Epic MegaJam Submission Thread

DoomsdayDevices Inc.

DoomsdayDevices Inc.

://i.imgur/taoqNlf.jpg

Download Link: Idea-X_DoomsdayDevicesInc.7z Mirror Link

Team:

  • Dmitry Labadin
  • Mikhail Savochkin
  • Sofia Zavalnova
  • Ivan Voroshnin

Disclosed Content:

  • Kevin MacLeod - Dark Classical Music (License: CC)
  • Sound effects from freesound.org
  • Artwork from Public Domain

https://s11.postimg.org/ct1h3czcj/Banner.jpg

DOWNLOAD LINK: https://drive.google/open?id=0B7mIzv6swEq_b1NqeTdGa1VNMWM

Ambidextrous_RhinoRampage
Team:
Jesse Gibbons (assets)
Theo O’Warren (code)

Disclosed Content:
Background from: https://static.pexels/photos/53594/blue-clouds-day-fluffy-53594-medium.jpeg

Controls:
Arrows or WASD
SHIFT: DASH
Space or up for jump
jump again for stomp

://i.imgur/IQoW8gh.png

DOWNLOAD LINK : No Green Screen’s Cycle of Hurt (https://drive.google/open?id=0B23zESLpxnwGRldYZXM5MFVVTU0)
Warning! HTC Vive needed.

No Green Screen :
1 Member :
-Foehn Gallet

Disclosed Content :
-A Naked Mannequin That I had made before.

I’m pretty new to game developement and it’s my first finished game ever.
So it’s pretty brainless.
Had to cut corners so no sound.
And since I’m not a coder I didn’t know how to have 2 player on 2 monitors (1VR and 1 on screen) or it would have been a rail shooter for one player and a sort of tower defense for the other.

But it was cool doing this :slight_smile:
I hope you’ll have some fun too.


Link to a download of your game -

Team name -

List of team members :-

Name of the submission - ForTheWorld_Sethesco

List of content that was created before the jam OR taken from other sources :-

Road_Texture , Grass_Texture - from a free source   
Animations from 
Character Clothes from MakeHuman
    Everything else was made during the GameJam...

What could we do if we had more time ?
We could have implemented a better AI and a more interactive world , filled with more kind of objects and would be more realistic with better fluid animations. More over it would be tons of times more fun than it already is.
(There are a lot of bugs and considering the fact that this is out first and only completed game project till date ; we can definetly hope to do better… )

Characters : Toshi , our /only character AND Sethesco , our /only villain.

How does it relate to the topic ?
A silent day , a normal day ; a relaxing breeze of air whiffs through the balcony…
Toshi ( Looking at Sethesco ) :- Hello Sethesco , It’s time for payback.
Sethesco (Turns and grins ) ; a brief pause , Sethesco jumps off the balcony.

     *RUN RUN RUN* **** SETHESCO YOU AAAIIII *RUN RUN RUN* HUFF PUFF HUFF PUFF...

Now ask the question again…

Easter Eggs & Miscellaneous stuff :-

      The Game is partially procedurally generated with beautiful-ish visuals...
      The Idea for Names :-
              Toshi      -  from one of our developer's Laptops (Toshiba)
              Sethesco  - Se(ttle)theSco(re)  ;) ;) ;)

ALSO, if you want the whole project file , don’t hesitate to message OR mail us (at )…
Also Visit : For The World and like our Facebook Page

Carrot Attack 4 - Settle the score, one carrot at a time - [MULTIPLAYER][SPLITSCREEN][CROSSPLATFORM]

Windows Download Here! - 36mb - Version 0.0.0.2

Team Name:
Boegli’s game studio for people who want to make games and want to do other stuff good too.
Abbreviated to richardboegli

Game Name:
Carrot Attack 4 - CarrotAttack

Team Members:
Boegli, Universal Problem Solver

Game Description:
Simple 2d shooter, single weapon, single goal. Last Sam Smile (man) standing.

Theme Usage:
Settle the Score - Two parts

  1. Last man Standing
  2. Couldn’t get 4P local play to work in my first GameJam, so I started from scratch for this one

Special Category Entry:
“Best Game Under 100mb” for the best game that doesn’t take up too much space - 67.1mb
“Army of One” for the best game made by a team comprised of only one person

How to Play:
Need 4 controllers - Tested with XBOX 360 and XBOX ONE controllers
Left Thumbstick - Left and Right
A - Jump
Right Trigger - Shoot Carrots

Known Issues:
Player movements is not tweaked yet
Only able to spend a few hours on this in total, so not very polished…
Health doesn’t rotate correctly
Map doesn’t restart when single player remaining

3rd Party
2d Side Scroller - Epic Games
Sam Smile - Boegli
Carrot Projectile - Previous GameJam Entry - Nov 2015

Release History
Future releases here: https://forums.unrealengine/showthread.php?125755
0.0.0.2 - 2016-10-13 - Changed spawn locations
0.0.0.1 - 2016-10-13 - Initial Release - Less than 100mb

://i.imgur/3UZRK7Q.jpg

Blocky

Download link: Microsoft OneDrive - Access files anywhere. Create docs with free Office Online.

