Epic MegaJam Submission Thread

Shot Object If You Can

DOWNLOAD LINK: SE_Shot Object If You Can

SE
1 Member
SE
Disclosed Content:
UE4’s StarterContent

Link to a download:

Team name: Breakthrough
Team members:

: 

Project name/name of submission: Kelly’s Revenge

List any content that was created before the jam that was included in the final submission:

  • Alien character base mesh (no textures): ://tf3dm/
  • Particle effect (shoooting): market place
  • Walls and floor textures: market place

https://drive.google/file/d/0B72U_WmNERXMYWJ5LVoxcElCSUk/view?usp=sharing

Android game only tested on Nexus 5X. (71 mb file. Installs for 111mb)
Android Link: https://drive.google/open?id=0B72U_WmNERXMNTkwVENJcDZOWlU

I now realise that the submission was suppose to be a Windows or Mac game… so here is a Windows link. It does loose some of it’s magic though :frowning:
Windows Link: https://drive.google/open?id=0B72U_WmNERXMbExqX1BBcEtEdUk

Team Name: ClintWall
List of Team Members: Clint Walsh
Name of your submission: Musical Forest
List of assets:
Environmental models and textures - Megascans and SpeedTree
Environmental Sounds - FreeSound.org
Fire: Infinity Blade Asset

Project Let’s Teach

://computer-master.info/img/icon.png

DOWNLOAD LINK: https://yadi.sk/d/-AQyFKlHwmBnc

Team Let’s Teach

3 Members:
Evgeniy Psarev
RyDVi
Frontin

Disclosed Content:
VaRest plugin from Marketplace
Advanced Session Plugin from this forum
Boy model from Kite Demo
Animation from

://puu.sh/rHsuf.jpg

Link:
https://drive.google/file/d/0B0tDK7MDnn61YWR2aTBhWkFPZXc/view?usp=sharing

Team name:
Tropical Itch
Team members:
CrimsonIndustry and imp8ct

Name of submission:
TropicalItch_DigitalDesperados

Disclosed content:
Basic assets/audio present in Top Down template

Instructions contained in README file. Basic instructions: WASD to move, arrow keys to fire; has both keyboard and controller support.

MOBBED

https://puu.sh/rHtZb/6a88a48e48.PNG

Donwload link: MEGA

Team name: fpwong

Members: Phillip Wong

Disclosed Content:

  • Map from Infinity Blade Grasslands
  • Grunt character from Infinity Blade Adversaries
  • Sword from Infinity Blade Weapons
  • Skill effects from Infinity Blade Effects
  • Zombie, Knight and Mage characters from
  • Mannequin character from Unreal
  • Zombie eat sound effect from ://freesound.org/people/Sclolex/sounds/236331/
  • Shoot sound effect (mannequin fire) from ://kenney.nl/assets/digital-audio
  • All other sound effects from ://soundeffect-lab.info/sound/battle/ and ://soundeffect-lab.info/sound/environment/
  • Music (cutscene, menu, in game) from ://en.maoudamashii/

://iamht.ml/cover.png

Link
APK
Project

Team name
Nuwanda

List of team members
(only 1)

Name of submission
Nuwanda_ArcheryVR

Description
This is Archery CardBoard VR game.

Touch to shoot arrow~!

System Overdrive Squad

://orig06.deviantart.net/cbbc/f/2016/287/d/7/banner_by_b4drequest-dakyczh.png

Download Link:
64 bit version - https://drive.google/open?id=0BxN5WiJ3BW6jS3dpaWhJcVlja2s
32 bit version - https://drive.google/open?id=0BxN5WiJ3BW6jMURtZjNTTnZ6YWs

Team
Robotic Reversal
1 Member
Bad Request

Disclosed Content

Marketplace

  • Features Tour 2014 (player model, enemy models, sound effects, particles)
  • Silly Geo (enemy model, sound effects, particles, background material)

