error: [Callstack] 0x00007ffaef7667f5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4782]
PackagingResults: Error: [Callstack] 0x00007ffaef768f9b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3890]
PackagingResults: Error: [Callstack] 0x00007ffaef78ed25 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4067]
PackagingResults: Error: [Callstack] 0x00007ffaef92ebef UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1777]
PackagingResults: Error: [Callstack] 0x00007ffaef75ed3c UnrealEditor-CoreUObject.dll!<lambda_8eac313084f902f1f36d73b25ec149c0>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3412]
PackagingResults: Error: [Callstack] 0x00007ffaef7bf303 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3540]
PackagingResults: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
PackagingResults: Error: [Callstack] 0x00007ffaef7bf442 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3568]
PackagingResults: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
PackagingResults: Error: [Callstack] 0x00007ffaef769de9 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5542]
PackagingResults: Error: [Callstack] 0x00007ffaef51175e UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1660]
PackagingResults: Error: [Callstack] 0x00007ffaef50f72a UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1411]
PackagingResults: Error: [Callstack] 0x00007ffaef50f2bf UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1801]
PackagingResults: Error: [Callstack] 0x00007ffaef4eb352 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1879]
PackagingResults: Error: [Callstack] 0x00007ffaef4f043d UnrealEditor-CoreUObject.dll!FLinkerLoad::ForceRegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2318]
PackagingResults: Error: [Callstack] 0x00007ffaef4e4da5 UnrealEditor-CoreUObject.dll!FLinkerLoad::DeferExportCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1306]
PackagingResults: Error: [Callstack] 0x00007ffaef7675de UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4938]
PackagingResults: Error: [Callstack] 0x00007ffaef768f9b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3890]
PackagingResults: Error: [Callstack] 0x00007ffaef78ed25 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4067]
PackagingResults: Error: [Callstack] 0x00007ffaef92ebef UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1777]
PackagingResults: Error: [Callstack] 0x00007ffaef75ed3c UnrealEditor-CoreUObject.dll!<lambda_8eac313084f902f1f36d73b25ec149c0>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3412]
PackagingResults: Error: [Callstack] 0x00007ffaef7bf303 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3540]
PackagingResults: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
PackagingResults: Error: [Callstack] 0x00007ffaef7bf442 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3568]
PackagingResults: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
PackagingResults: Error: [Callstack] 0x00007ffaef7667f5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4782]
PackagingResults: Error: [Callstack] 0x00007ffaef768f9b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3890]
PackagingResults: Error: [Callstack] 0x00007ffaef78ed25 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4067]
PackagingResults: Error: [Callstack] 0x00007ffaef92ebef UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1777]
PackagingResults: Error: [Callstack] 0x00007ffaef75ed3c UnrealEditor-CoreUObject.dll!<lambda_8eac313084f902f1f36d73b25ec149c0>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3412]
PackagingResults: Error: [Callstack] 0x00007ffaef7bf303 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3540]
PackagingResults: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
PackagingResults: Error: [Callstack] 0x00007ffaef7bf442 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3568]
PackagingResults: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
PackagingResults: Error: [Callstack] 0x00007ffaef769de9 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5542]
PackagingResults: Error: [Callstack] 0x00007ffaef51175e UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1660]
PackagingResults: Error: [Callstack] 0x00007ffaef50f72a UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1411]
PackagingResults: Error: [Callstack] 0x00007ffaef50f2bf UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1801]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef4eb352 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1879]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef4f043d UnrealEditor-CoreUObject.dll!FLinkerLoad::ForceRegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2318]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef4e4da5 UnrealEditor-CoreUObject.dll!FLinkerLoad::DeferExportCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1306]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7675de UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4938]
PackagingResults: Error: [Callstack] 0x00007ffaef4eb352 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1879]
PackagingResults: Error: [Callstack] 0x00007ffaef4f043d UnrealEditor-CoreUObject.dll!FLinkerLoad::ForceRegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2318]
PackagingResults: Error: [Callstack] 0x00007ffaef4e4da5 UnrealEditor-CoreUObject.dll!FLinkerLoad::DeferExportCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1306]
PackagingResults: Error: [Callstack] 0x00007ffaef7675de UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4938]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef78dfe0 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5652]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7afc55 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveResource() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4119]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef75ccc8 UnrealEditor-CoreUObject.dll!FLinkerLoad::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5940]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffae35a0cd2 UnrealEditor-Core.dll!FStructuredArchiveSlot::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchiveSlots.cpp:269]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef870f3a UnrealEditor-CoreUObject.dll!FObjectPtrProperty::StaticSerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObjectPtr.cpp:77]
PackagingResults: Error: [Callstack] 0x00007ffaef78dfe0 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5652]
PackagingResults: Error: [Callstack] 0x00007ffaef7afc55 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveResource() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4119]
PackagingResults: Error: [Callstack] 0x00007ffaef75ccc8 UnrealEditor-CoreUObject.dll!FLinkerLoad::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5940]
PackagingResults: Error: [Callstack] 0x00007ffae35a0cd2 UnrealEditor-Core.dll!FStructuredArchiveSlot::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchiveSlots.cpp:269]
PackagingResults: Error: [Callstack] 0x00007ffaef870f3a UnrealEditor-CoreUObject.dll!FObjectPtrProperty::StaticSerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObjectPtr.cpp:77]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef86c196 UnrealEditor-CoreUObject.dll!FObjectPtrProperty::SerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObjectPtr.cpp:52]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef8d3720 UnrealEditor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:254]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef672590 UnrealEditor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1484]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef66ffef UnrealEditor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1284]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef806194 UnrealEditor-CoreUObject.dll!UObject::SerializeScriptProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1663]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef804df4 UnrealEditor-CoreUObject.dll!UObject::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1462]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef8047cb UnrealEditor-CoreUObject.dll!UObject::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1346]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7944b1 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4537]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef768ff7 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3897]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef78ed25 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4067]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef92ebef UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1777]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef75ed3c UnrealEditor-CoreUObject.dll!