UE Version: 5.1
Platform: Hololens
Problem: Crashes silently on startup
My packaged project for Hololens crashes on startup. I tried digging through the crash dump file and the logs and this was the result. Does anyone know how to solve this issue?
Here is the call stack.
> CRC_MRSimulation-HoloLens-DebugGamearm64.exe!FOpenXRHMD::GetDisplayTime(void) C++
CRC_MRSimulation-HoloLens-DebugGamearm64.exe!FOpenXRARSystem::OnStartARGameFrame(struct FWorldContext &) C++
CRC_MRSimulation-HoloLens-DebugGamearm64.exe!FARSupportInterface::StartARGameFrame(struct FWorldContext &) C++
CRC_MRSimulation-HoloLens-DebugGamearm64.exe!FOpenXRHMD::OnStartGameFrame(struct FWorldContext &) C++
CRC_MRSimulation-HoloLens-DebugGamearm64.exe!UWorld::Tick(enum ELevelTick,float) C++
XrTime FOpenXRHMD::GetDisplayTime() const
{
const FPipelinedFrameState& PipelineState = GetPipelinedFrameStateForThread();
check(PipelineState.bXrFrameStateUpdated); // Crashed here
return PipelineState.FrameState.predictedDisplayTime;
}