Summary
i have AMD 6750xt, error in start unreal 5.8 SM6, in 90% loading.
SM5 open engine, Interface crash warning sm5 not compatible
What Type of Bug are you experiencing?
AI
Steps to Reproduce
- open editor in SM5
- compile shaders
- open project error in 90%, in SM6
Expected Result
open project
Observed Result
erro open project, editor open normal
Affects Versions
5.8
Platform(s)
Linux
For crash reports, include your callstack
tor-RigLogicModule.so’)
[2026.07.04-17.07.46:462][ 0]LogModuleManager: InternalLoadLibrary: ‘ControlRigSpline’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Animation/ControlRigSpline/Binaries/Linux/libUnrealEditor-ControlRigSpline.so’)
[2026.07.04-17.07.46:471][ 0]LogModuleManager: InternalLoadLibrary: ‘TweeningUtils’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Animation/TweeningUtils/Binaries/Linux/libUnrealEditor-TweeningUtils.so’)
[2026.07.04-17.07.46:471][ 0]LogModuleManager: InternalLoadLibrary: ‘TweeningUtilsEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Animation/TweeningUtils/Binaries/Linux/libUnrealEditor-TweeningUtilsEditor.so’)
[2026.07.04-17.07.46:479][ 0]LogModuleManager: InternalLoadLibrary: ‘EaseCurveTool’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Animation/EaseCurveTool/Binaries/Linux/libUnrealEditor-EaseCurveTool.so’)
[2026.07.04-17.07.46:488][ 0]LogModuleManager: InternalLoadLibrary: ‘PhysicsControl’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Animation/PhysicsControl/Binaries/Linux/libUnrealEditor-PhysicsControl.so’)
[2026.07.04-17.07.46:500][ 0]LogModuleManager: InternalLoadLibrary: ‘PhysicsControlUncookedOnly’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Animation/PhysicsControl/Binaries/Linux/libUnrealEditor-PhysicsControlUncookedOnly.so’)
[2026.07.04-17.07.46:507][ 0]LogModuleManager: InternalLoadLibrary: ‘SkeletalMeshModelingTools’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Animation/SkeletalMeshModelingTools/Binaries/Linux/libUnrealEditor-SkeletalMeshModelingTools.so’)
[2026.07.04-17.07.46:519][ 0]LogModuleManager: InternalLoadLibrary: ‘SkeletalMeshEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-SkeletalMeshEditor.so’)
[2026.07.04-17.07.46:526][ 0]LogModuleManager: InternalLoadLibrary: ‘ACLPluginEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Animation/ACLPlugin/Binaries/Linux/libUnrealEditor-ACLPluginEditor.so’)
[2026.07.04-17.07.46:533][ 0]LogModuleManager: InternalLoadLibrary: ‘GameplayInsights’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Animation/GameplayInsights/Binaries/Linux/libUnrealEditor-GameplayInsights.so’)
[2026.07.04-17.07.46:542][ 0]LogModuleManager: InternalLoadLibrary: ‘AnimationBlueprintEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-AnimationBlueprintEditor.so’)
[2026.07.04-17.07.46:551][ 0]LogModuleManager: InternalLoadLibrary: ‘GameplayInsightsEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Animation/GameplayInsights/Binaries/Linux/libUnrealEditor-GameplayInsightsEditor.so’)
[2026.07.04-17.07.46:557][ 0]LogModuleManager: InternalLoadLibrary: ‘RewindDebuggerRuntime’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Animation/GameplayInsights/Binaries/Linux/libUnrealEditor-RewindDebuggerRuntime.so’)
[2026.07.04-17.07.46:564][ 0]LogModuleManager: InternalLoadLibrary: ‘RewindDebuggerVLogRuntime’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Animation/GameplayInsights/Binaries/Linux/libUnrealEditor-RewindDebuggerVLogRuntime.so’)
[2026.07.04-17.07.46:571][ 0]LogModuleManager: InternalLoadLibrary: ‘IKRig’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Animation/IKRig/Binaries/Linux/libUnrealEditor-IKRig.so’)
[2026.07.04-17.07.46:589][ 0]LogModuleManager: InternalLoadLibrary: ‘IKRigDeveloper’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Animation/IKRig/Binaries/Linux/libUnrealEditor-IKRigDeveloper.so’)
[2026.07.04-17.07.46:597][ 0]LogModuleManager: InternalLoadLibrary: ‘InterchangeTests’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Tests/InterchangeTests/Binaries/Linux/libUnrealEditor-InterchangeTests.so’)
[2026.07.04-17.07.46:607][ 0]LogModuleManager: InternalLoadLibrary: ‘InterchangeTestEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Tests/InterchangeTests/Binaries/Linux/libUnrealEditor-InterchangeTestEditor.so’)
[2026.07.04-17.07.46:615][ 0]LogModuleManager: InternalLoadLibrary: ‘InterchangeEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Interchange/Editor/Binaries/Linux/libUnrealEditor-InterchangeEditor.so’)
[2026.07.04-17.07.46:629][ 0]LogModuleManager: InternalLoadLibrary: ‘InterchangeEditorPipelines’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Interchange/Editor/Binaries/Linux/libUnrealEditor-InterchangeEditorPipelines.so’)
[2026.07.04-17.07.46:646][ 0]LogModuleManager: InternalLoadLibrary: ‘InterchangeEditorUtilities’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Interchange/Editor/Binaries/Linux/libUnrealEditor-InterchangeEditorUtilities.so’)
[2026.07.04-17.07.46:657][ 0]LogModuleManager: InternalLoadLibrary: ‘GLTFCore’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Interchange/Runtime/Binaries/Linux/libUnrealEditor-GLTFCore.so’)
[2026.07.04-17.07.46:663][ 0]LogModuleManager: InternalLoadLibrary: ‘InterchangeMessages’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Interchange/Runtime/Binaries/Linux/libUnrealEditor-InterchangeMessages.so’)
[2026.07.04-17.07.46:664][ 0]LogModuleManager: InternalLoadLibrary: ‘InterchangeExport’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Interchange/Runtime/Binaries/Linux/libUnrealEditor-InterchangeExport.so’)
[2026.07.04-17.07.46:671][ 0]LogModuleManager: InternalLoadLibrary: ‘InterchangeDispatcher’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Interchange/Runtime/Binaries/Linux/libUnrealEditor-InterchangeDispatcher.so’)
[2026.07.04-17.07.46:671][ 0]LogModuleManager: InternalLoadLibrary: ‘InterchangeCommon’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Interchange/Runtime/Binaries/Linux/libUnrealEditor-InterchangeCommon.so’)
[2026.07.04-17.07.46:671][ 0]LogModuleManager: InternalLoadLibrary: ‘InterchangeAnalytics’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Interchange/Runtime/Binaries/Linux/libUnrealEditor-InterchangeAnalytics.so’)
[2026.07.04-17.07.46:679][ 0]LogModuleManager: InternalLoadLibrary: ‘InterchangeCommonParser’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Interchange/Runtime/Binaries/Linux/libUnrealEditor-InterchangeCommonParser.so’)
[2026.07.04-17.07.46:685][ 0]LogModuleManager: InternalLoadLibrary: ‘InterchangeFbxParser’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Interchange/Runtime/Binaries/Linux/libUnrealEditor-InterchangeFbxParser.so’)
[2026.07.04-17.07.46:693][ 0]LogModuleManager: InternalLoadLibrary: ‘GameplayCamerasUncookedOnly’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Cameras/GameplayCameras/Binaries/Linux/libUnrealEditor-GameplayCamerasUncookedOnly.so’)
[2026.07.04-17.07.46:704][ 0]LogModuleManager: InternalLoadLibrary: ‘NiagaraPreviewContent’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/FX/NiagaraPreviewContent/Binaries/Linux/libUnrealEditor-NiagaraPreviewContent.so’)
[2026.07.04-17.07.46:705][ 0]LogModuleManager: InternalLoadLibrary: ‘NiagaraInsights’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/FX/NiagaraInsights/Binaries/Linux/libUnrealEditor-NiagaraInsights.so’)
[2026.07.04-17.07.46:712][ 0]LogModuleManager: InternalLoadLibrary: ‘Cascade’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/FX/Cascade/Binaries/Linux/libUnrealEditor-Cascade.so’)
[2026.07.04-17.07.46:721][ 0]LogModuleManager: InternalLoadLibrary: ‘Paper2DEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/2D/Paper2D/Binaries/Linux/libUnrealEditor-Paper2DEditor.so’)
[2026.07.04-17.07.46:736][ 0]LogModuleManager: InternalLoadLibrary: ‘PaperSpriteSheetImporter’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/2D/Paper2D/Binaries/Linux/libUnrealEditor-PaperSpriteSheetImporter.so’)
[2026.07.04-17.07.46:743][ 0]LogModuleManager: InternalLoadLibrary: ‘PaperTiledImporter’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/2D/Paper2D/Binaries/Linux/libUnrealEditor-PaperTiledImporter.so’)
[2026.07.04-17.07.46:752][ 0]LogModuleManager: InternalLoadLibrary: ‘NiagaraBlueprintNodes’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/FX/Niagara/Binaries/Linux/libUnrealEditor-NiagaraBlueprintNodes.so’)
