Recreated in blank project.
As below, the spheres are not being drawn in the Gameplay Debugger. I can still get them from the EQSTestingPawn.
Recreated in blank project.
As below, the spheres are not being drawn in the Gameplay Debugger. I can still get them from the EQSTestingPawn.
Took a while for me to get the colored spheres showing, and it only works under these conditions:
If I set RunMode to anything else the spheres are still there but the only color distinction is blue for all filtered and green for all that passed the filters.