EQS Bluprint vs C++ (Blueprint works, C++ doesn't)

I have a service on Blueprint that runs an EQS, and it does works correctly.

I translated the same code to C++ but I don’t have the same result.

I have 8 bots, in blueprint it works on all eight.
In C++ it only works in a bot and it does it badly.

So I think there is something wrong with the translation to C++. Maybe I’m using the wrong functions?

My suspicions are about this piece of code:

Thanks for the help

I was right. For some inexplicable reason the function in the question did not work in C++.

But doing it this other way does work perfect.

Since Epic’s documentation is so extensive and overwhelming (Sarcasm) I got this information from an alternative website.

Thank Yari for sharing your knowledge.

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