after updating UE to 4.21 and Visual Studio 2017 to 15.9.3 i got this error:
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\corecrt.h(212): error C4668: “__cplusplus” not defined…
anyone know how solve this?
after updating UE to 4.21 and Visual Studio 2017 to 15.9.3 i got this error:
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\corecrt.h(212): error C4668: “__cplusplus” not defined…
anyone know how solve this?
Stumbled across this link. Are you building to Win-32 instead of Win-64?
I’m having same problem. And i’m building win64
Side note: I had switched to building another project for android, installing all tools nessessary. then came back to think project thats being built for PC. very weird that i can build a different project for android.
this error is due to plugins needing to be built on a fresh install from repo. So editor never has a chance to open.
[1/18] applink.c
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\corecrt.h(212): error C4668: ‘__cplusplus’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif’
I’m having the exact same problem trying to use miniz in my project.
Very interested in a solution.
I will update here if i find one.
For this specific error install an older version of Windows SDK 10. I installed Windows 10 SDK 10.0.16299.0.
Windows 10 SDK > 10.17134.0 introduced a bug.
Details here
Fixed in a future release here
already saw details, but you pointed me out to SDK 10. Thank you!
As noted above, Windows SDK 10.17134.0 has a bug.
I’ve added a hack fix into our VCToolChain to work around it for now by not erroring on C4668
Engine/Source/Programs/UnrealBuildTool/Platform/Windows/VCToolChain.cs:489
if (CompileEnvironment.bUndefinedIdentifierWarningsAsErrors)
{
//BEGIN TBS - this currently chokes on the Windows 10 SDK shipping with VS 2019
if(EnvVars.WindowsSdkVersion.ToString().Contains("17763.0"))
{
Arguments.Add("/w44668");
}
else
{
Arguments.Add("/we4668");
}
//END TBS
}
else
{
Arguments.Add("/w44668");
}
add PublicDefinitions.Add("_CRT_HAS_CXX17=0") in build.cs will fix this
It is worked, good!