Epic MegaJam Submission Thread

Just Revenge


Download Link:
https://drive.google/file/d/0B2n0khON3S0bSEhoTlEtcjA0YVk/view?usp=sharing

Team: Funkiness Factor
Members (1): Chow

Disclosed content:
Ambulance siren
Bevan Font

Unfortunately the game “Just Revenge” crashes showing the help screen…

It would have said this…

A great non-specific crime has been committed by the evil Willy Wagon tribe. You Need to Settle the Score by revenge killing a specific number of their people.
Firstly, you destroy their homes to reveal these nasty terrorists and their moderately belligerent spawn! Then hit them again for the kill.
But be wary of their pesky ambulance that will try to save them. Fortunately the patients can still be killed until they reach the UN sanctioned indestructible hospital.
Your has given you a fixed amount of ammo each level that is further reduced by the number of excess people you kill. Run out of ammo and you get the sack!
Complete as many levels as possible for the highest score

"Q/E: Tank’s range Power W/S: Tank’s turrent Pitch
"
"Z/X: Tank’s ammo burst radius A/D: Move horizontally
"
"TAB: Toggle between tank and spectator mode Enter: Cannon fire
"
"F: Toggle track ammo or not Esc/T: Quit or return to menu
"
“+/-: Zoom in and Out O: Conced Level”

In shipping mode, if there is not enough space for the text, the game crashes, but in dev mode it did not

https://forums.unrealengine/images/smilies/frown.png

C:\Users\shashank\Documents\Unreal Projects\PANK_V_Revenge\Saved\Screenshots\Windows\PANK-V PACKAGED 64-BIT

PANK-V PAYBACK
DOWNLOAD:https://www.dropbox/s/1j9p507ery4jee2/PANK-V%20PACKAGED%2064-BIT.zip?dl=0

team members of lightification:

1.Vamshik.M
2.Nafeth.Hussain
3.Prajwal.K
4.Karthik.S.S
5.Akshobhya

CONTROLS:
CROUCH=CTRL
MOVEMENT:ARROW KEYS AND W,S,A,D
ATTACK:LEFT MOUSE BUTTON

DISCLOSED CONTENT:
Textures from various websites and premade also
HUD Textures
Unreal Engine default font

[FONT=Arial Black]DRONE WAR
Settle the score in the Drone War


**Video: **
v=GK2sVQ6099I

Team: Raincoatz Hood
One Team Member: Lincoln Margison

Submission Name: DroneWar_RaincoatzHood

**Disclosed Content: **Explosion sound effect was created for a previous project, font used in banner/images is “Gadugi”. All other content created by me within the GameJam timeframe (including video/music)

Controls: Mouse to look. W to fly ‘forward’. You may need to double click the menu items

More info: ://insightfps/dronewar

DOWNLOAD: ://insightfps/DroneWar.rar


Link: Cyberz_Civil_Liberty
Team name: Cyberz
Team members: parker67, dgouk
Name of your submission: Cyberz_Civil_Liberty
Imported Content:
** Brute character () - retextured

** Carpet (ArchVis)

** Coffee table (ArchVis)*
** Couch (ArchVis)*
** Door (ArchVis) - With post editing*
** Lamp (ArchVis)*
** Potplant (ArchVis)*
** Ceiling light (ArchVis)*
** Television (ArchVis)*
** Player model (FirstPerson) - retextured*
** Player weapon (FirstPerson)*
** weapon fire sounds (FirstPerson)*
** cube (FirstPerson) - retextured*
** Car sounds (freesound) - post edited*
** 4x low poly houses (Turbosquid)*
** Bed (sweethome3d)*
** Bedside (sweethome3d)*
** Broom (sweethome3d)*
** Clothes basket (sweethome3d)*
** Desk (sweethome3d)*
** fence (sweethome3d) - retextured*
** fridge (sweethome3d) - retextured*
** Garage door (sweethome3d) - retextured*
** Oven/Cooktop (sweethome3d) - retextured*
** Laptop (sweethome3d) - retextured*
** Mailbox (sweethome3d)*
** Microwave (sweethome3d) - retextured*
** Porch Light (sweethome3d) - retextured*
** Staircase (sweethome3d)*
** Table/Chairs (sweethome3d)*
** Window (sweethome3d) - remodelled, retextured*
** 2x low poly trees (KiteDemo)*
** low poly grass (KiteDemo)*
** landscape materials (2secnds)*

== Game instructions ==
Defend against waves of enemies who are out settle the score with you for your gambling past.

Key bindings
1. upgrades weapon with available cash.
2. Revitalises health with available cash.
e. to initiate gamble.
LMB. Fire gun.

