FBX model exported using Modo 701
I modelled this inside of a freight elevator yesterday (there are other pieces like truss supports and two gates attached at the exit door that work fine).
The import process takes forever (it’s not like UE4 freezes or something, it’s completely functional according to the task manager).
When I import it, the progress bar just moves there endlessly. It seems that the polycount is causing this problem, because when I delete some parts, the mesh imports normally. That is why the truss supports and the two gates I modelled separately in the original modo scene file imported nicely, as they had really only a few polygons.
My tests gave me the following results:
0-1000 polys import works fine
~1000 or more start causing this problem