Epic's GPUlightmass

@Luoshuang Working on a new 4.27.2 project. Getting constant crashes with Hierarchical Static Meshes. Down on the manual webpage (limitations section) it says LODs are supported (Y). Should the HISMs work as well or is this not supported (yet)? Can’t find anything here or in the answerhub.

Edit: some details about a crash:
LoginId:1df701f44c75c8de2c7f4198cdc4c8f5
EpicAccountId:318bd546ef6e466b939f63f35437e69c
Assertion failed: SizeX != -1 && SizeY != -1 [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShadowMap.cpp] [Line: 619]

Edit2:

  • I did some more reading and found a post that HISMs dont work with static lighting.
  • also, due to the auto-instancing, these ‘old methods’ might not be useful anymore
  • I still think though I have used them with the Luoshuangs GPUlightmass plugin from a few years back. Cant be sure though
  • there’s no crashes anymore if - instead of HISMs - normal static meshes are created in blueprint. Wondering if there will be a big performance hit in VR