://i.imgur/R7tz8eh.jpg

DOWNLOAD LINK: (64 bit) https://drive.google/drive/folders/0BxdAMbCU7XgYdVFWMVY3UFFuYjg (114 MB)

**Team Name: ** Atoi Team
Members (2): GHAR & ANTONIOE

Submission Name: AtoiTeam_TheKickback
All assets were created by us for this jam, except for the sounds that were downloaded from freesound.org, soundbible, and from UniversalSoundFX pack. Music by Kevin McLeod.

Gamepad is **highly **recomended, but it is also playable with keyboard and mouse, or keyboard only.

Controls: ASWD or Left Stick to move, Spacebar or (A) to Kick.


BACKWASHSTUDIO_SpinZ

DOWNLOAD LINK: BackwashStudio_SpinZ
(Edited !)

BACKWASH STUDIO
2 Members
Sarah JOLY
CHARPENTIER

Disclosed Content:
Background menu image / Logo : made by CHARPENTIER a few months ago
Tree models : made by CHARPENTIER a few months ago LINK]
Music : Famine by WaveWorm LINK]
ThirdPersonTemplate : Epic Games
Zombie’s animations :

97 % of the game assets where made during this Epic Megajam (all done in livestream).
Robot’s sounds recorded with our daughter Sirine, Zombie’s voices, hit sounds and wind, by us.
The map is based on a real location, Luçon, a nice little city in France, using OpenStreetMap and Blender.

**Pitch : **
You have to kill as much zombies as possible and reach the extraction point. Use your boost, but beware of the streets ! Watch your structure and energy to complete your mission !
Don’t want to clean out Earth alone ? Grab a friend, and do it together ! Or just race for the best zombie-killer.

Controls :
We’re french so we use ZQSD instead of WASD, sorry for that, but you can play with a gamepad, or just Alt+Shift ;).

Keyboard :
ZQSD : Movements
Mouse : Look and turn
« P » : Pause
« Space » : Jump
« Shift » : Boost

Gamepad :
Left thumbstick : Movements
Right thumbstick : Look and turn
« Start » : Pause
« A » : Jump
« X » : Boost

**Known Issues: **
Dark buttons
640*360 is disabled
Some collisions with the baseball bat
Optimisation…

TeamAllshar - Score Strike

**


SCORE STRIKE

Download Link:**
-Google Drive : https://drive.google/file/d/0B3YgFUHT-lJqei1sdFFPbWdENTg/view?usp=sharing
**
Team Allshar**
-Jan “Allshar” Czarniecki

Disclosed Content:
-Music by Rhapshody Productions. Creative Commons Attribution-ShareAlike license. ://www.audiorhapsody
-Animations are sourced (with some modifications) from Animation Starter Pack and Third Person Template.
-Sound effects were created using ://www.superflashbros.net/as3sfxr/
-EPIC Leaderboard plugin from ://www.epicleaderboard/
-Icons (music,volume,twitter) come from ://fontawesome.io/
-Font from ://www.dafont/vcr-osd-mono.font

Under 100MB - Check!
Single developer - Check!
**
Description:**
First Person Shooter arena with slow-mo!
Survive for as long as you can. Kill enemies to gain more time.

WASD and mouse to move. LMB to shoot, RMB to slow down time.
Space to jump, Shift to dodge. F to drop weapon.
ESC to pause, and for audio settings.
**
Comment:**
This wasn’t my first idea for this jam and I wasted more than a day on something else that I ultimately decided to scrap.
I run out of time to properly balance the game so its not as good in long term as it should have been.

You can visit my website at www.janczarniecki.pl, where I will post some notes about the design of the game if you are interested.

**Note to and all other streamers/players: **
I welcome all criticism. I would like to know what you all think about the game. You can even PM me your opinions.

Have Fun!

On Your Own

://gilded8/GJ_Banner%202.jpg

DOWNLOAD LINK: Gilded8_OnYourOwn

Gilded8 Team
2 members

  • K.
  • Anna Z.

Disclosed Content:

  • Foliage marketplace Kite Demo
  • MakeHuman Persona ://www.makehuman.org
  • own photo
  • mannequin from starter pack

Virtually Done - Partial Recall

Partial Recall

://platoevolved/partialrecall/banner.png

DOWNLOAD LINK: VirtuallyDone_PartialRecall

Virtually Done

  • 1 Member : Morgan Page

Disclosed Content:

  • Some sound effects from
  • Starter content but mostly heavily modified

A VR game for the HTC Vive, trapped in cyberspace, you must cooperate with yourself to escape…

Link: https://drive.google/open?id=0ByDY61Z0YjzeaThMWXNpbjhqS0U
Team name: 's Half-Baked Games
List of team members:
Name of your submission: JC’s Revenge
Bonus: Under 100 MB category, Single Developer

Description: Our hero JC has been left for dead in a cave. Platform your way out of the cave, and beat em up through the countryside to settle the score with those that have wronged you.

