Hey guys I recently got some issues (I guess) with virtual lightmaps:
When I finish building with GPU (2.6 Preview 1) the result is looking good. But when I rotate the camera there is a high latency with my textures and some of them (mostly the ones which arent fully visible) still arent shown correctly . Which (build- ?) settings do I need to change?
@Prav2pkp I had some errors when finishing the baking-process which occured when having too many lightmaps with high resolution.