Epic's GPUlightmass

great work Luoshuang (and the rest of the team), really looking forward to this once it’s released

also it’s great that you’re reacting to feedback on this thread. so a couple of questions from me:

  1. will this work on non-RTX cards?
  2. any chance the whole thing could work at runtime? thinking of a scenario like building a procedural level and then building static lights, all under a loading screen