Controls, W,A,S,D Space-Jump, CTRL/C-Transform, Shift-Sprint, L Mouse button-Attack, Tab-Fullscreen.
Hide and go seek with a deadly twist, wield your scythe to take out other players but choose your attacks wisely as a miss will get you stuck.
Once upon a time there was a village of farmers. Their love for growing pumpkins was as big as their pride and while they were friends, they
were also rivals.
Everyday they would compete against each other, trying to out grow one another, for the scent of
victory was sweet.
But envy brings a bitter taste and decades passed with no clear outcome in sight, until one sorrowful Halloween night, it was death’s turn to reap the harvest.
Rumor has it that as their competition was never completed, their rivalry and grudge cheated death and their spirits would appear every Halloween night to decide once and for all, who’s the best pumpkin farmer.
Tonight, in the cursed graveyard they’re buried where pumpkins mysteriously grow, they would meet once again.
This time to finally
SETTLE THE SCORE.
NOT Blizzard
5 Members
Adrian .M
Lance Baker
Danaos Christopoulos
Disclosed Content:
Infinity Blade assets 5 foliage, 2 Vines, 2 Grass
Marketplace assets Quantum meta clouds by quantum theory.
Download Folder: Download Here
(direct link)
Team name: Moonbeam
List of team members: NellG, orts, gabrielnv
Name of your submission: moonbeam_PluckOffMyIsland
Controls: Mouse - Hold left mouse button down and move mouse over island to roll it around.
The sound and the water are from unreal. Everything else has been made during the jam.
Due to life (work) commitments, we were unable to spend much time on this jam as wanted to, and we so haven’t been able to finish it. Submitted where we got to. The idea came from settling an island, with the islands being numbers which when viewed from above would be the score. The score was due to be based on the number of pink creatures alive, with the islands continually rising up and falling down into the water as the score changed (if you can get 10 pink creatures alive the first number will pop up). The creatures eat pumpkins and when full they spawn new creatures. There are rogue creatures which eat them. The game is controlled by holding the left mouse button down and rolling the island around. The creatures are supposed to avoid the water and head for the pumpkins!
Future ideas were to use the rocks to throw at the bad guys, and for birds to fly by and occasionally eat the creatures.
Controls:
KB/Mouse: WASD movement and left click attack
Gamepad: Left stick moves, Right stick rotates, Attack with A
Disclosed Content:
Swooshing sound from Freesounds.org
Some materials and textures from Starterpack
Tools used:
Blender, Krita and ChipTone
Notes:
I’m a UE4 newbie so most of my time was spent watching tutorials, reading guides and hunting for the right checkboxes.
I was wondering whether I should submit the game at all. Game has just 3 tiny levels very little content. I didn’t have time to make everything I wanted to make.
Notes: All assets were made from scratch during the 6 day time period. Unfortunately, the sound stopped working right before packaging everything, which is extremely sad, but we hope you enjoy anyways!
Controls:
WASD + spacebar
Or
Left thumbstick + A button
EQUALIZER
An Online Multiplayer FPS (LAN and IP connect), Best to play with at least 3 people. Host must have port 7777UDP forwarded.
Get 20 kills. Once in a while the Equalizer weapon will spawn in the middle. It’s a one shot one kill weapon with 1 ammo. Killing your last killer will give you 2 kills instead of 1.
At the end of the game, the game will automatically restart after 15 seconds.
Bugs: Firerate is not consistent on each machine
Controls:
Tab - Scoreboard
WASD - Movement
Left mouse - Fire / Ready / Respawn
Space - Jump
LeftCtrl - Crouch
MouseWheel - Change weapon
Escape - Leave match (Host dont ragequit abuse this please :D)
Disclosed Content:
UE4 Starter Content
Weapon model from ://3dartdh.wordpress/
Music from ://www.bensound
“Male Scream” by aldenroth2: https:///people/aldenroth2/sounds/272023/
“Grunts” by bennychico11: https:///people/bennychico11/sounds/80438/
“Gun shot sound 01” by GregsMedia: https:///people/GregsMedia/sounds/150137/
“Weapon swap” by twisterman: https:///people/twisterman/sounds/159450/
“Change weapon sound” by knova: https:///people/knova/sounds/170273/
“Sci fi glitch sound” by waterboy920: https:///people/waterboy920/sounds/191012/
“Energy Gloves” by ejfortin: https:///people/ejfortin/sounds/49693/
All content was made during the jam, including music, sound effects, statue models, textures and the NAT punching backend session server.
**Warning: **This is a multiplayer game, so you need several people to enjoy it! Get 4 friends together OR contact us via PM for a game session.
