EQS and Multi-threading?

Does anyone ever try EQS run on background processing (use Multi-threading)?

or is it possible?

the past 24 hours I just read articles about Multi-threading in ue4 In every one of them I notice it’s used for tasks need looping, im wondering can use it for task relate to basic engine functions like as running EQS in the background?
In a simple word, I want to run my EQS in the background and not using engine CPU threads, is it possible?


I would like to know if this is possible as well. Can anyone confirm this is possible without major refactors to the EQS base system

I’m not sure if it’s possible but I outlined a possible route here: https://www.reddit.com/r/unrealengine/comments/f3d6ob/comment/j8fyh6q/?utm_source=share&utm_medium=web2x&context=3