Epic's GPUlightmass

hi @maxbrown
Look at this in ue5main 5.5 and you will see the commit

Mark LightmapType in PrimitiveComponent as deprecated for 5.5, it's …
…now behind accessors so that we can control this behavior across all actors depending on settings (actual code doing this to come in a subsequent CL)

at
Deprecate 5.5 patch

Comparing to April when 5.4/ue5main was working in my repo
EPIC-GPULightmass55Valid

UnrealEngine-5/Engine/Plugins/Experimental/GPULightmass/Source/GPULightmass/Private/Scene at EPIC-GPULightmass55Valid · jimshalo10/UnrealEngine-5 (github.com)

to ue5main now there are loads of changes, possibly causing problems you are seeing

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