[2026.07.04-17.07.46:761][ 0]LogModuleManager: InternalLoadLibrary: ‘NiagaraEditorWidgets’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/FX/Niagara/Binaries/Linux/libUnrealEditor-NiagaraEditorWidgets.so’)
[2026.07.04-17.07.46:777][ 0]LogModuleManager: InternalLoadLibrary: ‘AutomatedPerfTestLaunchExtension’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Performance/AutomatedPerfTestTools/Binaries/Linux/libUnrealEditor-AutomatedPerfTestLaunchExtension.so’)
[2026.07.04-17.07.46:784][ 0]LogModuleManager: InternalLoadLibrary: ‘ColorGradingEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/ColorGrading/Binaries/Linux/libUnrealEditor-ColorGradingEditor.so’)
[2026.07.04-17.07.46:804][ 0]LogModuleManager: InternalLoadLibrary: ‘EditorScriptingUtilities’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/EditorScriptingUtilities/Binaries/Linux/libUnrealEditor-EditorScriptingUtilities.so’)
[2026.07.04-17.07.46:811][ 0]LogModuleManager: InternalLoadLibrary: ‘SpeedTreeImporter’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Linux/libUnrealEditor-SpeedTreeImporter.so’)
[2026.07.04-17.07.46:849][ 0]LogModuleManager: InternalLoadLibrary: ‘ChangelistReview’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/ChangelistReview/Binaries/Linux/libUnrealEditor-ChangelistReview.so’)
[2026.07.04-17.07.46:870][ 0]LogModuleManager: InternalLoadLibrary: ‘UMGWidgetPreview’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/UMGWidgetPreview/Binaries/Linux/libUnrealEditor-UMGWidgetPreview.so’)
[2026.07.04-17.07.46:879][ 0]LogModuleManager: InternalLoadLibrary: ‘MobileLauncherProfileWizard’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Linux/libUnrealEditor-MobileLauncherProfileWizard.so’)
[2026.07.04-17.07.46:880][ 0]LogModuleManager: InternalLoadLibrary: ‘ConsoleVariablesEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Linux/libUnrealEditor-ConsoleVariablesEditor.so’)
[2026.07.04-17.07.46:890][ 0]LogModuleManager: InternalLoadLibrary: ‘ConsoleVariablesEditorRuntime’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Linux/libUnrealEditor-ConsoleVariablesEditorRuntime.so’)
[2026.07.04-17.07.46:896][ 0]LogModuleManager: InternalLoadLibrary: ‘CurveEditorTools’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/CurveEditorTools/Binaries/Linux/libUnrealEditor-CurveEditorTools.so’)
[2026.07.04-17.07.46:905][ 0]LogModuleManager: InternalLoadLibrary: ‘CryptoKeys’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/CryptoKeys/Binaries/Linux/libUnrealEditor-CryptoKeys.so’)
[2026.07.04-17.07.46:931][ 0]LogModuleManager: InternalLoadLibrary: ‘CryptoKeysOpenSSL’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/CryptoKeys/Binaries/Linux/libUnrealEditor-CryptoKeysOpenSSL.so’)
[2026.07.04-17.07.46:932][ 0]LogModuleManager: InternalLoadLibrary: ‘PluginBrowser’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/PluginBrowser/Binaries/Linux/libUnrealEditor-PluginBrowser.so’)
[2026.07.04-17.07.46:942][ 0]LogModuleManager: InternalLoadLibrary: ‘StylusInput’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/StylusInput/Binaries/Linux/libUnrealEditor-StylusInput.so’)
[2026.07.04-17.07.46:949][ 0]LogModuleManager: InternalLoadLibrary: ‘SequencerAnimTools’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/SequencerAnimTools/Binaries/Linux/libUnrealEditor-SequencerAnimTools.so’)
[2026.07.04-17.07.46:985][ 0]LogModuleManager: InternalLoadLibrary: ‘MaterialAnalyzer’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Linux/libUnrealEditor-MaterialAnalyzer.so’)
[2026.07.04-17.07.46:992][ 0]LogModuleManager: InternalLoadLibrary: ‘MeshLODToolset’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/MeshLODToolset/Binaries/Linux/libUnrealEditor-MeshLODToolset.so’)
[2026.07.04-17.07.47:003][ 0]LogModuleManager: InternalLoadLibrary: ‘EditorDebugTools’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/EditorDebugTools/Binaries/Linux/libUnrealEditor-EditorDebugTools.so’)
[2026.07.04-17.07.47:011][ 0]LogModuleManager: InternalLoadLibrary: ‘BlueprintHeaderView’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/BlueprintHeaderView/Binaries/Linux/libUnrealEditor-BlueprintHeaderView.so’)
[2026.07.04-17.07.47:020][ 0]LogModuleManager: InternalLoadLibrary: ‘MaterialAssetWizard’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/MaterialAssetWizard/Binaries/Linux/libUnrealEditor-MaterialAssetWizard.so’)
[2026.07.04-17.07.47:029][ 0]LogModuleManager: InternalLoadLibrary: ‘WorldPartitionHLODUtilities’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/WorldPartitionHLODUtilities/Binaries/Linux/libUnrealEditor-WorldPartitionHLODUtilities.so’)
[2026.07.04-17.07.47:039][ 0]LogModuleManager: InternalLoadLibrary: ‘ModelingToolsEditorMode’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/ModelingToolsEditorMode/Binaries/Linux/libUnrealEditor-ModelingToolsEditorMode.so’)
[2026.07.04-17.07.47:051][ 0]LogModuleManager: InternalLoadLibrary: ‘UVEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/UVEditor/Binaries/Linux/libUnrealEditor-UVEditor.so’)
[2026.07.04-17.07.47:077][ 0]LogModuleManager: InternalLoadLibrary: ‘UVEditorTools’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/UVEditor/Binaries/Linux/libUnrealEditor-UVEditorTools.so’)
[2026.07.04-17.07.47:085][ 0]LogModuleManager: InternalLoadLibrary: ‘UVEditorToolsEditorOnly’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/UVEditor/Binaries/Linux/libUnrealEditor-UVEditorToolsEditorOnly.so’)
[2026.07.04-17.07.47:094][ 0]LogModuleManager: InternalLoadLibrary: ‘AndroidPermission’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/AndroidPermission/Binaries/Linux/libUnrealEditor-AndroidPermission.so’)
[2026.07.04-17.07.47:102][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2026.07.04-17.07.47:102][ 0]LogModuleManager: InternalLoadLibrary: ‘AudioWidgetsCore’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/AudioWidgets/Binaries/Linux/libUnrealEditor-AudioWidgetsCore.so’)
[2026.07.04-17.07.47:102][ 0]LogModuleManager: InternalLoadLibrary: ‘AudioWidgetsEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/AudioWidgets/Binaries/Linux/libUnrealEditor-AudioWidgetsEditor.so’)
[2026.07.04-17.07.47:103][ 0]LogModuleManager: InternalLoadLibrary: ‘MobilePatchingUtils’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Linux/libUnrealEditor-MobilePatchingUtils.so’)
[2026.07.04-17.07.47:116][ 0]LogModuleManager: InternalLoadLibrary: ‘ArchVisCharacter’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Linux/libUnrealEditor-ArchVisCharacter.so’)
[2026.07.04-17.07.47:124][ 0]LogModuleManager: InternalLoadLibrary: ‘GooglePAD’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/GooglePAD/Binaries/Linux/libUnrealEditor-GooglePAD.so’)
[2026.07.04-17.07.47:133][ 0]LogModuleManager: InternalLoadLibrary: ‘AppleImageUtils’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Linux/libUnrealEditor-AppleImageUtils.so’)
[2026.07.04-17.07.47:142][ 0]LogModuleManager: InternalLoadLibrary: ‘AppleImageUtilsBlueprintSupport’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Linux/libUnrealEditor-AppleImageUtilsBlueprintSupport.so’)
[2026.07.04-17.07.47:150][ 0]LogModuleManager: InternalLoadLibrary: ‘ComputeFrameworkEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/ComputeFramework/Binaries/Linux/libUnrealEditor-ComputeFrameworkEditor.so’)
[2026.07.04-17.07.47:159][ 0]LogModuleManager: InternalLoadLibrary: ‘ComputeDataInterface’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/ComputeFramework/Binaries/Linux/libUnrealEditor-ComputeDataInterface.so’)
[2026.07.04-17.07.47:167][ 0]LogModuleManager: InternalLoadLibrary: ‘EditableComputeGraph’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/ComputeFramework/Binaries/Linux/libUnrealEditor-EditableComputeGraph.so’)
[2026.07.04-17.07.47:175][ 0]LogModuleManager: InternalLoadLibrary: ‘EditableComputeGraphEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/ComputeFramework/Binaries/Linux/libUnrealEditor-EditableComputeGraphEditor.so’)
[2026.07.04-17.07.47:182][ 0]LogModuleManager: InternalLoadLibrary: ‘ActorLayerUtilities’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Linux/libUnrealEditor-ActorLayerUtilities.so’)
