EQS Gameplay Debugger not drawing spheres

Recreated in blank project.

As below, the spheres are not being drawn in the Gameplay Debugger. I can still get them from the EQSTestingPawn.

Took a while for me to get the colored spheres showing, and it only works under these conditions:

  • I have to activate category (1) Ai and category (3) EQS
  • The spheres are only shown while the Ai is moving along a path on the navmesh
  • The spheres are only colored if, in the RunEQS node in the bahavior tree, I select RunMode: All Matching

If I set RunMode to anything else the spheres are still there but the only color distinction is blue for all filtered and green for all that passed the filters.