So I am trying to compile these codes in unreal editor by hitting compile and I am getting a compile error,
I am using visual studio code as my editor, also when I close the project, I wont be able to open it again saying.
The game module 'projectName' cannotbe found. Please ensure that this module exists and that it is compiled.
I have visual studio 2017 installed and when I use that along with unreal everything works fine, but it is too heavy and I want to switch to vs code
CoobActor.h
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "CoobActor.generated.h"
UCLASS()
class TRYCOOBCODE_API ACoobActor : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ACoobActor();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
UPROPERTY(EditAnywhere)
UStaticMeshComponent * Mesh;
};
CoobActor.cpp
#include "CoobActor.h"
// Sets default values
ACoobActor::ACoobActor()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
Mesh = CreateDefaultSubobject<UStaticMeshComponent>("MyMesh");
}
// Called when the game starts or when spawned
void ACoobActor::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void ACoobActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
FVector newloc = GetActorLocation();
newloc.Z += 0.5f;
SetActorLocation(newloc);
}
Compile Error
- Compiling game modules for hot reload
- Building 3 actions with 8 processes...
- [1/3] CoobActor.cpp
- C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\CoreUObject\Public\UObject/Object.h(84) : error C2027: use of undefined type 'UStaticMeshComponent'
- C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\CoreUObject\Public\Templates/Casts.h(348): note: see declaration of 'UStaticMeshComponent'
- C:\Users\FBC-PC02\Documents\Unreal Projects\tryCoobCode\Source\tryCoobCode\CoobActor.cpp(11): note: see reference to function template instantiation 'TReturnType *UObject::CreateDefaultSubobject<UStaticMeshComponent>(FName,bool)' being compiled
- with
- [
- TReturnType=UStaticMeshComponent
- ]
- C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\CoreUObject\Public\UObject/Object.h(85) : error C2440: 'static_cast': cannot convert from 'UObject *' to 'TReturnType *'
- with
- [
- TReturnType=UStaticMeshComponent
- ]
- C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\CoreUObject\Public\UObject/Object.h(85): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
- ERROR: UBT ERROR: Failed to produce item: C:\Users\FBC-PC02\Documents\Unreal Projects\tryCoobCode\Binaries\Win64\UE4Editor-tryCoobCode-2800.dll
- (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
- Total build time: 6.42 seconds (Parallel executor: 0.00 seconds)