[2026.07.04-17.07.47:189][ 0]LogModuleManager: InternalLoadLibrary: ‘ActorLayerUtilitiesEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Linux/libUnrealEditor-ActorLayerUtilitiesEditor.so’)
[2026.07.04-17.07.47:196][ 0]LogModuleManager: InternalLoadLibrary: ‘GeometryScriptingEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/GeometryScripting/Binaries/Linux/libUnrealEditor-GeometryScriptingEditor.so’)
[2026.07.04-17.07.47:204][ 0]LogModuleManager: InternalLoadLibrary: ‘AudioCapture’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/AudioCapture/Binaries/Linux/libUnrealEditor-AudioCapture.so’)
[2026.07.04-17.07.47:212][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.07.04-17.07.47:212][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.07.04-17.07.47:212][ 0]LogModuleManager: InternalLoadLibrary: ‘SkeletalMerging’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/SkeletalMerging/Binaries/Linux/libUnrealEditor-SkeletalMerging.so’)
[2026.07.04-17.07.47:220][ 0]LogModuleManager: InternalLoadLibrary: ‘InputDebugging’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/InputDebugging/Binaries/Linux/libUnrealEditor-InputDebugging.so’)
[2026.07.04-17.07.47:229][ 0]LogModuleManager: InternalLoadLibrary: ‘InputDebuggingEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/InputDebugging/Binaries/Linux/libUnrealEditor-InputDebuggingEditor.so’)
[2026.07.04-17.07.47:237][ 0]LogModuleManager: InternalLoadLibrary: ‘ModelViewViewModel’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Linux/libUnrealEditor-ModelViewViewModel.so’)
[2026.07.04-17.07.47:245][ 0]LogModuleManager: InternalLoadLibrary: ‘ModelViewViewModelBlueprint’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Linux/libUnrealEditor-ModelViewViewModelBlueprint.so’)
[2026.07.04-17.07.47:256][ 0]LogModuleManager: InternalLoadLibrary: ‘ModelViewViewModelEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Linux/libUnrealEditor-ModelViewViewModelEditor.so’)
[2026.07.04-17.07.47:269][ 0]LogModuleManager: InternalLoadLibrary: ‘ModelViewViewModelDebugger’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Linux/libUnrealEditor-ModelViewViewModelDebugger.so’)
[2026.07.04-17.07.47:280][ 0]LogModuleManager: InternalLoadLibrary: ‘ModelViewViewModelDebuggerEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Linux/libUnrealEditor-ModelViewViewModelDebuggerEditor.so’)
[2026.07.04-17.07.47:288][ 0]LogModuleManager: InternalLoadLibrary: ‘AssetTags’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/AssetTags/Binaries/Linux/libUnrealEditor-AssetTags.so’)
[2026.07.04-17.07.47:296][ 0]LogModuleManager: InternalLoadLibrary: ‘HairStrandsRuntime’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/HairStrands/Binaries/Linux/libUnrealEditor-HairStrandsRuntime.so’)
[2026.07.04-17.07.47:304][ 0]LogModuleManager: InternalLoadLibrary: ‘HairStrandsEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/HairStrands/Binaries/Linux/libUnrealEditor-HairStrandsEditor.so’)
[2026.07.04-17.07.47:321][ 0]LogModuleManager: InternalLoadLibrary: ‘HairCardGeneratorFramework’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/HairStrands/Binaries/Linux/libUnrealEditor-HairCardGeneratorFramework.so’)
[2026.07.04-17.07.47:322][ 0]LogModuleManager: InternalLoadLibrary: ‘HairStrandsDataflow’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/HairStrands/Binaries/Linux/libUnrealEditor-HairStrandsDataflow.so’)
[2026.07.04-17.07.47:343][ 0]LogModuleManager: InternalLoadLibrary: ‘StateTreeDeveloper’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/StateTree/Binaries/Linux/libUnrealEditor-StateTreeDeveloper.so’)
[2026.07.04-17.07.47:351][ 0]LogModuleManager: InternalLoadLibrary: ‘StateTreeEditorModule’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/StateTree/Binaries/Linux/libUnrealEditor-StateTreeEditorModule.so’)
[2026.07.04-17.07.47:359][ 0]LogModuleManager: InternalLoadLibrary: ‘GeometryCacheStreamer’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/GeometryCache/Binaries/Linux/libUnrealEditor-GeometryCacheStreamer.so’)
[2026.07.04-17.07.47:361][ 0]LogModuleManager: InternalLoadLibrary: ‘GeometryCacheTracks’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/GeometryCache/Binaries/Linux/libUnrealEditor-GeometryCacheTracks.so’)
[2026.07.04-17.07.47:370][ 0]LogModuleManager: InternalLoadLibrary: ‘GeometryCacheSequencer’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/GeometryCache/Binaries/Linux/libUnrealEditor-GeometryCacheSequencer.so’)
[2026.07.04-17.07.47:378][ 0]LogModuleManager: InternalLoadLibrary: ‘MeshModelingTools’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Linux/libUnrealEditor-MeshModelingTools.so’)
[2026.07.04-17.07.47:386][ 0]LogModuleManager: InternalLoadLibrary: ‘MeshModelingToolsEditorOnly’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Linux/libUnrealEditor-MeshModelingToolsEditorOnly.so’)
[2026.07.04-17.07.47:396][ 0]LogModuleManager: InternalLoadLibrary: ‘ModelingComponents’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Linux/libUnrealEditor-ModelingComponents.so’)
[2026.07.04-17.07.47:405][ 0]LogModuleManager: InternalLoadLibrary: ‘GeometryFramework’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-GeometryFramework.so’)
[2026.07.04-17.07.47:413][ 0]LogModuleManager: InternalLoadLibrary: ‘ModelingComponentsEditorOnly’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Linux/libUnrealEditor-ModelingComponentsEditorOnly.so’)
[2026.07.04-17.07.47:421][ 0]LogModuleManager: InternalLoadLibrary: ‘ModelingOperators’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Linux/libUnrealEditor-ModelingOperators.so’)
[2026.07.04-17.07.47:429][ 0]LogModuleManager: InternalLoadLibrary: ‘ModelingOperatorsEditorOnly’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Linux/libUnrealEditor-ModelingOperatorsEditorOnly.so’)
[2026.07.04-17.07.47:437][ 0]LogModuleManager: InternalLoadLibrary: ‘SkeletalMeshModifiers’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Linux/libUnrealEditor-SkeletalMeshModifiers.so’)
[2026.07.04-17.07.47:445][ 0]LogModuleManager: InternalLoadLibrary: ‘PropertyBindingUtilsEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Linux/libUnrealEditor-PropertyBindingUtilsEditor.so’)
[2026.07.04-17.07.47:453][ 0]LogModuleManager: InternalLoadLibrary: ‘GeometryAlgorithms’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Linux/libUnrealEditor-GeometryAlgorithms.so’)
[2026.07.04-17.07.47:453][ 0]LogModuleManager: InternalLoadLibrary: ‘DynamicMesh’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Linux/libUnrealEditor-DynamicMesh.so’)
[2026.07.04-17.07.47:454][ 0]LogModuleManager: InternalLoadLibrary: ‘MeshFileUtils’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Linux/libUnrealEditor-MeshFileUtils.so’)
[2026.07.04-17.07.47:456][ 0]LogModuleManager: InternalLoadLibrary: ‘SynthesisEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/Synthesis/Binaries/Linux/libUnrealEditor-SynthesisEditor.so’)
[2026.07.04-17.07.47:466][ 0]LogModuleManager: InternalLoadLibrary: ‘ProceduralMeshComponentEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Linux/libUnrealEditor-ProceduralMeshComponentEditor.so’)
[2026.07.04-17.07.47:472][ 0]LogModuleManager: InternalLoadLibrary: ‘AutomationUtils’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/AutomationUtils/Binaries/Linux/libUnrealEditor-AutomationUtils.so’)
[2026.07.04-17.07.47:486][ 0]LogModuleManager: InternalLoadLibrary: ‘AutomationUtilsEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/AutomationUtils/Binaries/Linux/libUnrealEditor-AutomationUtilsEditor.so’)
[2026.07.04-17.07.47:494][ 0]LogModuleManager: InternalLoadLibrary: ‘GeometryFlowCore’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/GeometryFlow/Binaries/Linux/libUnrealEditor-GeometryFlowCore.so’)
[2026.07.04-17.07.47:495][ 0]LogModuleManager: InternalLoadLibrary: ‘GeometryFlowMeshProcessing’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/GeometryFlow/Binaries/Linux/libUnrealEditor-GeometryFlowMeshProcessing.so’)
[2026.07.04-17.07.47:495][ 0]LogModuleManager: InternalLoadLibrary: ‘GeometryFlowMeshProcessingEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/GeometryFlow/Binaries/Linux/libUnrealEditor-GeometryFlowMeshProcessingEditor.so’)
[2026.07.04-17.07.47:503][ 0]LogModuleManager: InternalLoadLibrary: ‘MeshModelingToolsExp’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Linux/libUnrealEditor-MeshModelingToolsExp.so’)
