Error: base class undefined

Yes I included the baseclass in the header and I doublechecked the name.

Hi,
The BaseItem.h is in the same folder as the BaseWeapon.h ?

Hi, yes everything in the project is located inside the same folder.

I also made a new class deriving from a custom class (from inside the engine) and that one also got that same error. I’m not sure why new classes that derrive from custom classes now all of a sudden give me that error.

The classes has been created by the “Add new C++ class” in the editor or directly in Visual Studio ?

Also try removing “Intermediate” folder and “Binaries” folder and try again.

Deleting the intermediate & binary folders now changes the error to:

BaseWeapon.h(13) : ‘BaseWeapon’ can’t
be compiled: Parent class ‘BaseItem’
has errors.

Well, at least now it finds it’s baseclass. Sadly it does not say why the parent-class fails to compile (no other error messages).

But ABaseItem doesn’t have any errors… So I outcommented everything and changed it to:

#pragma once

#include "GameFramework/Actor.h"
#include "BaseItem.generated.h"

UCLASS()
class FPS2_API ABaseItem : public AActor
{
	GENERATED_BODY()
};

But still the same error. It still complains that BaseItem has errors… But there are no other errors… So how can it have errors…

Also I noticed that pressing F12 when the cursor is on the parent-class “ABaseItem” it doesn’t work. For some reason Visual Studio does not recognize ABaseItem as the parentclass.

The problem was a circular dependency but for some reason Visual Studio did not throw that error.