Controls: GAMEPAD ONLY - Triggers to jump, A to attack, B for powerup

Disclosed Content:
Various Sprites from Kenney “Asset Jesus” (seems appropriate): Rock, dirt, spikes, base for character (reskinned) ://://pixeland.io/
Sound effects/Ambient Sounds from ://
Riffic Free Bold Font from ://www.dafont

Gameplay:
Level 1:


Level2:


Jam Notes:
As always ran out of time. Game is a little short, but playable. Definitely needs more game. Had a lot of fun on this one. The last Mega Jam was my first attempt at a game jam. I failed miserably not even coming close to finishing something, but I really enjoyed the game jam process. Managed to finish 8 jam games since the last mega jam, slowly getting better. Will I ever win? Probably not. But as a wise man once said, one of the most important rules of a game jam is to have fun, and I have been having a blast making them. Check them all out at ://shattygames.itch.io

Late For Work

://imgur/zTbv7jX

Don’t you just hate when this happens? You are late for work! Get there fast, but don’t run anyone over :wink:
Time was always an issue, that’s why the game is definitley not really polished, but you should get the idea of what it could become.

LINK: https://drive.google/open?id=0B3WOJwV_NC1-aGhzbk4xZXd5cVE

Coregames:

  • 1 member (Linus Walden)

Disclosed content:

  • Music: Kevin MacLeod, Incomptech
  • Models: Blue guy from Epic aswell as some buildings I made for an earlier Project.

A Spark From Space

DOWNLOAD LINK: https://drive.google/file/d/0B8d-vNGEkZbhQWFNSmwtN2hlUWc/view?usp=sharing
Team: Entity Games
Members (1): Ayan Shaikh
Project name: EntityGames_ASparkFromSpace

Disclosed Content:
Everything was made by me from scratch.

MegaJam Submission

https://scontent-cai1-1.xx.fbcdn.net/v/t35.0-12/14689805_1439615532718282_366912768_o.png?oh=13b40e99464d0135449e4ae85ee86e36&oe=5801838D

Download Link: https://drive.google/open?id=0BwFVFn21YfLcUHdmVFRKclMtWjQ

Team Name: Ra
Members: Zexus, Mohamed Yousri
Project Name: RaStudios_Popmerged

A puzzle game where you pop and merge bubbles to make them have the same number.

Contains 10 levels

Controls: Left Mouse Button and Right Mouse Button

Raps’ Revenge

DOWNLOAD LINK: DanielSkipper_RapsRevenge

Skipper

  • 1 Member: Skipper

**Disclosed Content/Additional Credits: **

  • 2d Side Scroller Template by Epic Games.
  • 2d AI Move to Location Example by 1l2HawkLINK]

Kukon_Bank

://i.imgur/Edv8x18.jpg

**DOWNLOAD HERE: ** Kukon_Bank

KUKON (1 Member):slight_smile:

  • Carl Findahl

Disclosed Content:

  • The music was composed before the Jam
  • I used some source textures from textures and poliigon
  • The BG photograph was taken last year
  • Used an HDRI from from hdrlabs
  • 1942 and Kingthings Calligraphic font from Fontsquirrel
  • Otherwise all created during Jam Timeframe

Gameplay:

  • Try to keep your new job as a bank exchange teller
  • You will have to uncover frauds and exchange the correct amount of money
  • The scale is just a tool, you don’t need it if you don’t want to, but without it you could miss frauds
  • Try to earn the $350 required to pay your rent for the week, or otherwise lose your job
  • Also don’t waste the money of the bank, you’ll be fired

Controls:

  • RMB / LMB to pick up weights and coins
  • Mouse wheel to move picked up item closer or further away

Nameless

Game Title : Nameless
Download Link :https://drive.google/open?id=0B9Y_YxBTOkGoVEg4RkZOMm5YZ1k

VG13
5 Members
-Nikhil Kedige
-Rohit Phatak
-Salonee Das
-Gagandeep Singh
-Swapnil Bansal

Disclosed Content

  • Animations from
    www…com
    -Used starter content for level creation

Link: https://drive.google/open?id=0B5ccqaEKJ8IwV19ZNzRBZDhGTlU

Dine Dont Dash
First you settle the check then you settle the score
Team Low Expectations

Team List:
Stokes
Will Hume
Annebel Orson
Idziaszczyk
Selina Peart-Pearson

Disclosed Content:
Everything was made from scratch except the following:
Default Unreal Engine 3rd person character movement
Music: Funky element taken from Bensound ://www.bensound/royalty-free-music/track/funky-element
biped from 3ds ?

EYE FOR AN EYE, by ZINKZONK And Feral Computing.

2 core members, 1 special thanks.
Corbett II, design/level design
Wolf, Programming and design.