Soundtrack

  • Menu - Psychic-Cm by suchthefool88 :///people/suchthefool88/sounds/344252/
  • Level - Dirty Grind by griffon_designs :///people/griffon_designs/sounds/320553/

Sounds

  • Short Laser ://www.noiseforfun/2012-sound-effects/laser-collide/
  • Long Laser ( combination of the following sounds ://www.noiseforfun/2012-sound-effects/laser-zapping-02/ ://www.noiseforfun/2012-sound-effects/laser-02/ ://www.noiseforfun/2012-sound-effects/laser-collide/ )

Fonts

**Note: **scrolling texture and menu title made in Photoshop. Tron like emissive materials made in UE4. Both player and enemy movements were scripted using vectors.

Controls
**
Keyboard + mouse:
Move - W, A, S, D
Rapid Fire - Space
Laser - Right mouse button
Teleport - Direction + Left Ctrl
Pause Game - Esc, P, Pause
**
Xbox Controller:

Move - Left Stick
Right Trigger - Rapid Fire
Laser Fire - A
Teleport - B + Direction
Pause Game - Special Right Button

https://scontent.fphx1-1.fna.fbcdn.net/t31.0-8/14712813_633051623700_2636839430630754820_o.jpg

S’Mores Wars
Settle The S’more

Link
https://drive.google/open?id=0BxUCAqvLANLVX19BOGJHYkxJSlE

Team Name
Optic Scatter Games

Members
Reynolds

Name of Submission
OpticScatter_Smores

Disclosed Content
prStart font by Codeman38 from daFont

S’mores Wars is Local Multiplayer only and most fun with 4 players!
Grab a few controllers (I use xbox pads) and battle your rival S’mores to claim the ultimate victory; earning the right to be eaten!
First to 100 points wins.
Jump - A
Kick - X
Spit - B (need a marshmallow)
Deflect Spit - Y (need a chocolate)

Advanced Gameplay
Hold jump to go higher and kick on the way up for an extra vertical boost.
Once you have a chocolate and mallow, you can grab a cracker for extra armor.
You can drop down through logs while holding down and pressing jump.
Don’t forget to toast your mallow for extra long spits (don’t fall in though!)
Spit while running for even more distance.
Beware the awful banjo music. yes, that’s me playing :confused:

can be played with a keyboard with 1 player (WASD for movement, arrow keys for actions), no fun though, seriously get your buddies in there with some controllers and slay each other! Have fun!

Roswell Revengeance

Defnique - one man team

Content Disclosure

Other than fonts, all content was scratch built by me in an empty project since Friday for this jam.

Controls

Gamepad required

Left Analog XY Rotate the Earth
Right Analog X Roll the Earth
Left and Right Triggers Smash Cities

Very incomplete, barely a game yet, but I figured I’d submit what I got done since I put the effort in.

Gaia’s Wrath


Gaia’s Wrath

Link
https://www.dropbox/sh/0wgo1en1zg0fpdf/AAAGQhuC3usMi7EOFk4L6frSa?dl=0

Team Name
Hom-E’s
**
Members**
Liepins
Byron Choy
Cerina Tahir
Leeman Garner

Name of Submission
Hom-Gaia

Disclosed Content
All sound effects courtesy of freesound.org

Play as Gaia and settle the score with humanity!
Requires an HTC Vive to play.
Draw symbols, grab natural disasters, and have fun!

://gifyu/images/ezgif-crop0688d.gif

** DOWNLOAD LINK : RageAgainstTheBalls-DodgeBrawl**

DODGEBRAWL

Rage Against The Balls
2 Members

Disclosed Content:

  • Inmate model from motionace3d on 3dTrader
  • Handpainted Textures from BitGem
  • Fonts From Google Fonts
  • Bed model from mojofoz on tf3dm

Controls:
Requires 2 or more players both with Gamepads.
Right trigger to grab and release it to throw.

