Hello,
To be specific:
1.What happend:
My Android blueprint-only game was working perfectly in editor and on android device. After package .obb file had 700+mb. I wanted to resize .obb so I deleted:
-. a lot of starter content I didn’t used (textures, materials, meshes, audio etc.),
-. paper2d folder because I didn’t used it.
After that my game stopped working on device and I got some paper2d errors during engine start.
- How I tried to fix that:
- Disable paper2d plugin in editor - didn’t helped.
- Upgrade engine from ver. 4.7 preview 5 to 4.7 preview 8 - didn’t helped.
- Backup my project content files on HDD, reinstall UE4, create new blank blueprint project and copy my project content files into that new project - didn’t helped.
- What is going on now?
- game still work perfectly in editor viewport and mobile preview,
- game work perfectly after launch for windows,
- game can be package without problems to Android apk.obb.
- after instalation apk/obb on device I got “[title] has stopped working” or something like that,
- after “launch on android” from editor I got a lot of error CD0 Constructor:
Here is screenshots from error window from device:
UE4 Android launch errors - Album on Imgur
What I can see in error window - game didn’t work because some engine umg/paper2d files are not cooked/packaged.
I have no idea why this stopped working and how to fix that.
Please help, I spend already about 17h on this problem and still no solution:(