[2026.07.04-17.07.47:511][ 0]LogModuleManager: InternalLoadLibrary: ‘MeshModelingToolsEditorOnlyExp’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Linux/libUnrealEditor-MeshModelingToolsEditorOnlyExp.so’)
[2026.07.04-17.07.47:521][ 0]LogModuleManager: InternalLoadLibrary: ‘ModelingEditorUI’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Linux/libUnrealEditor-ModelingEditorUI.so’)
[2026.07.04-17.07.47:530][ 0]LogModuleManager: InternalLoadLibrary: ‘ModelingUI’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Linux/libUnrealEditor-ModelingUI.so’)
[2026.07.04-17.07.47:531][ 0]LogModuleManager: InternalLoadLibrary: ‘ControlRigPhysics’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Linux/libUnrealEditor-ControlRigPhysics.so’)
[2026.07.04-17.07.47:546][ 0]LogModuleManager: InternalLoadLibrary: ‘ControlRigPhysicsEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Linux/libUnrealEditor-ControlRigPhysicsEditor.so’)
[2026.07.04-17.07.47:547][ 0]LogModuleManager: InternalLoadLibrary: ‘TedsCore’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Linux/libUnrealEditor-TedsCore.so’)
[2026.07.04-17.07.47:561][ 0]LogModuleManager: InternalLoadLibrary: ‘TypedElementFramework’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-TypedElementFramework.so’)
[2026.07.04-17.07.47:562][ 0]LogModuleManager: InternalLoadLibrary: ‘MassEntityEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-MassEntityEditor.so’)
[2026.07.04-17.07.47:570][ 0]LogModuleManager: InternalLoadLibrary: ‘MassEntityDebugger’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-MassEntityDebugger.so’)
[2026.07.04-17.07.47:581][ 0]LogModuleManager: InternalLoadLibrary: ‘TedsUI’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Linux/libUnrealEditor-TedsUI.so’)
[2026.07.04-17.07.47:589][ 0]LogModuleManager: InternalLoadLibrary: ‘FractureEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/ChaosEditor/Binaries/Linux/libUnrealEditor-FractureEditor.so’)
[2026.07.04-17.07.47:614][ 0]LogModuleManager: InternalLoadLibrary: ‘AdvancedRenamer’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/AdvancedRenamer/Binaries/Linux/libUnrealEditor-AdvancedRenamer.so’)
[2026.07.04-17.07.47:622][ 0]LogModuleManager: InternalLoadLibrary: ‘GlobalConfigurationData’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Linux/libUnrealEditor-GlobalConfigurationData.so’)
[2026.07.04-17.07.47:631][ 0]LogModuleManager: InternalLoadLibrary: ‘GlobalConfigurationDataCore’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Linux/libUnrealEditor-GlobalConfigurationDataCore.so’)
[2026.07.04-17.07.47:631][ 0]LogModuleManager: InternalLoadLibrary: ‘GeometryDataflowNodes’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Linux/libUnrealEditor-GeometryDataflowNodes.so’)
[2026.07.04-17.07.47:639][ 0]LogModuleManager: InternalLoadLibrary: ‘DataflowMedialSkeleton’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Linux/libUnrealEditor-DataflowMedialSkeleton.so’)
[2026.07.04-17.07.47:640][ 0]LogModuleManager: InternalLoadLibrary: ‘ChaosSolverEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Linux/libUnrealEditor-ChaosSolverEditor.so’)
[2026.07.04-17.07.47:647][ 0]LogModuleManager: InternalLoadLibrary: ‘GeometryCollectionEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Linux/libUnrealEditor-GeometryCollectionEditor.so’)
[2026.07.04-17.07.47:677][ 0]LogModuleManager: InternalLoadLibrary: ‘GeometryCollectionTracks’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Linux/libUnrealEditor-GeometryCollectionTracks.so’)
[2026.07.04-17.07.47:684][ 0]LogModuleManager: InternalLoadLibrary: ‘GeometryCollectionSequencer’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Linux/libUnrealEditor-GeometryCollectionSequencer.so’)
[2026.07.04-17.07.47:691][ 0]LogModuleManager: InternalLoadLibrary: ‘GeometryCollectionEngine’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-GeometryCollectionEngine.so’)
[2026.07.04-17.07.47:701][ 0]LogModuleManager: InternalLoadLibrary: ‘GeometryCollectionNodes’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Linux/libUnrealEditor-GeometryCollectionNodes.so’)
[2026.07.04-17.07.47:748][ 0]LogModuleManager: InternalLoadLibrary: ‘GeometryCollectionDepNodes’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Linux/libUnrealEditor-GeometryCollectionDepNodes.so’)
[2026.07.04-17.07.47:755][ 0]LogModuleManager: InternalLoadLibrary: ‘ToolsetRegistry’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/ToolsetRegistry/Binaries/Linux/libUnrealEditor-ToolsetRegistry.so’)
[2026.07.04-17.07.47:762][ 0]LogModuleManager: InternalLoadLibrary: ‘BackChannel’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/BackChannel/Binaries/Linux/libUnrealEditor-BackChannel.so’)
[2026.07.04-17.07.47:763][ 0]LogModuleManager: InternalLoadLibrary: ‘GizmoSettings’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/GizmoFramework/Binaries/Linux/libUnrealEditor-GizmoSettings.so’)
[2026.07.04-17.07.47:770][ 0]LogModuleManager: InternalLoadLibrary: ‘LocalizableMessage’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Linux/libUnrealEditor-LocalizableMessage.so’)
[2026.07.04-17.07.47:771][ 0]LogModuleManager: InternalLoadLibrary: ‘LocalizableMessageBlueprint’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Linux/libUnrealEditor-LocalizableMessageBlueprint.so’)
[2026.07.04-17.07.47:779][ 0]LogModuleManager: InternalLoadLibrary: ‘Landmass’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/Landmass/Binaries/Linux/libUnrealEditor-Landmass.so’)
[2026.07.04-17.07.47:787][ 0]LogModuleManager: InternalLoadLibrary: ‘LandmassEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/Landmass/Binaries/Linux/libUnrealEditor-LandmassEditor.so’)
[2026.07.04-17.07.47:821][ 0]LogModuleManager: InternalLoadLibrary: ‘Blutility’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-Blutility.so’)
[2026.07.04-17.07.47:827][ 0]LogModuleManager: InternalLoadLibrary: ‘ChaosNiagara’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Linux/libUnrealEditor-ChaosNiagara.so’)
[2026.07.04-17.07.47:837][ 0]LogModuleManager: InternalLoadLibrary: ‘MutableAssetUserData’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/MutableAssetUserData/Binaries/Linux/libUnrealEditor-MutableAssetUserData.so’)
[2026.07.04-17.07.47:846][ 0]LogModuleManager: InternalLoadLibrary: ‘ToolPresetAsset’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/ToolPresets/Binaries/Linux/libUnrealEditor-ToolPresetAsset.so’)
[2026.07.04-17.07.47:852][ 0]LogModuleManager: InternalLoadLibrary: ‘ToolPresetEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/ToolPresets/Binaries/Linux/libUnrealEditor-ToolPresetEditor.so’)
[2026.07.04-17.07.47:860][ 0]LogModuleManager: InternalLoadLibrary: ‘TedsActorCompatibility’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Linux/libUnrealEditor-TedsActorCompatibility.so’)
[2026.07.04-17.07.47:868][ 0]LogModuleManager: InternalLoadLibrary: ‘TedsAlerts’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Linux/libUnrealEditor-TedsAlerts.so’)
[2026.07.04-17.07.47:869][ 0]LogModuleManager: InternalLoadLibrary: ‘TedsAssetData’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Linux/libUnrealEditor-TedsAssetData.so’)
[2026.07.04-17.07.47:878][ 0]LogModuleManager: InternalLoadLibrary: ‘TedsContentBrowser’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Linux/libUnrealEditor-TedsContentBrowser.so’)
[2026.07.04-17.07.47:887][ 0]LogModuleManager: InternalLoadLibrary: ‘TedsDebugger’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Linux/libUnrealEditor-TedsDebugger.so’)
[2026.07.04-17.07.47:895][ 0]LogModuleManager: InternalLoadLibrary: ‘TedsOutliner’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Linux/libUnrealEditor-TedsOutliner.so’)
[2026.07.04-17.07.47:911][ 0]LogModuleManager: InternalLoadLibrary: ‘TedsPropertyEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Linux/libUnrealEditor-TedsPropertyEditor.so’)
[2026.07.04-17.07.47:920][ 0]LogModuleManager: InternalLoadLibrary: ‘TedsQueryStack’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Linux/libUnrealEditor-TedsQueryStack.so’)
[2026.07.04-17.07.47:920][ 0]LogModuleManager: InternalLoadLibrary: ‘TedsRevisionControl’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Linux/libUnrealEditor-TedsRevisionControl.so’)
