Hi, I have an assignment to finish. Bouncy ball 2.5d platformer game.
Can anyone shed some light on why collisions are behaving erratically? Sometimes the ball will get stuck on the platforms, other times it will bounce away as it should.
Hi, I have an assignment to finish. Bouncy ball 2.5d platformer game.
Can anyone shed some light on why collisions are behaving erratically? Sometimes the ball will get stuck on the platforms, other times it will bounce away as it should.
Thank you. Turning on CCD reduces the likelihood of the ball getting stuck but sometimes it still does.
I notice you’re looking at a collision view there, it looks like the rocks have complex on?
Physics only works with simplex, at the simulating object anyway. Maybe try switching to simplex on the rocks?…