<lambda_8eac313084f902f1f36d73b25ec149c0>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3412]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bf303 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3540]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bf442 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3568]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7667f5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4782]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef768f9b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3890]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef78ed25 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4067]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef92ebef UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1777]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef75ed3c UnrealEditor-CoreUObject.dll!<lambda_8eac313084f902f1f36d73b25ec149c0>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3412]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bf303 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3540]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bf442 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3568]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef769de9 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5542]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef51175e UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1660]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef50f72a UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1411]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef50f2bf UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1801]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef4eb352 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1879]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef4f043d UnrealEditor-CoreUObject.dll!FLinkerLoad::ForceRegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2318]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef4e4da5 UnrealEditor-CoreUObject.dll!FLinkerLoad::DeferExportCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1306]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7675de UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4938]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef78dfe0 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5652]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef7afc55 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveResource() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4119]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffaef75ccc8 UnrealEditor-CoreUObject.dll!FLinkerLoad::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5940]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffae35a0cd2 UnrealEditor-Core.dll!FStructuredArchiveSlot::operator<<() [D:\build\++UE5\Sync\Engine\Sou
PackagingResults: Error: [Callstack] 0x00007ffaef86c196 UnrealEditor-CoreUObject.dll!FObjectPtrProperty::SerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObjectPtr.cpp:52]
PackagingResults: Error: [Callstack] 0x00007ffaef8d3720 UnrealEditor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:254]
PackagingResults: Error: [Callstack] 0x00007ffaef672590 UnrealEditor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1484]
PackagingResults: Error: [Callstack] 0x00007ffaef66ffef UnrealEditor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1284]
PackagingResults: Error: [Callstack] 0x00007ffaef806194 UnrealEditor-CoreUObject.dll!UObject::SerializeScriptProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1663]
PackagingResults: Error: [Callstack] 0x00007ffaef804df4 UnrealEditor-CoreUObject.dll!UObject::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1462]
PackagingResults: Error: [Callstack] 0x00007ffaef8047cb UnrealEditor-CoreUObject.dll!UObject::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1346]
PackagingResults: Error: [Callstack] 0x00007ffaef7944b1 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4537]
PackagingResults: Error: [Callstack] 0x00007ffaef768ff7 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3897]
PackagingResults: Error: [Callstack] 0x00007ffaef78ed25 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4067]
PackagingResults: Error: [Callstack] 0x00007ffaef92ebef UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1777]
PackagingResults: Error: [Callstack] 0x00007ffaef75ed3c UnrealEditor-CoreUObject.dll!<lambda_8eac313084f902f1f36d73b25ec149c0>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3412]
PackagingResults: Error: [Callstack] 0x00007ffaef7bf303 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3540]
PackagingResults: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
PackagingResults: Error: [Callstack] 0x00007ffaef7bf442 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3568]
PackagingResults: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
PackagingResults: Error: [Callstack] 0x00007ffaef7667f5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4782]
PackagingResults: Error: [Callstack] 0x00007ffaef768f9b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3890]
PackagingResults: Error: [Callstack] 0x00007ffaef78ed25 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4067]
PackagingResults: Error: [Callstack] 0x00007ffaef92ebef UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1777]
PackagingResults: Error: [Callstack] 0x00007ffaef75ed3c UnrealEditor-CoreUObject.dll!<lambda_8eac313084f902f1f36d73b25ec149c0>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3412]
PackagingResults: Error: [Callstack] 0x00007ffaef7bf303 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3540]
PackagingResults: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
PackagingResults: Error: [Callstack] 0x00007ffaef7bf442 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3568]
PackagingResults: Error: [Callstack] 0x00007ffaef7bd802 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3064]
PackagingResults: Error: [Callstack] 0x00007ffaef769de9 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5542]
PackagingResults: Error: [Callstack] 0x00007ffaef51175e UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1660]
PackagingResults: Error: [Callstack] 0x00007ffaef50f72a UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1411]
PackagingResults: Error: [Callstack] 0x00007ffaef50f2bf UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1801]
PackagingResults: Error: [Callstack] 0x00007ffaef4eb352 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1879]
PackagingResults: Error: [Callstack] 0x00007ffaef4f043d UnrealEditor-CoreUObject.dll!FLinkerLoad::ForceRegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2318]
PackagingResults: Error: [Callstack] 0x00007ffaef4e4da5 UnrealEditor-CoreUObject.dll!FLinkerLoad::DeferExportCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1306]
PackagingResults: Error: [Callstack] 0x00007ffaef7675de UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4938]
PackagingResults: Error: [Callstack] 0x00007ffaef78dfe0 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5652]
PackagingResults: Error: [Callstack] 0x00007ffaef7afc55 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveResource() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4119]
PackagingResults: Error: [Callstack] 0x00007ffaef75ccc8 UnrealEditor-CoreUObject.dll!FLinkerLoad::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5940]
PackagingResults: Error: [Callstack] 0x00007ffae35a0cd2 UnrealEditor-Core.dll!FStructuredArchiveSlot::operator<<() [D:\build\++UE5\Sync\Engine\Sou
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
UATHelper: Packaging (Windows): Took 186.4829229s to run UnrealEditor-Cmd.exe, ExitCode=3
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows): ERROR: Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\Dgwet\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows): AutomationTool executed for 0h 3m 14s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure