**Link: **TimeIsRunningOut_TheArcade
**Additional Link: **TimeIsRunningOut_TheArcade(Fixed a game breaking stuff, but 10 min after deadlineActually was posted before thread was locked so I guess it’s fine)
**Team name: **TimeIsRunningOut
**Team members: ** Submission name: TheArcade
Disclaimer:
Debug build, because did not have time to implement mouse sensitivity, fullscreen, screen resoulution and etc.
Please, use a console for that stuff
A great war devastated your home planet and after decades of seeking a new home, you finally found a planet to seek refuge on. But the natives proved unwelcoming. Running low on resources and with no other nearby alternative, the last scores of your kind aboard your city ship is forced to orbit the planet whilst trying to negotiate a settlement treaty with the natives.
A deal was struck and your people provided them with technology that helped them build their own city ships to explore the galaxy in exchange for safe haven in their skies. However, they soon used this technology against you and you’re forced to defend yourself.
The directive: Defend your city’s power plants helping your city keep afloat from enemy missiles but do not provoke - peacefully settle your people by settling scores without making new ones – you have at your disposal portals & radial forces to send back your enemy’s very own missiles against them.
Your city’s shields can only slow down the native’s missiles for so long – so think quick!
**
Controls:
**
Your city’s shield slows down enemy missiles giving you time to either:
Swat missiles away from your city
Use a special power (Glowing beads on your hands indicate when these powers are fully charged and ready to use):
Left Trigger - Radial Force
Right Trigger - Summon Portal
UP thumbpad: “God Mode” to view the battlefield from above.
DOWN thumbpad: Fly back down to your city.
Goal:
City ships can only be destroyed once all power plants are destroyed - either theirs or your own, so protect them and good luck Guardian!
*Disclosed Content: *
NASA for Earth & Moon images freesound.org - select opensource/royalty free clips.
**Download Link: **://carlestyle.itch.io/bouncing-cigars Team name: Random Ghost Panda
**List of team members: **carlestyle Name of your submission: Bouncing Cigars
**Disclosed Content: **
Muzzle flash and hit particles from the Simple Cartoon FX Pack https://www.unrealengine/marketplace/simple-cartoon-fx-pack
Sound effects from https:///
Controls:
WASD to move around the map.
Mouse to aim.
Left click to shoot.
Controls:
WASD - Move Around
Mouse - Look Around
E - Interact
Left mouse button- Fire
Disclosed Content:
External Assets:
SuperGrid Start Pack(marketplace)
AnimStarterPack(marketplace)
SciFiWeapon Dark(marketplace)
Scifi Bunk skybox by PogoP
SciFi Fx (marketplace)
Sci FX Music Pack 1 by Polyphlex
Voice of AI By Laws
Voice of Core AI By envy
PlatformSFX (marketplace)
Shizuki Model by Jvthewanderer
Disclosed Content:
Models by
Underworld image from istockphoto
Old Evils font from dafont
Particle effects from content examples
Third person controller by unreal
CONTROLS:
W,A,S,D - movement
E - hit with stick
MOUSE - to look around
perfect design team
2 Members
Kasimov
Nagaev Artyom
Disclosed Content:
UE First person project BP FirstPersonCharacter
UE First person project BP FirstPersonGameMode
UE First person project BP FirstPersonHUD
Open sans font
Disclosed Content:
animations
Unreal starter content skybox (*texture is our own)
Some particle textures found online
Audio from freesound.org
1 material function from Unreal kite demo
2 textures from Unreal kite demo
Team Name: doyak
Members (1): Brandon Bredda
Game Name: Have A Good Day
This is a VR title that requires the HTC Vive (Make sure SteamVR is started before launching the game)
Assets not created during Jam:
Mask texture: ?v=6tf4OhLHECg
Music created by: Patrick Lieberkind. Changes were made by me to make loopable. Link to CC Attribution license: Creative Commons — Attribution 3.0 Unported — CC BY 3.0 Link to content: https:///people/PatrickLieberkind/sounds/341541/
Assets from Simple Office, Town, & House from Synty : https://www.unrealengine/marketplace/profile/Synty%20Studios (Modified many of the assets to fit uv’s/shape/interiors)
Trees I have created before this project (needed some adjustments to fit).
Various audio assets from Soniss GDC 2016 Game Audio Bundle & audio created with ://jfxr.frozenfractal/
Vive controllers from this community project: https://forums.unrealengine/showthread.php?106609-Steam-VR-Template
HeadsAndBrains
Endless debts and money
2 Members
Nicat Mammadov
Tural Mammadov
Disclosed Content: some sounds from freesound.org (will update later with links), and some substance materials.
Story: You owe endless debt to people :(. Fortunately you have a money making machine .
Controls: Trigger or Grip buttons to pick up object. To press ingame buttons just touch to it with your ingame hand.
Game mechanisms:
TV - shows debt amount, person you owe that amount to and your reputation. Can change person by pressing left and right arrows on the left side of TV.
Debt - Amount you owe to the person seen on the TV.
Reputation - Can be increased by successfully paying debt. Changes between 0-100. If reaches 0 they will probably kill you!
Patience - People will have different patience. Their face will become more red as patience goes down. They’ll leave if they can’t wait any longer and your reputation will go down based on that person’s patience. (the less patience they have, the less reputation will be lost. The more patience they have left, the more reputation will be gained)
Basket - You can put and discard money from basket. Money must be in the basket for some reason… .