when I open a c++ project and compiling, it crashes
the log is :
Log file open, 09/13/16 15:24:52
LogInit:Display: Running engine for game: Test
LogPlatformFile: Not using cached wrapper
LogInit:Display: RandInit(-264129881) SRandInit(-264129873).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.030194
LogInit:Warning: Incompatible or missing module: libUE4Editor-Test.so
LogInit: Initializing SDL.
LogInit: Initialized SDL 2.0.4 (compiled against 2.0.4)
LogInit: Display metrics:
LogInit: PrimaryDisplayWidth: 1600
LogInit: PrimaryDisplayHeight: 900
LogInit: PrimaryDisplayWorkAreaRect:
LogInit: Left=51, Top=24, Right=1600, Bottom=900
LogInit: VirtualDisplayRect:
LogInit: Left=51, Top=24, Right=1600, Bottom=900
LogInit: TitleSafePaddingSize: X=0.000 Y=0.000
LogInit: ActionSafePaddingSize: X=0.000 Y=0.000
LogInit: Number of monitors: 1
LogInit: Monitor 0
LogInit: Name: 0
LogInit: ID: display0
LogInit: NativeWidth: 1600
LogInit: NativeHeight: 900
LogInit: bIsPrimary: true
LogDesktopPlatform: DesktopPlatformLinux is not using LinuxNativeDialogs.
Running /UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Test Development Linux -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE
LogHAL: FLinuxPlatformProcess::CreateProc: UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe" Test Development Linux -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE’
LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 13978
Using clang version ‘3.5.2’ (string), 3 (major), 5 (minor), 2 (patch)
ERROR: Couldn’t find target rules file for target ‘-progress’ in rules assembly ‘UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’.
Location: /UnrealEngine/Engine/Intermediate/Build/BuildRules/UE4Rules.dll
Target rules found:
UE4Client - /UnrealEngine/Engine/Source/UE4Client.Target.cs
UE4Editor - /UnrealEngine/Engine/Source/UE4Editor.Target.cs
UE4Game - /UnrealEngine/Engine/Source/UE4Game.Target.cs
UE4Server - /UnrealEngine/Engine/Source/UE4Server.Target.cs
BlankProgram - /UnrealEngine/Engine/Source/Programs/BlankProgram/BlankProgram.Target.cs
BuildPatchTool - /UnrealEngine/Engine/Source/Programs/BuildPatchTool/BuildPatchTool.Target.cs
CrashReportClient - /UnrealEngine/Engine/Source/Programs/CrashReporter/CrashReportClient/CrashReportClient.Target.cs
MinidumpDiagnostics - /UnrealEngine/Engine/Source/Programs/CrashReporter/MinidumpDiagnostics/MinidumpDiagnostics.Target.cs
CrossCompilerTool - /UnrealEngine/Engine/Source/Programs/CrossCompilerTool/CrossCompilerTool.Target.cs
UnrealLaunchDaemon - /UnrealEngine/Engine/Source/Programs/IOS/UnrealLaunchDaemon/UnrealLaunchDaemon.Target.cs
DsymExporter - /UnrealEngine/Engine/Source/Programs/Mac/DsymExporter/DsymExporter.Target.cs
ShaderCacheTool - /UnrealEngine/Engine/Source/Programs/Mac/ShaderCacheTool/ShaderCacheTool.Target.cs
UE4EditorServices - /UnrealEngine/Engine/Source/Programs/Mac/UE4EditorServices/UE4EditorServices.Target.cs
UnrealAtoS - /UnrealEngine/Engine/Source/Programs/Mac/UnrealAtoS/UnrealAtoS.Target.cs
ParallelExecutor - /UnrealEngine/Engine/Source/Programs/ParallelExecutor/ParallelExecutor.Target.cs
ShaderCompileWorker - /UnrealEngine/Engine/Source/Programs/ShaderCompileWorker/ShaderCompileWorker.Target.cs
SlateViewer - /UnrealEngine/Engine/Source/Programs/SlateViewer/SlateViewer.Target.cs
SymbolDebugger - /UnrealEngine/Engine/Source/Programs/SymbolDebugger/SymbolDebugger.Target.cs
TestPAL - /UnrealEngine/Engine/Source/Programs/TestPAL/TestPAL.Target.cs
UnrealCEFSubProcess - /UnrealEngine/Engine/Source/Programs/UnrealCEFSubProcess/UnrealCEFSubProcess.Target.cs
UnrealCodeAnalyzer - /UnrealEngine/Engine/Source/Programs/UnrealCodeAnalyzer/UnrealCodeAnalyzer.Target.cs
UnrealFileServer - /UnrealEngine/Engine/Source/Programs/UnrealFileServer/UnrealFileServer.Target.cs
UnrealFrontend - /UnrealEngine/Engine/Source/Programs/UnrealFrontend/UnrealFrontend.Target.cs
UnrealHeaderTool - /UnrealEngine/Engine/Source/Programs/UnrealHeaderTool/UnrealHeaderTool.Target.cs
UnrealLightmass - /UnrealEngine/Engine/Source/Programs/UnrealLightmass/UnrealLightmass.Target.cs
UnrealPak - /UnrealEngine/Engine/Source/Programs/UnrealPak/UnrealPak.Target.cs
UnrealVersionSelector - /UnrealEngine/Engine/Source/Programs/UnrealVersionSelector/UnrealVersionSelector.Target.cs
BootstrapPackagedGame - /UnrealEngine/Engine/Source/Programs/Windows/BootstrapPackagedGame/BootstrapPackagedGame.Target.cs
LogHAL: Child 13978 is no longer running (zombie), Wait()ing immediately.
LogHAL: Child 13978’s return code is 5.
LogInit:Warning: Still incompatible or missing module: libUE4Editor-Test.so
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (14)
LogModuleManager: Shutting down and abandoning module TextureCompressor (13)
LogModuleManager: Shutting down and abandoning module ShaderCore (12)
LogModuleManager: Shutting down and abandoning module Landscape (11)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10)
LogModuleManager: Shutting down and abandoning module OpenGLDrv (9)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (8)
LogModuleManager: Shutting down and abandoning module Renderer (7)
LogModuleManager: Shutting down and abandoning module Engine (6)
LogModuleManager: Shutting down and abandoning module CoreUObject (5)
LogModuleManager: Shutting down and abandoning module NetworkFile (4)
LogModuleManager: Shutting down and abandoning module StreamingFile (3)
LogModuleManager: Shutting down and abandoning module SandboxFile (2)
LogModuleManager: Shutting down and abandoning module PakFile (1)
LogExit: Exiting.
LogInit: Tearing down SDL.
Log file closed, 09/13/16 15:25:02