[2026.07.04-17.07.47:929][ 0]LogModuleManager: InternalLoadLibrary: ‘TedsSettings’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Linux/libUnrealEditor-TedsSettings.so’)
[2026.07.04-17.07.47:936][ 0]LogModuleManager: InternalLoadLibrary: ‘TedsTableViewer’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Linux/libUnrealEditor-TedsTableViewer.so’)
[2026.07.04-17.07.47:944][ 0]LogModuleManager: InternalLoadLibrary: ‘TedsEverythingPicker’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Linux/libUnrealEditor-TedsEverythingPicker.so’)
[2026.07.04-17.07.47:952][ 0]LogModuleManager: InternalLoadLibrary: ‘TedsTypeInfo’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Linux/libUnrealEditor-TedsTypeInfo.so’)
[2026.07.04-17.07.47:953][ 0]LogModuleManager: InternalLoadLibrary: ‘TedsTypedElementBridge’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Linux/libUnrealEditor-TedsTypedElementBridge.so’)
[2026.07.04-17.07.47:962][ 0]LogModuleManager: InternalLoadLibrary: ‘TedsEditorCompatibility’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Linux/libUnrealEditor-TedsEditorCompatibility.so’)
[2026.07.04-17.07.47:969][ 0]LogModuleManager: InternalLoadLibrary: ‘TedsOperations’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Linux/libUnrealEditor-TedsOperations.so’)
[2026.07.04-17.07.47:977][ 0]LogModuleManager: InternalLoadLibrary: ‘UnifiedFavorites’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Linux/libUnrealEditor-UnifiedFavorites.so’)
[2026.07.04-17.07.47:978][ 0]LogModuleManager: InternalLoadLibrary: ‘ChaosUserDataPT’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/ChaosUserDataPT/Binaries/Linux/libUnrealEditor-ChaosUserDataPT.so’)
[2026.07.04-17.07.47:978][ 0]LogModuleManager: InternalLoadLibrary: ‘HttpInsights’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/HttpInsights/Binaries/Linux/libUnrealEditor-HttpInsights.so’)
[2026.07.04-17.07.47:986][ 0]LogModuleManager: InternalLoadLibrary: ‘NNEDenoiser’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/NNE/NNEDenoiser/Binaries/Linux/libUnrealEditor-NNEDenoiser.so’)
[2026.07.04-17.07.47:995][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2026.07.04-17.07.47:996][ 0]LogModuleManager: InternalLoadLibrary: ‘MetaHumanSDKEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Linux/libUnrealEditor-MetaHumanSDKEditor.so’)
[2026.07.04-17.07.48:015][ 0]LogModuleManager: InternalLoadLibrary: ‘MetaHumanSDKRuntime’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Linux/libUnrealEditor-MetaHumanSDKRuntime.so’)
[2026.07.04-17.07.48:022][ 0]LogModuleManager: InternalLoadLibrary: ‘InterchangeDNA’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Linux/libUnrealEditor-InterchangeDNA.so’)
[2026.07.04-17.07.48:041][ 0]LogModuleManager: InternalLoadLibrary: ‘VariantManager’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Enterprise/VariantManager/Binaries/Linux/libUnrealEditor-VariantManager.so’)
[2026.07.04-17.07.48:047][ 0]LogModuleManager: InternalLoadLibrary: ‘VariantManagerContentEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Linux/libUnrealEditor-VariantManagerContentEditor.so’)
[2026.07.04-17.07.48:056][ 0]LogModuleManager: InternalLoadLibrary: ‘DatasmithContentEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Linux/libUnrealEditor-DatasmithContentEditor.so’)
[2026.07.04-17.07.48:063][ 0]LogModuleManager: InternalLoadLibrary: ‘ContentBrowserFileDataSource’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Linux/libUnrealEditor-ContentBrowserFileDataSource.so’)
[2026.07.04-17.07.48:071][ 0]LogModuleManager: InternalLoadLibrary: ‘ContentBrowserAssetDataSource’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Linux/libUnrealEditor-ContentBrowserAssetDataSource.so’)
[2026.07.04-17.07.48:079][ 0]LogModuleManager: InternalLoadLibrary: ‘CollectionManager’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-CollectionManager.so’)
[2026.07.04-17.07.48:089][ 0]LogCollectionManager: Loaded 0 collections in 0.002194 seconds
[2026.07.04-17.07.48:089][ 0]LogFileCache: Scanning file cache for directory ‘/home/felipe/Documentos/Unreal Projects/ProjectNewLife/Saved/Collections/’ took 0.00s
[2026.07.04-17.07.48:090][ 0]LogFileCache: Scanning file cache for directory ‘/home/felipe/Documentos/Unreal Projects/ProjectNewLife/Content/Developers/felipe/Collections/’ took 0.00s
[2026.07.04-17.07.48:090][ 0]LogFileCache: Scanning file cache for directory ‘/home/felipe/Documentos/Unreal Projects/ProjectNewLife/Content/Collections/’ took 0.00s
[2026.07.04-17.07.48:098][ 0]LogModuleManager: InternalLoadLibrary: ‘ContentBrowserClassDataSource’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Linux/libUnrealEditor-ContentBrowserClassDataSource.so’)
[2026.07.04-17.07.48:131][ 0]LogModuleManager: InternalLoadLibrary: ‘PortableObjectFileDataSource’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/Localization/PortableObjectFileDataSource/Binaries/Linux/libUnrealEditor-PortableObjectFileDataSource.so’)
[2026.07.04-17.07.48:153][ 0]LogModuleManager: InternalLoadLibrary: ‘ObjectMixerEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Binaries/Linux/libUnrealEditor-ObjectMixerEditor.so’)
[2026.07.04-17.07.48:160][ 0]LogModuleManager: InternalLoadLibrary: ‘LightMixer’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Editor/ObjectMixer/LightMixer/Binaries/Linux/libUnrealEditor-LightMixer.so’)
[2026.07.04-17.07.48:169][ 0]LogModuleManager: InternalLoadLibrary: ‘FileSandboxCore’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Linux/libUnrealEditor-FileSandboxCore.so’)
[2026.07.04-17.07.48:177][ 0]LogModuleManager: InternalLoadLibrary: ‘FileSandboxUI’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Linux/libUnrealEditor-FileSandboxUI.so’)
[2026.07.04-17.07.48:178][ 0]LogModuleManager: InternalLoadLibrary: ‘ConcertSharedSlate’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Developer/Concert/ConcertUI/ConcertSharedSlate/Binaries/Linux/libUnrealEditor-ConcertSharedSlate.so’)
[2026.07.04-17.07.48:189][ 0]LogModuleManager: InternalLoadLibrary: ‘ConcertSyncClient’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Binaries/Linux/libUnrealEditor-ConcertSyncClient.so’)
[2026.07.04-17.07.48:200][ 0]LogModuleManager: InternalLoadLibrary: ‘DataflowEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Dataflow/Binaries/Linux/libUnrealEditor-DataflowEditor.so’)
[2026.07.04-17.07.48:235][ 0]LogModuleManager: InternalLoadLibrary: ‘TakesCore’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/VirtualProduction/Takes/Binaries/Linux/libUnrealEditor-TakesCore.so’)
[2026.07.04-17.07.48:242][ 0]LogModuleManager: InternalLoadLibrary: ‘TakeTrackRecorders’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/VirtualProduction/Takes/Binaries/Linux/libUnrealEditor-TakeTrackRecorders.so’)
[2026.07.04-17.07.48:248][ 0]LogModuleManager: InternalLoadLibrary: ‘TakeRecorderSources’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/VirtualProduction/Takes/Binaries/Linux/libUnrealEditor-TakeRecorderSources.so’)
[2026.07.04-17.07.48:258][ 0]LogModuleManager: InternalLoadLibrary: ‘TakeRecorderEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/VirtualProduction/Takes/Binaries/Linux/libUnrealEditor-TakeRecorderEditor.so’)
[2026.07.04-17.07.48:277][ 0]LogModuleManager: InternalLoadLibrary: ‘CacheTrackRecorder’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/VirtualProduction/Takes/Binaries/Linux/libUnrealEditor-CacheTrackRecorder.so’)
[2026.07.04-17.07.48:283][ 0]LogModuleManager: InternalLoadLibrary: ‘TakeRecorderNamingTokens’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/VirtualProduction/Takes/Binaries/Linux/libUnrealEditor-TakeRecorderNamingTokens.so’)
[2026.07.04-17.07.48:291][ 0]LogModuleManager: InternalLoadLibrary: ‘AudioSynesthesiaEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Linux/libUnrealEditor-AudioSynesthesiaEditor.so’)
[2026.07.04-17.07.48:301][ 0]LogModuleManager: InternalLoadLibrary: ‘LevelSequenceNavigatorBridge’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Plugins/Experimental/LevelSequenceNavigatorBridge/Binaries/Linux/libUnrealEditor-LevelSequenceNavigatorBridge.so’)
[2026.07.04-17.07.48:327][ 0]LogUObjectArray: 53391 objects as part of root set at end of initial load.
