EQS and Multi-threading?

Does anyone ever try EQS run on background processing (use Multi-threading)?

or is it possible?

the past 24 hours I just read articles about Multi-threading in ue4 In every one of them I notice it’s used for tasks need looping, im wondering can use it for task relate to basic engine functions like as running EQS in the background?
In a simple word, I want to run my EQS in the background and not using engine CPU threads, is it possible?


I would like to know if this is possible as well. Can anyone confirm this is possible without major refactors to the EQS base system