Error after connecting to server Pixel Streaming

I have a problem related to connecting Signalling and Web Server to Matchmaker Server.
I have created Matchmaker Server using:

run.bat --httpPort 88 --matchmakerPort
8888

I have created Signalling and Web Server using:

run.bat --httpPort 10 --matchmakerPort 8888 --streamerPort 8880 --matchmakerAddress 192.161.8.102 --publicIp 192.161.8.102 --UseMatchmaker
I can connect to the server, I have a signal inside Matchmaker.
The problem is that when I try to run the game which has these attributes in shortcut:
-AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888
I have an error:
Ending connection to remote address
::1
ERROR (SyntaxError: Unexpected token G
in JSON at position 0): Failed to
parse Cirrus information from data:
GET // HTTP/1.1 Pragma: no-cache
Cache-Control: no-cache Host:
localhost Origin: http://localhost
Upgrade: websocket Connection: Upgrade
Sec-WebSocket-Key:
6Vq4v7dV2lwT6mA+WZUl3A==
Sec-WebSocket-Protocol: ws
Sec-WebSocket-Version: 13

How to fix it ?

I have the same problem. Did you solve it?

Here is some info that can help you. About WebRtcProxy Folder why I cant use pixel streaming in UE4 4.24 verson. - #3 by mjqi