Is the Epic Online Services for networking supported on Quest 2?
I’m looking at adding networking support to a game targeting Quest 2 standalone so wont be using Steam and was wondering if EOS was supported as not been able to find anything online about getting setup except stumbled on one article mentioned there was some issue with Android support that should be fixed in UE 5.2
Any recommendations on YT tut’s or an alternative to EOS would be great ideally using Blueprints. I did briefly consider Photon but that was C++ and looks like you have to make lots of changes to get it working.
Many thanks,
Lee