Thanks to
Gabriel Regan, Initial concept for game, and helped brainstorm mechanics with us.

we used:
Sun Temple project (for walls/pillars)
security cameras (from blueprints project) Greatly customized i mite add. (shoot lense out, ai path to alarms, ect ect.
we used limited assets from infinity blade for a door, and maybe a few small props.
the t-rex from turbosquid. security gun from turbosquid.

the gun, was premade by a friend (long time ago) but all animations are custom, and done with code and not bones haha.
the pictures in game, (the famous paintings) are royalty free images (very very old ones)
we made procedural and destructable picture frames from scratch,
reload, the sounds, and firing the paintballs all from scratch,
the security guard was from www…com.
most materials are engine content, unless its a custom mesh like the gun, or paintballs.
the level was made durring gamejam, all things in this game other than what i have mentions were made during the gamejam, we added a few cutscenes, but did not have time to add them.
with 1 more week, we would have more sounds, music, more ai, smarter ai, cutscenes, end boss battle, and some other small things…

this was very fun for us. we learned a lot, and had a good time.

LEFT SHIFT = SPRINT
Right click + ADS (aim down site)
MIDDLE CLICK = HOOKSHOT
LEFT CLICK = FIRE
R key = reload
Spacebar = jump.
ESCAPE= quit

shoot camera lenses to stop cameras, shoot alarms to stop alarms. destroy all the paintings to settle the score… (there would be a cutscene at end if we did not have 2 hours left O_O…
there are SMALL known buggs… we could address with more time. and we could also expand obviously with more time.

https://www.dropbox/s/0afej9xft15kz58/GameJam_Eye_for_an_eye.zip?dl=0 <— this is where game going to be on upload… EYE FOR AN EYE.

file:///C:/Users/james_000/Desktop/zink.jpg

FOUR SCORE BRAWL

https://s10.postimg.org/jqwht5n6x/T_Game_Logo.jpg

[HR][/HR]

DOWNLOAD LINK:

ASSERTIONFAILED_FSB Project size: 92.4MB

[HR][/HR]
**DESCRIPTION: **

Four legendary composers go head to head in an epic battle to settle some scores.

Calm down the overly-emotional notes you need for your magnus opus, and finish that composition whilst there’s still time or before your opponents get the .
Settle those musical scores, and disrupt your opponents with an array of wacky weapons to win the game!

Online multiplayer (2-4 players) only.

[HR][/HR]
CONTROLS:

Mouse to look, left mouse to use carried item / weapon, WSAD to move.

[HR][/HR]
TEAM NAME:

Assertion Failed: FName does not exist

TEAM SIZE: 5 Members

  • Luke Parkes-Haskell
  • Marc Fraedrich
  • Cedric ‘’ Neukirchen
  • Céleste Peeters
  • Alistair Wood

[HR][/HR]
DISCLOSED CONTENT:

[Doors, No Publisher presents…
Shadow of the Giant Red Robot

://i.imgur/PHjH6hi.png

](https://dl.dropboxusercontent/u/41257964/Doors%20No%20Publisher%20-%20Shadow%20of%20the%20Giant%20Red%20Robot.rar)

This is a VR game built to work with the HTC Vive. Sorry, there’s really no way to play it without a Vive.
To launch it correctly, you need to run the shortcut I included (or make your own), which appends “-vr” to the exe, otherwise it won’t launch the game into VR mode for reasons unknown.

Description

That giant robot stepped on your home! Time to settle the score. Climb the robot and knock out all 8 of it’s lights in order to destroy it. Try not to look down. Unless you’re into that sort of thing.

Doors, No Publisher consists of one member, me.
NOTE: I’m sorry that the folder inside the .rar file does not contain the team name, only the game name. I’d rename it but I’d have to repack, and re-upload the file, which would take about 10 hours on my connection.

Controls

On the introduction screen you may press any of the grip buttons to skip past it.

Once in the primary level:

Press a grip button on both hands to quickly restart the level.
Press a grip button on either hand, and a trigger on the opposite hand in order to quit to desktop.

To climb, reach towards a climbable surface (designated by the little indentations on it) and press and hold the trigger.
To move around, press and hold the thumbpad in order to select a region, then release to teleport to your targeted destination.

To draw your weapon, reach behind your head and press and hold the trigger button. You should feel it when you’re reaching to the right spot.
To drop your weapon simply release the trigger at any time and it will go back to it’s holster.
You can do this with either hand, and can do it while climbing.

Asset Citations

The red metal material, as well as the materials on the weapon were sourced from the Automotive materials pack.
The environment textures and trees were from the Landscape Mountain pack.
The assets that make your destroyed home were from the Infinity Blade Grasslands pack.
All audio effects are sourced from the Soniss GDC 2015 & 2016 free audio bundles.
The VR hands and teleportation effects are from the base VR starter.
The two music tracks were produced by Kevin MacLeod (Incompetech).