Can you try deleting your Saved directory in your project directory?
If that doesn’t work, try removing Intermediate (if you have a code based project), and rebuild.
Also, check out:
Did you recently change the setting to put content inside the .apk file?
Josh
Hello,
I having a huge problem when I launch or deploy my game to an Android device. Everything seems to go fine with the packaging and it get deployed and launched on the device. But when it runs, a long list appears in a message box saying:
Default Property warning and errors:
Error: CDO Constructor (EditableText): Failed to
find /Engine/EngineFonts/Roboto
Error: CDO Constructor (EditableTextBox): Failed to
find /Engine/EngineFonts/Roboto
etc…
Error: CDO Constructor (DefaultPawn): Failed to
find /Engine/EngineMeshes/Sphere
Error: CDO Constructor (TextRenderComponent):
Failed to find /Engine/EngineFonts/RobotoDistanceField
etc…
Error CDO Constructor (Console): Failed to find
/Engine/EngineResources/Black
Error CDO Constructor (Console):F ailed to find
/Engine/EngineResources/WhiteSquareTexture
and so on. There are 33 items in total. Then I touch ‘ok’ and the app closes along with the message.
Weirdly it only started happening recently. Am i supposed to manually put these in a folder somewhere? Is there a tick box im missing? Any help would be appreciated.
Thank you.
Thanks for the response, I tried deleting the saved directory, that didn’t work.
My project is completely Blueprints based.
But I do have the exact same error list as shown in that post, I’ve followed the steps he used to fix the problem, but it hasn’t made a difference. I changed the default font from Roboto to a custom one and the paper2d default textures. But It’s still saying the same thing. Is there a folder I need to clear after I change those? Any other ideas what it could be?
Thanks