This game is built for HTC Vive, running with Steam VR. It’s a boxing game where you can fight against an AI opponent.

Team Name: Stone Razor

  • 1 Member: Stone Razor

Name of Submission: StoneRazor_Blocky

Disclosed Content:

  • All sounds are royalty free sounds downloaded from Soundbible and freesound.org.

The Settlers Of Xoth

Download Link: Download from Itch.IO
Direct Download: 64 bit Windows
Direct Download: Windows

Description:
The Settler’s of Xoth is a strategy game done in a visual novel style.
Players must carefully manage resources and make choices about which resources to sacrifice based on need and projected remaining game time.
The difficulty starts off relatively easy, and gets progressively more difficult the closer the player gets to the end.
Those that are well versed in the works of H.P. Lovecraft may enjoy some of the event flavoring, it was my favorite part of planning the game and I wish I could add more of them.

1 Members

  • ()

Disclosed Content:

Unsure Of Needs To Be Disclosed Content:

  • Took Starter Content dirt texture and messed with it a bunch to make red planet texture
  • Took fire texture and messed with it a bunch to make star texture

Known Issues: There exists a possibility that players will get too many Calm Event’s near the beginning of the game, making late game progression trivial in difficulty, sorry. This does not happen very often, but does occasionally happen.

Retrospective

My goal going into this was to make a game that would force me to learn new topics rather than fall back on what I already knew, dedicating half the time to topic learning. In this way it has been a great success and very rewarding, it was totally worth every minute.

Some highlights include:

  • Used Blueprint debugging for the first time, goodbye Print nodes forever!
  • Learned how cubemaps work and how they can be used to make a skybox.
  • Learned a ton about how materials work and how to layer them and get panning and other effects.
  • Opened Blender for the first time and made a 3D model (I also spent a day learning Blender materials, only to realize that Unreal materials are way better and redo them in UE4)
  • Learned how UV wrapping and unwrapping works
  • Learned how to make fully event based games while figuring out how to do turn based games, and how to completely throw away OnTick (yay! performance!)
  • Learned how to make a game in which the UMG contains only front end logic and all actual game logic is fully contained within the appropriate places
  • Learned how to make a settings screen and let the players pick their own settings

This jam has been incredibly valuable and UE4 has been a pleasure to work with the whole time <3

#HurricaneMatthewRuinedMyPlans_The Terror Of Matthew

Download Links:
GoogleDrive
Dropbox
Itch.io

Team Name: #HurricaneMatthewRuinedMyPlans

Solo Dev: Burgos
Under 100MB Packaged Game

This is a text adventure. So you’ll have to actually read and figure out the words to proceed. There are tips inside each passage, and around here as well, there are Easter Eggs if you dare to take the time to find them. There are multiple ways to win, and even more ways to lose. Good luck!

Some “hints”:
Use only single (not just singular) words
Hit Enter after each word
You will probably die a lot
Remember to check inventory by typing “inventory”

Everything was created within the past 24 hours

Ctrl Alt DELETE

DOWNLOAD LINK: https://drive.google/file/d/0B8qaaMCcLtRrY1M4cF83MldRdFE/view?usp=sharing

Vescor Games
3 Members

  • Gabriel Formiga
  • Rodolfo Garcia
  • Patrick Voelz

Disclosed Content:

  • marketplace asset Nature Mega Pack by Manufactura K4
  • Generator textures from CGTextures
  • Tire texture from CGTextures
  • Music from Eric Matyas on soundimage.org
  • UE4 - Free Assets “DR LAND 01” from DevTon Studio Team [?v=7ujfz6DVktc]

Sneak street

SNEAK STREET

://i.imgur/KAGqMCC.png

DOWNLOAD LINK: TheAristonaut_SneakStreet

The Aristonaut
3 Members:
Cory Beutler
Dallin Beutler
Jeff Stapleton

Disclosed Content:
UE4 Extended Library Plugin by Jeff Stapleton
Olbert’s Low Poly Taiga LINK]

https://dl.dropboxusercontent/u/1265513/launch.jpg

Download:
https://dl.dropboxusercontent/u/1265513/RecursiveBlueprints_The_Great_Train_Clobbery.zip

Team Name:
RecursiveBlueprints

Team Members:
Ingham
Bob Cober
Sheludchenko
Woelk
Jeff Lamarche

RecursiveBlueprints The Great Train Clobbery

Pre-existing royalty-free soundtrack files:
“Gypsy Dance” by Topher Mohr and Elena
“Hit the Switch” by Silent Partner
“If I Had a Chicken” by Kevin MacLeod
“Right Place Right Time” by Silent Partner

Post-Processing from Amplify LUT Pack

Make sure you check out multiplayer using Steam matchmaking.

?v=6lEoQtR-AWE

://blazing-badger/Unsettling_Banner.jpg

DOWNLOAD LINK: BlazingBadger_Unsettling


5 Members

  • Quang Huy Nguyen
  • Sebastian Schroeder
  • Wagentrotz
  • Annalena Weber

Disclosed Content:

  • Sound effects based on various sampling CDs

“A little girl, haunted by daily nightmares, decides to face her fear and settle the score once and for all.”

