I cannot for the life of me find the equivalent to std::tie in the ue4 api… Does such a thing exist? I mean, tuples without ties is gross.
Use Tie(…)
TTuple <FString , float, TArray > SomeFunction();
FString Ret1; float Ret2; TArray Ret3;
Tie(Ret1, Ret2, Ret3) = SomeFunction();