Miximo

://i.imgur/e0Y5M9H.jpg

**Download Link : **
64 bit:
https://drive.google/open?id=0B6LFOzsh5oRXalFWYWZubS1ZTUU
32 bit:
https://drive.google/open?id=0B6LFOzsh5oRXQmNzQ1p1Wnh6MlU

Team Name: JustEntertainment(JE)

Members:[Only One]
Keval Shanker Shreyas

**Project Name: **JE_Miximo

Content: Most of the assets used were provided by epic itself i.e from:
Shooter example
Content example
Animation started pack.

Additional assets from marketplace:
Kubold Rifle set pro
Kubold Cover set pro
Kubold Pistol Set pro
Sci-Fi Weapons Dark
Military weapon Silver

Other Assets:
**Music : **Comp(Composed by my friend 2 years ago as while learning FL studio)
Fonts from : ://www.1001fonts
**GUI Buttons : **https:///gallery/32864151/10-FREE-Sci-Fi-Buttons

Game: ‘Miximo-Set the score’ is a special player vs computer Deathmatch game mode. For more info refer to the Rules option in-game. :smiley:

P.S. Please ignore the below statements if deemed unnecessary.

Things I did before the jam:
I was working on my own project before the jam; Learning online and experimenting stuff; A third person cover shooter. It was still in its basic form not in publishable game state and full of bugs.I decided to use that as a base and develop a whole new playable and a fun game for this Jam.

Things I did during the jam week:
• I worked full time for this jam period i.e day and night and added a bunch of lot new whole things such as the ability to differentiate between a single and double handed weapon and act accordingly.
• Added a totally new type of weapon system consisting of the conventional weapons as opposed to the original laser weapons; i.e the weapons had ammo and blast radius.
• Made The ability for the player to pickup a weapon and swap his current using one with it(This was a nightmare to implement ;and had too many iterations)
• Made the menu more interactive and good looking.
• Added melee and reload/auto reload functionality.
• Added an entire new cover system consisting of high obstacles.
• Sound Effects using the stuff epic has provided.
• Fixed a hell lot of bugs.
• Made tweaks in ragdoll.
• Made Different obstacles for different obstacles( i.e whether the player can use that obstacle to his need or not)
• Made the Mannequin look a lot cooler. And responsive with its owners heath
• And finally created an entirely new game mode ‘SET THE SCORE’ for this.

Things I could not do that I wanted to do because of time and resources:
• Add a melee sound
• Better particle for spawning effects
• Remove health bar and put uncharted like blood effect on screen
• Add more types of weapons like sniper rifle conventional and a freaking rocket launcher
• Add time pause/Slow time when a button is pressed until certain duration
• Make the HUD more attractive
• Add game over and fight sound effects (Something like tekken or mortal combat :stuck_out_tongue: )
• Add current equipped weapon icon (I actually did that but it didnt turn out good so I removed it :confused: )

I am a programmer, not an artist so I’m sorry if the aesthetics and the visually are not upto the mark. :stuck_out_tongue:

NOTE: All control schematics and Game rules/Objectives are mentioned in the game.****

Before Ossuarium

://www.bathosstudios/img/b4ossuarium.png

_Bathos

Download: ://www.bathosstudios/dl/BeforeOssuarium.zip

VR Spell Shooter - Windows 64bit & HTC Vive & Steam VR (ya need al’em!)
Game will explain itself - If you win then exit the .exe manually. Otherwise it’s just be a bamf-wizard! (note - you still have HP)

Bathos :
-Robert J Garcia

Disclosed Content:
-Marketplace asset Cinematic Orchestra Dark Fantasy by O’Quinn
-Animation Starter Pack by Epic Games
-Standard Starter Assets
-VR Template Hands(not for grabbin stuff here!) + Movement(vive-style)

EXcelerate

EXcelerate

://i.imgur/i8cjNjx.png

Download Link (x64): https://goo.gl/CJMJ6r

Frobnicated Games

  • Atheatos

Disclosed Content

  • Roboto font.
  • Default UE Skybox.
  • Basic Geometric shapes in UE starter content.
  • Sounds and music were created by me but samples were taken from, and aggregated/synthesized within, free software (e.g. Fruity Loops).

