As noted above, Windows SDK 10.17134.0 has a bug.
I’ve added a hack fix into our VCToolChain to work around it for now by not erroring on C4668
Engine/Source/Programs/UnrealBuildTool/Platform/Windows/VCToolChain.cs:489
if (CompileEnvironment.bUndefinedIdentifierWarningsAsErrors)
{
//BEGIN TBS - this currently chokes on the Windows 10 SDK shipping with VS 2019
if(EnvVars.WindowsSdkVersion.ToString().Contains("17763.0"))
{
Arguments.Add("/w44668");
}
else
{
Arguments.Add("/we4668");
}
//END TBS
}
else
{
Arguments.Add("/w44668");
}