** Menu Lobby:** Chat with other waiting players. Change your name, pick a game and join. In Game Controls:
WASD for movement
Space to jump
Left Mouse Button to swing your weapon
Right Mouse Button & hold to “grab” a throwable actor (works when close to them)
E to throw the item if “grabbing” an item (holding RMB)
NOTE: The Scope of the project was sadly a couple hours too big. Scene 3 and Scene 5 are incomplete. Apologies. We will probably release the actual finished version of the game on our website: www.cybernautgames once its done, so close to finishing but couldnt do any more in the amount of time left.
Team: Cybernaut Games
Team Members:
Duncan Bunting
Sarah Shahzad
Name Of Game: HER NAME WAS KATIE
Disclosed Content:
Used Several Assets provided in the UE4 StarterContent folder
Used Moon Texture Provided by: ://planetpixelemporium/earth.html
Bear Trap Sound: zorrobms1001, thiagoassis82terror, wilhellboy on freesound
Explosion Sound: tommccann on freesound
Church Bell Sound: klankbeeld on freesound
Train Travel Sound: macdaddyno1 on freesound
Ricochet sounds: thatSFXguy on
Game Instructions:
Unzip the folder and execute the “ProjectSpitoon” Unreal file.
To begin, roll your die by clicking the “Roll” button on the screen. Choose to split your roll between moving spaces (by clicking on consecutive tiles), and an action (for example, click the “Shoot” button and then click on an opponent adjacent to the player).
Complete the level in the allotted amount of turns shown in the bottom left of the screen by moving into the back doorway tile of each car.
Upon completing every few levels, the player gains an additional die.
Opponents do not have to be eliminated - the goal is to make your way to the front car to take over the train.
this game is a bit of an homage to a classic movie series, and was put together by Tall Ship Studio.
Team Members :
Arckadian
Magnetomage
markustss
Story: A group of evil automata attacked you, you friends and you are the sole survivor; they’re back, and now you have the opportunity to get some revenge… or you will be dead by dawn.
Story: A futuristic tomb raiding group finds a destroyed alien ship underground. A priceless artifact is removed leaving you little time to escape and settle the score. Betrayed by your group, you have to use your wits to solve your way out before its too late!
**Disclosed Assets:**s_statis- high poly made before, low poly made during jam
s_case - high poly made before, low poly made during jam
s_generator- high poly made before, low poly made during jam
s_drill-high poly made before, low poly made during jam
s_lifesupport-s_drill-high poly made before, low poly made during jam
s_lifesupport2-s_drill-high poly made before, low poly made during jam
s_lifesupport4-s-from model libary
s_cover- from model libary
s_fan - from model libary
s_generatormachine2 -from model libary
s_generatormachine3 -from model libary
s_light_medbay2-from model libary
s_med_equipment4-from model libary
s_med_equipment6 -from model libary
s_medlights–from model libary
s_medsation3 -from model libary
s_medstation-from model libary
s_medstation–from model libary
s-panel1–from model libary
s-panel2–from model libary
s-panel3–from model libary
s-panel4–from model libary
s-panel5–from model libary
s-panel6–from model libary
s_vent-from model libary
s-treasureroom-- from model libary
crystal_01-from model libary
s_alarmlight- from model libary
rock_01 from model libary
rock_02-from model libary
s_onemanship-from model libary
Textures:
FX_Map_7 and FX_Pattern_1_dif from The Monolith Pack
T_Rock_D from Kite Demo Assets Pack
Link : Download](://wlosok.cz/files/JanWlosok_PathOfRevenge.zip) , Download 2
Team name: JanWlosok
List of team members : Jan Wlosok
Name of your submission : JanWlosok_PathOfRevenge
Controls:
moving cards - LMB
movement - RMB
zoom on card - MMB
Description:
Path of Revenge is a combat card game. There are five levels with increasing difficulty. Every new level will add more powerful cards for you and your enemy. Complete five levels to get your revenge.
Instructions:
Each card has three properties. Attack (red number), Cover(blue number) and Healing(green number). Attack can be countered by cover (5 attack vs 5 cover = 0 damage). Healing property of cards can restore your health, but if you are attacked while healing, you will only heal 1 health. Cards can also combine different properties (cover attack => 2 cover, 2 attack). Your goal is to kill your enemy before he kills you. Each round has to moves. Offense means, that you place your card first. Defense means that enemy places card first and you can react to it. You end your move by clicking Continue button.
Used software:
Blender, Photoshop, Quixel suite 2.0, Adobe Fuse
Used content not made by myself:
I used character model created in Adobe Fuse. I also created textures in DDO based on provided base materials (wood texture, metal texture).