Controls:
Use the mouse to strafe left and right.
LMB: Fire energy beam.
RMB(hold): Reverse time.

How to Play:
You are a being of pure energy. As you progress, your speed will gradually increase. The goal is to avoid the obstacles and attain the highest score possible by moving as quickly as you can. If you crash or believe that you are about to, hold the Right Mouse Button to rewind time so that you can settle the score. This can even be performed after colliding with objects. But, be careful, as firing your beam and rewinding time both require energy and will slow you down. If you collide with an object while your energy bar is at less than 100%, you will be destroyed. Good luck.

NB: The game has 7 tested levels, but is virtually infinite. If you make it past level 8, you won, but you can continue to play to your heart’s content. However, I can make no claims about the quality of gameplay at higher levels.

Known Issues:

  • One of my play-testers reported the mouse cursor escaping while using multiple monitors, however I was unable to replicate the issue.
  • Particle effects associated with the player sometimes do not appear at the beginning of the game as intended.

Equalizer
Download link: Rockabit_Equalizer
Rockabit
2 members:

  • AlexanderK
  • EkaterinaK

Disclosed Content:

  • Pawn from FirstPerson example
  • Ambient electronic loop 001 by frankumjay. Link: https:///people/frankum/sounds/317363/

Arcade

://i.imgur/ZfmbhzE.png

Download Link
https://drive.google/file/d/0B6zSntUKbuBCN0hrUkcwVklLMDg/view?usp=sharing

BDGames
2 Members

  • Chase Comerer
  • Oliver

Submission Name:
Arcade

Disclosed Content:
Bathroom Sign Images
Possibly the font

Everything else was made for the jam.

FlyingSocksGames_AttackOfThePrisms

Attack of The Prisms

://i.imgur/SnpWkIG.png

DOWNLOAD LINK: FlyingSocksGames_AttackOfThePrisms

Team name: Flying Socks Games
Team members: ZioYuri78

Disclosed Content:

Notes:

Commands are listed under “Settings -> Controls”, a very short story is under “Play -> Story”.

If Windows open an alert don’t worry :smiley:

://slatey.tv/files/revenger_header.jpg

DOWNLOAD LINK: ://slatey.tv/files/Slatey_Revenger.zip

TEAM: Slatey
1 Member

  • Slatey - Scott Campbell

DISCLOSED CONTENT:

  • All sounds except fireball explosion - sonniss GDC Free Game Audio Bundle
  • Animations - Some from ThirdPersonShooter sample project, some from sample project
  • Some Textures - Substance Painter 2 built-in textures. Not sure if this counts since I painted with the textures and modified them a little.

OTHER CONTENT:

  • Gameplay - All using blueprints, no template was used.
  • All 3D models - Made with MODO Indie 10 and Blender. Had to switch to MODO when I couldn’t figure out how to get rigging/retargetting to work in Blender. This wasted 2-3 days.
  • Textures - Painted using Substance Painter 2.
  • Sounds - Sounds were edited or created using Adobe Audition.

Chastise - IronBoundManzer

://i.imgur/3Vih0ST.jpg

DOWNLOAD LINK: https://drive.google/file/d/0B3mDnSaW9iMCYlZFVUtSLWNPR0U/view?usp=sharing

Unreal Team
1 Members
• IronBoundManzer

Disclosed Content:

• Epic Wall mesh and Procedural Rooms (modified heavily to suit needs)
• Music from Incompletech

Can use Gamepad with the game but Mouse has to be used when in menus.

Other controls in game mentioned.
Left shift / Right Trigger To Run.

You are a gorilla who is trying to escape from the zoo.
The game has 35 procedurally generated levels, which represent a Zoo but also are a maze and you have to find a “Zoo Exit” to get to the next level.
There are male and female visitors also there are Guards who will shoot you down.

P.S. : This is just a game and the write up in game is just for information and factual knowledge. Please don’t get hurt or take it personally.