Perhaps those can be taken from here: https://github.com/EpicGames/UnrealEngine/commits/ue5-main/Engine/Plugins/Experimental/GPULightmass
I don’t see any recent commits related to material saving/applying ![]()
Perhaps those can be taken from here: https://github.com/EpicGames/UnrealEngine/commits/ue5-main/Engine/Plugins/Experimental/GPULightmass
I don’t see any recent commits related to material saving/applying ![]()