ERROR: Client target not found!

I did had this error for my project so if you guys know to fix this error please comment

this is the packing code!

UATHelper: Packaging (Windows (64-bit)): ERROR: Client target not found!
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\HP\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

. .-*-

I’m having the same problem.

Can you link the log file?
C:\Users\HP\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt

LogText File for the packaging for Android

Did you guy manage to find a fix for this issue?

Solved for Me:

Project Settings
—Build Configuration
Switch to Development or Shipping (anything w/o client)
**I think any client build requires Multiplayer config

Good luck!

This did it for me!