://blazing-badger/Unsettling_Screenshot.jpg

Settle the Score

Link: https://drive.google/open?id=0B-TIhHdzxTozdk9xQjhGaVRmS2c

Team Name: Hue-Manatee Productions

Project Name: Settle The Score

Some cheeky ******* has knocked over your ice cream. Revenge is a dish best served cold as you plan to get the drop on them in this industrial city.

The Adventures of Space Nugget


Download Link: https://drive.google/file/d/0B4bHtsw403o9dnpOUlJTRWp4TFU/view?usp=sharing

Team: Snowfall

Team Members:
Rowan McDonald-Nyland
Jennings
Andrew Monte
Scott-McGuinness
Kimber

Submission: Snowfall_TheAdventuresOfSpaceNugget

Disclosed Content: We used a font called “Riffic Free” (://www.1001fonts/riffic-font.html). Everything else was created by the team.

Misc Notes: Loads of fun on this one, but I’m so tired! As an Australian, these hours aren’t great (nearly 4:00 AM here). The team worked really well together, and while we had to kill a fairly large system right in the last few hours, it went well otherwise. Most importantly I learned a whole lot and had fun doing it (and hopefully the rest of the team did too)!

Controls: WASD for movement and QE for rotation - Alt will toggle between keyboard and mouse controlled rotation. LMB fires cannons, RMB fires missiles. Tab will switch between currently equipped missiles, and Shift is used to boost. The idea is that the player has a set number of days to earn enough money to pay off their debt, with harder missions taking more days but rewarding more money - of course, failing a mission will mean losing those days with no payoff.

Enjoy!

Sorry for no Banner If some one could teach me how to set one up that would be awesome

Title: Sunny the not so Sunny Sunflower
by Team RockyourSoxs

Link: https://www.dropbox/s/jzvof93vo29krwn/Sunny%20the%20Not%20so%20Sunny%20Sunflower.zip?dl=0

https://www.dropbox/s/jzvof93vo29krwn/Sunny%20the%20Not%20so%20Sunny%20Sunflower.zip?dl=0

Team Rock Your Soxs
Members 1

Murray email: XxDAMNitDANxX

Controls:
W= Move Forward
S = Move Backwwards
Space Bar = Jump
P = Pause menu
Mouse = Look around

Content:
Sound Effects pulled from www.Soundbible

I have added a secret area into the game. Please let me know if you can uncover it!!!

://i.imgur/2T30hM7.jpg

**DOWNLOAD LINK: **goo.gl/yqbCC1
Mc Games Team:

Heitor Gonçalves Amor (Programming, Level Designer)
(Programming, Level Designer)
Jonathan Carlos de Brito (Modeling, Texturing)
Jose Vitor Amorozo (Modeling)
(Rigging, Animation)

Disclosed Content:
Weapon: Dmnx Hex goo.gl/ByhqGZ
Blunt Unicorn : Unreal Infinity Blade pack, used just easter egg.
Car police: Used just Easter egg, : goo.gl/Vth8E5
Material: M_brick_clay: StartContent Unreal

Originally had a solid networked game idea which I spent the first 4 days developing, after realizing it would take longer than the jam period, I quickly switched into panick mode and made a single player game with the last two days. If you’re one of the unlucky people playing this; please don’t hate me :smiley:

**Team Name **
DarkBinary

**Number of team members **: 1

**Members **
Allan Jeremy

Game Download link

Disclosed Content
Animations/Character - Unreal 3rd person character and Unreal starter content
Sound effects - under CC-BY-Zero licence
menu music - Nerd | Geek Music
Ingame music - Psivewri channel

https://s12.postimg.org/zcj1ql7gd/Ingame_Screenshot.png

Controls
WASD/Left joystick (xBox pad) - Movement

1 / Left mouse Button / X Button (xBox pad) - Throw stink bomb

Space bar/A Button(xBox pad) - Jump

https://p5b4y2t6.ssl.hwcdn.net/game-thumbnail/400/198016-ebpkhkn8.jpg

DOWNLOAD LINK: FUAS Game Studies_Framed

FUAS Game Studies
2 Members

  • van den Bogaard
  • Luuk Waarbroek

Disclosed Content:

  • OutlineMat.uasset by source.

You find the game HERE.
Team name:
List of team members:
Name of your submission: JK5000_TheConstructorsWar

Description:
There is a major battle between the city building constructors. They are all convinced that they are the best, so they decided to made a contest between them to find out who actually is the best. The goal of the competition is to make the residens in there houses as happy as possible. They will spend exactly ten years one this competition. So it is now time to settle the score between the city building constructors.
The game is a simple board game for 2-4 players, there is also a single player mode, so if you are alone, you can still try the game.

Controls:
The game is controlled with the mouse.

  • Right mouse button + move mouse: Moves the game camera.
  • Escape: Pause menu.

Used Software:

  • Unreal engine 4.13
  • Blender
  • GIMP 2
  • Inkscape
  • Audacity
  • LMMS

I have made everything doing the jam.

Good luck and have fun