[2026.07.04-17.07.48:327][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2026.07.04-17.07.48:349][ 0]LogModuleManager: InternalLoadLibrary: ‘ProfileVisualizer’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-ProfileVisualizer.so’)
[2026.07.04-17.07.48:357][ 0]LogModuleManager: InternalLoadLibrary: ‘ImageWriteQueue’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-ImageWriteQueue.so’)
[2026.07.04-17.07.48:453][ 0]LogTemp: Error test: UE::UnifiedErrorTest::Empty: [Erro vazio]
[2026.07.04-17.07.48:453][ 0]LogTemp: Error with param: UE::UnifiedErrorTest::WithInt: [Erro com int -7]
[2026.07.04-17.07.48:453][ 0]LogTemp: Error with context: UE::UnifiedErrorTest::Empty: [Erro vazio]
[2026.07.04-17.07.48:453][ 0]LogTemp: FError that has been invalidated: :::
[2026.07.04-17.07.48:453][ 0]LogTemp: FError that has been moved from: :::
[2026.07.04-17.07.48:501][ 0]LogAutomationTest: Error: Condition failed
[2026.07.04-17.07.48:501][ 0]LogAutomationTest: Error: Condition failed
[2026.07.04-17.07.48:501][ 0]LogAutomationTest: Error: Condition failed
[2026.07.04-17.07.48:501][ 0]LogAutomationTest: Error: Condition failed
[2026.07.04-17.07.48:501][ 0]LogAutomationTest: Error: Condition failed
[2026.07.04-17.07.48:501][ 0]LogAutomationTest: Error: Condition failed
[2026.07.04-17.07.48:501][ 0]LogAutomationTest: Error: Condition failed
[2026.07.04-17.07.48:501][ 0]LogAutomationTest: Error: Condition failed
[2026.07.04-17.07.48:501][ 0]LogAutomationTest: Error: Condition failed
[2026.07.04-17.07.48:501][ 0]LogAutomationTest: Error: Condition failed
[2026.07.04-17.07.48:501][ 0]LogAutomationTest: Error: Condition failed
[2026.07.04-17.07.48:501][ 0]LogAutomationTest: Error: Condition failed
[2026.07.04-17.07.48:501][ 0]LogAutomationTest: Error: Condition failed
[2026.07.04-17.07.48:501][ 0]LogAutomationTest: Error: Condition failed
[2026.07.04-17.07.48:501][ 0]LogEngine: Initializing Engine…
[2026.07.04-17.07.48:502][ 0]LogModuleManager: InternalLoadLibrary: ‘TypedElementRuntime’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-TypedElementRuntime.so’)
[2026.07.04-17.07.48:636][ 0]LogMovieScene: USequencerBakeSubsystem subsystem initialized.
[2026.07.04-17.07.48:639][ 0]LogModuleManager: InternalLoadLibrary: ‘JsonUtilitiesEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-JsonUtilitiesEditor.so’)
[2026.07.04-17.07.48:651][ 0]LogModuleManager: InternalLoadLibrary: ‘JsonUtilities’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-JsonUtilities.so’)
[2026.07.04-17.07.48:652][ 0]LogToolsetRegistry: Display: Registering Toolset ToolsetRegistry.AgentSkillToolset
[2026.07.04-17.07.48:652][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
[2026.07.04-17.07.48:987][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texlinux64.2.9.11.so
[2026.07.04-17.07.49:001][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texlinux64.2.9.12.so
[2026.07.04-17.07.49:005][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texlinux64.2.9.15.so
[2026.07.04-17.07.49:036][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2026.07.04-17.07.49:036][ 0]LogModuleManager: InternalLoadLibrary: ‘LevelInstanceEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-LevelInstanceEditor.so’)
[2026.07.04-17.07.49:048][ 0]LogModuleManager: InternalLoadLibrary: ‘AIModule’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-AIModule.so’)
[2026.07.04-17.07.49:055][ 0]LogModuleManager: InternalLoadLibrary: ‘NavigationSystem’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-NavigationSystem.so’)
[2026.07.04-17.07.49:062][ 0]LogModuleManager: InternalLoadLibrary: ‘AITestSuite’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-AITestSuite.so’)
[2026.07.04-17.07.49:070][ 0]LogModuleManager: InternalLoadLibrary: ‘GameplayDebugger’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-GameplayDebugger.so’)
[2026.07.04-17.07.49:082][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2026.07.04-17.07.49:082][ 0]LogInit: Texture streaming: Enabled
[2026.07.04-17.07.49:082][ 0]LogModuleManager: InternalLoadLibrary: ‘MessagingRpc’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-MessagingRpc.so’)
[2026.07.04-17.07.49:083][ 0]LogModuleManager: InternalLoadLibrary: ‘PortalRpc’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-PortalRpc.so’)
[2026.07.04-17.07.49:085][ 0]LogModuleManager: InternalLoadLibrary: ‘PortalServices’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-PortalServices.so’)
[2026.07.04-17.07.49:088][ 0]LogModuleManager: InternalLoadLibrary: ‘AnalyticsET’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-AnalyticsET.so’)
[2026.07.04-17.07.49:088][ 0]LogModuleManager: InternalLoadLibrary: ‘LauncherPlatform’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-LauncherPlatform.so’)
[2026.07.04-17.07.49:090][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.8.0-55116800+++UE5+Release-5.8 )
[2026.07.04-17.07.49:092][ 0]LogAudio: Display: Initializing Audio Device Manager…
[2026.07.04-17.07.49:092][ 0]LogAudio: Display: Loading Default Audio Settings Objects…
[2026.07.04-17.07.49:092][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2026.07.04-17.07.49:092][ 0]LogModuleManager: InternalLoadLibrary: ‘AudioMixer’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-AudioMixer.so’)
[2026.07.04-17.07.49:099][ 0]LogAudio: Display: Audio Device Manager Initialized
[2026.07.04-17.07.49:099][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2026.07.04-17.07.49:100][ 0]LogAudioMixer: Display: bUseRenderScheduler set to true.
[2026.07.04-17.07.49:100][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2026.07.04-17.07.49:100][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2026.07.04-17.07.49:100][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2026.07.04-17.07.49:100][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2026.07.04-17.07.49:100][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2026.07.04-17.07.49:100][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2026.07.04-17.07.49:100][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2026.07.04-17.07.49:100][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2026.07.04-17.07.49:100][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2026.07.04-17.07.49:100][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2026.07.04-17.07.49:100][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2026.07.04-17.07.49:107][ 0]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend.
