I’m running version 4.7.6
I can’t get the trace test to work in the eqs system.
I’ve uploaded a video demonstrating the problem.
Hi UnrealChris,
So it looks like you have the EQS Testing pawn set to “Querying Mode All Matching”, but the BT is running the EQS as “Single Best Item” instead of “All Matching”
I spoke with our AI developer who has showed me that there is currently not a way to change this setting in 4.7.6, but it is an exposed option in our internal build. We both watched the behavior and the EQS debugging you showed in the video and came to the conclusion that the visualization is the problem since the AI seems to move to the correct location. Please let me know if this is still an issue after 4.8 is released and you are able to change the “Run Mode” (Query Mode will have a name change) in the behavior tree.
Cheers!
Makes sense, thanks! : )