[2026.07.04-17.07.49:107][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: ‘SDL3’
[2026.07.04-17.07.49:107][ 0]LogAudioMixerSDL: Opening Navi 21/23 HDMI/DP Audio Controller Digital Stereo (HDMI 5) audio device (device index -1)
[2026.07.04-17.07.49:116][ 0]LogAudioMixer: Display: Using Audio Hardware Device ᅢチudio interno Estᅢᄅreo analᅢᄈgico
[2026.07.04-17.07.49:117][ 0]LogAudioMixer: Display: Initializing Sound Submixes…
[2026.07.04-17.07.49:118][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
[2026.07.04-17.07.49:118][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
[2026.07.04-17.07.49:120][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=1
[2026.07.04-17.07.49:120][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2026.07.04-17.07.49:120][ 0]LogInit: FAudioDevice initialized with ID 1.
[2026.07.04-17.07.49:120][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
[2026.07.04-17.07.49:121][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2026.07.04-17.07.49:121][ 0]LogModuleManager: InternalLoadLibrary: ‘StreamingPauseRendering’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-StreamingPauseRendering.so’)
[2026.07.04-17.07.49:129][ 0]LogModuleManager: InternalLoadLibrary: ‘MovieScene’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-MovieScene.so’)
[2026.07.04-17.07.49:137][ 0]LogModuleManager: InternalLoadLibrary: ‘MovieSceneTracks’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-MovieSceneTracks.so’)
[2026.07.04-17.07.49:147][ 0]LogModuleManager: InternalLoadLibrary: ‘CinematicCamera’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-CinematicCamera.so’)
[2026.07.04-17.07.49:154][ 0]LogModuleManager: InternalLoadLibrary: ‘SparseVolumeTexture’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-SparseVolumeTexture.so’)
[2026.07.04-17.07.49:166][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
[2026.07.04-17.07.49:167][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.07.04-17.07.49:170][ 0]LogInit: Undo buffer set to 256 MB
[2026.07.04-17.07.49:170][ 0]LogInit: Transaction tracking system initialized
[2026.07.04-17.07.49:170][ 0]LogModuleManager: InternalLoadLibrary: ‘Documentation’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-Documentation.so’)
[2026.07.04-17.07.49:214][ 0]LogModuleManager: InternalLoadLibrary: ‘OutputLog’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-OutputLog.so’)
[2026.07.04-17.07.49:223][ 0]LogModuleManager: InternalLoadLibrary: ‘SourceControlWindows’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-SourceControlWindows.so’)
[2026.07.04-17.07.49:230][ 0]LogModuleManager: InternalLoadLibrary: ‘SourceControlWindowExtender’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-SourceControlWindowExtender.so’)
[2026.07.04-17.07.49:237][ 0]LogModuleManager: InternalLoadLibrary: ‘UncontrolledChangelists’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-UncontrolledChangelists.so’)
[2026.07.04-17.07.49:244][ 0]LogModuleManager: InternalLoadLibrary: ‘ClassViewer’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-ClassViewer.so’)
[2026.07.04-17.07.49:250][ 0]LogModuleManager: InternalLoadLibrary: ‘StructViewer’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-StructViewer.so’)
[2026.07.04-17.07.49:259][ 0]LogModuleManager: InternalLoadLibrary: ‘GraphEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-GraphEditor.so’)
[2026.07.04-17.07.49:265][ 0]LogModuleManager: InternalLoadLibrary: ‘Kismet’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-Kismet.so’)
[2026.07.04-17.07.49:272][ 0]LogModuleManager: InternalLoadLibrary: ‘KismetWidgets’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-KismetWidgets.so’)
[2026.07.04-17.07.49:279][ 0]LogModuleManager: InternalLoadLibrary: ‘Persona’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-Persona.so’)
[2026.07.04-17.07.49:286][ 0]LogModuleManager: InternalLoadLibrary: ‘MirrorDataTableEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-MirrorDataTableEditor.so’)
[2026.07.04-17.07.49:302][ 0]LogModuleManager: InternalLoadLibrary: ‘AdvancedPreviewScene’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-AdvancedPreviewScene.so’)
[2026.07.04-17.07.49:315][ 0]LogModuleManager: InternalLoadLibrary: ‘PackagesDialog’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-PackagesDialog.so’)
[2026.07.04-17.07.49:323][ 0]LogModuleManager: InternalLoadLibrary: ‘DetailCustomizations’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-DetailCustomizations.so’)
[2026.07.04-17.07.49:330][ 0]LogModuleManager: InternalLoadLibrary: ‘ComponentVisualizers’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-ComponentVisualizers.so’)
[2026.07.04-17.07.49:338][ 0]LogModuleManager: InternalLoadLibrary: ‘Layers’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-Layers.so’)
[2026.07.04-17.07.49:347][ 0]LogModuleManager: InternalLoadLibrary: ‘AutomationWindow’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-AutomationWindow.so’)
[2026.07.04-17.07.49:356][ 0]LogModuleManager: InternalLoadLibrary: ‘AutomationController’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-AutomationController.so’)
[2026.07.04-17.07.49:363][ 0]LogModuleManager: InternalLoadLibrary: ‘DeviceManager’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-DeviceManager.so’)
[2026.07.04-17.07.49:365][ 0]LogModuleManager: InternalLoadLibrary: ‘SessionFrontend’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-SessionFrontend.so’)
[2026.07.04-17.07.49:367][ 0]LogModuleManager: InternalLoadLibrary: ‘LegacyProjectLauncher’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-LegacyProjectLauncher.so’)
[2026.07.04-17.07.49:372][ 0]LogModuleManager: InternalLoadLibrary: ‘SettingsEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-SettingsEditor.so’)
[2026.07.04-17.07.49:381][ 0]LogModuleManager: InternalLoadLibrary: ‘EditorSettingsViewer’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-EditorSettingsViewer.so’)
[2026.07.04-17.07.49:388][ 0]LogModuleManager: InternalLoadLibrary: ‘InternationalizationSettings’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-InternationalizationSettings.so’)
[2026.07.04-17.07.49:395][ 0]LogModuleManager: InternalLoadLibrary: ‘InputBindingSettingsViewer’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-InputBindingSettingsViewer.so’)
[2026.07.04-17.07.49:397][ 0]LogModuleManager: InternalLoadLibrary: ‘ProjectSettingsViewer’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-ProjectSettingsViewer.so’)
[2026.07.04-17.07.49:404][ 0]LogModuleManager: InternalLoadLibrary: ‘ProjectTargetPlatformEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-ProjectTargetPlatformEditor.so’)
[2026.07.04-17.07.49:417][ 0]LogModuleManager: InternalLoadLibrary: ‘XmlParser’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-XmlParser.so’)
[2026.07.04-17.07.49:418][ 0]LogModuleManager: InternalLoadLibrary: ‘UndoHistory’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-UndoHistory.so’)
[2026.07.04-17.07.49:418][ 0]LogModuleManager: InternalLoadLibrary: ‘DeviceProfileEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-DeviceProfileEditor.so’)
[2026.07.04-17.07.49:427][ 0]LogModuleManager: InternalLoadLibrary: ‘HardwareTargeting’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-HardwareTargeting.so’)
[2026.07.04-17.07.49:434][ 0]LogModuleManager: InternalLoadLibrary: ‘LocalizationDashboard’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-LocalizationDashboard.so’)
[2026.07.04-17.07.49:444][ 0]LogModuleManager: InternalLoadLibrary: ‘LocalizationService’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-LocalizationService.so’)
[2026.07.04-17.07.49:462][ 0]LocalizationService: O serviço de localização está desativado.
[2026.07.04-17.07.49:462][ 0]LogModuleManager: InternalLoadLibrary: ‘MergeActors’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-MergeActors.so’)
[2026.07.04-17.07.49:472][ 0]LogModuleManager: InternalLoadLibrary: ‘InputBindingEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-InputBindingEditor.so’)
[2026.07.04-17.07.49:480][ 0]LogModuleManager: InternalLoadLibrary: ‘EditorInteractiveToolsFramework’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-EditorInteractiveToolsFramework.so’)
[2026.07.04-17.07.49:487][ 0]LogModuleManager: InternalLoadLibrary: ‘InteractiveToolsFramework’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-InteractiveToolsFramework.so’)
[2026.07.04-17.07.49:496][ 0]LogModuleManager: InternalLoadLibrary: ‘StaticMeshEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-StaticMeshEditor.so’)
[2026.07.04-17.07.49:505][ 0]LogModuleManager: InternalLoadLibrary: ‘EditorFramework’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-EditorFramework.so’)
[2026.07.04-17.07.49:511][ 0]LogModuleManager: InternalLoadLibrary: ‘EditorConfig’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-EditorConfig.so’)
[2026.07.04-17.07.49:519][ 0]LogModuleManager: InternalLoadLibrary: ‘DerivedDataEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-DerivedDataEditor.so’)
[2026.07.04-17.07.49:526][ 0]LogModuleManager: InternalLoadLibrary: ‘ZenEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-ZenEditor.so’)
[2026.07.04-17.07.49:534][ 0]LogModuleManager: InternalLoadLibrary: ‘CSVtoSVG’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-CSVtoSVG.so’)
[2026.07.04-17.07.49:543][ 0]LogModuleManager: InternalLoadLibrary: ‘VirtualizationEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-VirtualizationEditor.so’)
[2026.07.04-17.07.49:552][ 0]LogModuleManager: InternalLoadLibrary: ‘AnimationSettings’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-AnimationSettings.so’)
[2026.07.04-17.07.49:560][ 0]LogModuleManager: InternalLoadLibrary: ‘GameplayDebuggerEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-GameplayDebuggerEditor.so’)
[2026.07.04-17.07.49:568][ 0]LogModuleManager: InternalLoadLibrary: ‘RenderResourceViewer’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-RenderResourceViewer.so’)
[2026.07.04-17.07.49:578][ 0]LogModuleManager: InternalLoadLibrary: ‘UniversalObjectLocatorEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-UniversalObjectLocatorEditor.so’)
[2026.07.04-17.07.49:588][ 0]LogModuleManager: InternalLoadLibrary: ‘StructUtilsEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-StructUtilsEditor.so’)
[2026.07.04-17.07.49:596][ 0]LogModuleManager: InternalLoadLibrary: ‘StructUtilsTestSuite’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-StructUtilsTestSuite.so’)
[2026.07.04-17.07.49:605][ 0]LogModuleManager: InternalLoadLibrary: ‘SVGDistanceField’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-SVGDistanceField.so’)
[2026.07.04-17.07.49:618][ 0]LogModuleManager: InternalLoadLibrary: ‘DataHierarchyEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-DataHierarchyEditor.so’)
[2026.07.04-17.07.49:626][ 0]LogModuleManager: InternalLoadLibrary: ‘ToolWidgets’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-ToolWidgets.so’)
[2026.07.04-17.07.49:626][ 0]LogModuleManager: InternalLoadLibrary: ‘UserAssetTagsEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-UserAssetTagsEditor.so’)
[2026.07.04-17.07.49:635][ 0]LogModuleManager: InternalLoadLibrary: ‘AndroidRuntimeSettings’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/Android/libUnrealEditor-AndroidRuntimeSettings.so’)
[2026.07.04-17.07.49:644][ 0]LogModuleManager: InternalLoadLibrary: ‘LinuxPlatformEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-LinuxPlatformEditor.so’)
[2026.07.04-17.07.49:651][ 0]LogModuleManager: InternalLoadLibrary: ‘AndroidPlatformEditor’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/Android/libUnrealEditor-AndroidPlatformEditor.so’)
[2026.07.04-17.07.49:660][ 0]LogModuleManager: InternalLoadLibrary: ‘AndroidDeviceDetection’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/Android/libUnrealEditor-AndroidDeviceDetection.so’)
[2026.07.04-17.07.49:662][ 0]LogModuleManager: InternalLoadLibrary: ‘LogVisualizer’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-LogVisualizer.so’)
[2026.07.04-17.07.49:675][ 0]LogModuleManager: InternalLoadLibrary: ‘WidgetRegistration’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-WidgetRegistration.so’)
[2026.07.04-17.07.49:682][ 0]LogModuleManager: InternalLoadLibrary: ‘ClothPainter’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-ClothPainter.so’)
[2026.07.04-17.07.49:692][ 0]LogModuleManager: InternalLoadLibrary: ‘ViewportInteraction’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-ViewportInteraction.so’)
[2026.07.04-17.07.49:702][ 0]LogModuleManager: InternalLoadLibrary: ‘EditorWidgets’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-EditorWidgets.so’)
[2026.07.04-17.07.49:716][ 0]LogModuleManager: InternalLoadLibrary: ‘ViewportSnapping’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-ViewportSnapping.so’)
[2026.07.04-17.07.49:782][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texlinux64.2.9.13.so
[2026.07.04-17.07.49:796][ 0]LogContentValidation: Adding native validator /Script/DataValidation.DirtyFilesChangelistValidator
[2026.07.04-17.07.49:796][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_ActionUtility
[2026.07.04-17.07.49:796][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Localization
[2026.07.04-17.07.49:796][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Material
[2026.07.04-17.07.49:796][ 0]LogContentValidation: Adding native validator /Script/DataValidation.PackageFileValidator
[2026.07.04-17.07.49:796][ 0]LogContentValidation: Adding native validator /Script/DataValidation.WorldPartitionChangelistValidator
[2026.07.04-17.07.49:796][ 0]LogContentValidation: Adding native validator /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2026.07.04-17.07.49:796][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_CustomizableObjects
[2026.07.04-17.07.49:796][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
[2026.07.04-17.07.49:804][ 0]LogFileCache: Scanning file cache for directory ‘/home/felipe/Documentos/Unreal Projects/ProjectNewLife/Content/’ took 0.01s
[2026.07.04-17.07.49:811][ 0]LogModuleManager: InternalLoadLibrary: ‘MeshPaint’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-MeshPaint.so’)
[2026.07.04-17.07.49:819][ 0]LogModuleManager: InternalLoadLibrary: ‘PlacementMode’ (‘/home/felipe/Documentos/UE_5.8.0/Engine/Binaries/Linux/libUnrealEditor-PlacementMode.so’)
[2026.07.04-17.07.49:844][ 0]LogPython: Python enabled via CVar ‘Engine.Python.IsEnabledByDefault’
[2026.07.04-17.07.51:765][ 0]LogPython: Using Python 3.11.8
[2026.07.04-17.07.51:951][ 0]LogPython: Display: No pip-enabled plugins with python dependencies found, skipping
radv/amdgpu: The CS has been cancelled because the context is lost. This context is guilty of a hard recovery.
radv: GPUVM fault detected at address 0x800104e000.
GCVM_L2_PROTECTION_FAULT_STATUS: 0x401430
CLIENT_ID: (SQC (data)) 0xa
MORE_FAULTS: 0
WALKER_ERROR: 0
PERMISSION_FAULTS: 3
MAPPING_ERROR: 0
RW: 0
[2026.07.04-17.07.52:199][ 0]LogVulkanRHI: Error: VulkanRHI::vkQueueSubmit(Queue, InSubmitInfos.Num(), InSubmitInfos.GetData(), FenceHandle) failed, VkResult=-4
at ./Runtime/VulkanRHI/Private/VulkanQueue.cpp:486
with error VK_ERROR_DEVICE_LOST
[2026.07.04-17.07.52:203][ 0]LogVulkanRHI: Error: Shader diagnostic messages and asserts:
Device: 0, Queue Graphics:
No shader diagnostics found for this queue.
Device: 0, Queue AsyncCompute:
No shader diagnostics found for this queue.
[2026.07.04-17.07.52:203][ 0]LogVulkanRHI: Error:
DEVICE FAULT REPORT:
- Description: A GPUVM fault has been detected
- Address Info:
- VK_DEVICE_FAULT_ADDRESS_TYPE_READ_INVALID_EXT : 0x000000800104E000 (range:0x000000800104E000-0x000000800104EFFF)
- Vendor Info:
- Vendor Binary Size: 0
[2026.07.04-17.07.52:203][ 0]LogRHI: Error: Active GPU breadcrumbs:
Device 0, Pipeline Graphics: (In: 0x8000001d, Out: 0x80000021)
(ID: 0x80000017) [ Finished] RenderGraphExecute - UpdateAllPrimitiveSceneInfos
(ID: 0x80000018) [ Finished] FRDGBuilder::SubmitBufferUploads
(ID: 0x80000019) [ Finished] GPUSkinCache_UpdateSkinningBatches
(ID: 0x80000020) [ Active] RenderGraphExecute - UpdateAllPrimitiveSceneInfos
(ID: 0x80000021) [ Active] FRDGBuilder::SubmitBufferUploads
(ID: 0x8000001a) [ Active] UpdateAllPrimitiveSceneInfos
(ID: 0x8000001c) [ Active] GPUSceneUpdate
(ID: 0x8000001d) [ Active] GPUScene.Update
(ID: 0x8000001e) [Not Started] UpdateGPUScene NumPrimitiveDataUploads 4
Device 0, Pipeline AsyncCompute: (In: 0x80000020, Out: 0x80000017)
No breadcrumb nodes found for this queue.
[2026.07.04-17.07.52:203][ 0]LogCore: FUnixPlatformMisc::RequestExit(1, FVulkanDynamicRHI.TerminateOnGPUCrash)