**Repro is a puzzle platformer about standing on clones. Solve increasingly difficult puzzles to advance in the game. I was only able to implement six puzzles before the deadline, so most people should be able to complete it in 5-10 minutes.
**List of team members
**Pfisterer
**
Name of submission
**NickPfisterer_Repro
**Did you make all your own assets?
**Player character skeletal mesh and animations taken from Unreal Engine 4 example content.
Footstep sounds are derived from samples in the Sonnis GDC Game Audio Bundle and used with a royalty-free license.
All other content created by Pfisterer.
edit In a devastated world the only to survive is to settle down on reanimated stone giants,
but one day the ancient colossus of our character collapsed and now he is the last hope to fix the ancient mechanism.
Own assets:
yes (except for character model and pickup sprites that are placeholders)
We ran out of time, we started 4 days late and also had other college stuff going on, still the gameplay is kinda there. Too much to talk about what still has to be put in. One of the things is a bug with jetpack model and animations for the character.
You’re (supposed to be) a bug with a jetpack that can fling itself from human to human (they’re giants in the eyes of the bug, everything is relevant) and get to the target. Your health drains over time and regenerates when getting to the target. Falling on the ground results in death. After reaching the target you get a new one until you miss a jump or your health drains to 0. Some humans have pickups on their shoulders. Score pickup gives you a small amount of extra score. Stun pickups makes your target human stop for a while. Immunity stops your health drain for a while. Rocket boost increases your jump strength.
Next time we will make sure we plan our time properly
Link to a download of your game : https://.google.com/file/d/0B9tRw_S9oZ4hdnVkYXNLLWpleDg/view?usp=sharing
Team name : AmnesiaDev
List of team members : Raikoh
Name of your submission : AmnesiaDev_WormArena
Did you make all your own assets? no
Team name: Od1n
Team Members : VRLtqq (1)
Game name: The Giants Awaken
Original assets: No (most but not all)
Link: https://.google.com/open?id=0BwlTA2SRgmhZQTdHblpUVjdVZnM
Link:https://mega.nz/#!VN1SGapS!jbB4joxeX8Qehbuj9B25vUo6fQFPHrL0RawoGKnywrY Team name: BAGUETTE TEAM Team members: Antoine GARGASSON, Quentin THEVENARD, Elouan HARMAND, Grégoire EYMON Name of submission: BAGUETTETEAM_Legacy Did we make all asstes: yes
everybody, we are the BAGUETTE TEAM, we are videogame french’s students from Supinfogame. We present you our game, name “Legacy”.
Our game is a 3vs3 fps, in which you receive bonus when one of your friends die. The death of one player upgrade his friends. The rest of the team standing on the shoulders of giant(s), the player who is already dead.
All the game was realized by our team members, we created all assets and code.
We realized this game jam during an intensive week in school.
How to play:
wasd: movements
r: reload
shift: sprint
space : jump
ctrl or c: crouch
left click: a badass shot
right click: a cool grappling
beginning
One player launch the server. The other have to change their client launcher shortcut properties and replace, in the target, [yourIP] by the IP of the player who is the server.
You can select team directly or navigate on the map with the spectator cam.
Press “P” or “Esc” to choose the red team or the blue team.
Choose one bonus per team members: health up, shield up, speed up, dammage up, extra ammo.
During the game, if a player is killed, his teammates are powered up by the bonus of the dead player.
We hope you will enjoy playing that game. Have fun and be comprehensive it’s our first EPIC MEGA JAM but not the last ;).
At first, we tried to make an fps game where the player would experience how this genre has evolved through the years: at first, the game would look as one of the first vector-based games (like maze wars or battlezone), then it would slowly transition to a more wolfenstein-ish look, and finally to a 3d style. The game would also add mechanics and features progressively, as they were made popular thoughout the years (jumping, iron sights, quick melee attacks…), showing how this particular genre has advanced building on top of previous mechanics and technology; following the Epic Jam.
However, we had to kill this baby (it was too big), but we managed to get a pretty cool retro aestetic for the first level (see screenshots).
Afterwards, we worked on another idea: we had two characters fighting on top of a giant, fighting to stay on top of it. The characters would move using energy: each button press would deplete one of your available energy points, and when it runs out of energy that character would get stunned (for about 1 second) and then the controls would get randomized. As the game progresses, you would have less and less energy, thus making it more challenging and fun.
The game is meant to be played 1 vs 1 both players with a unreal engine compatible gamepad connected to the pc.
The game is not finished because both of us got a flu for the entire week of game jam
Team Members:
Travis Stewart (design, code, code, code, code, animation, bit of material art)
Mark Judkins (3d art, rigs, dynamics, code)
Kim Smith (2d art and concepts)
Jenkins (code)
About: We took a while to get to the idea of this one. After a while it hit me: we game developers are, in fact, standing in the shoulders of giants. We have so many good ideas and so much inspiration to draw from. So we went back, way back: “Donkey Kong Country”-back. Sometimes we forget the small mechanics that were really good back in the day, and the barrels mechanic from those old Rareware games seemed like a pretty good starting point. We started drawing from old references and tried to go for a silly, classic Rare feel, since we’re all fans of those games.
The game itself is about a french bulldog that gets flung around from cannon to cannon, but whose only method of propulsion is the dog’s own farts. If you have one of these fellas as a companion you’ll know why we chose this breed!
At the end, you have to beat an evil giant. We were going to rescue our owner from said giant, but we ran out of time to get that piece of storytelling into the game, and decided to just focus on the simplicity and fun of the gameplay elements. We think it was worth it!
Hope you enjoy! We sure are.
Team Gryffindor
List of Team:
Phillip-Blueprints/design
David-Lead Design/3D art
Kasey-Sound FX/Music
Sander-3D artist/ texuring
Micah-Character Artist/Animation
Name of Game: TeamGryffindor_ForestofGiants
Did you make all of your assets? Yes with the exception of some ground textures
Thank you for playing. This is my 2nd jam, but first with this team. did great job and I had tons of fun. Looking forward to the feedback
About: You play a squirrel in a forest and the goal is to find the Giant tree and make it to the top branch. Beware some enemies may try to stop you.
WASD: Move
Mouse: camera
Left mouse click: throw
right mouse click hold: aim
E: climb when next to tree (hit e again if you become unattached)
There are known issues with the game, mainly tree collision and animation. But core of the game works as intended. Enjoy
Death Race MultiPlayer
**
Download Win64 day3 package:** http://.blendertek.com/DeathRace_TeamGiantMonster.7z :: 200MB -> 1GB UNCOMPRESSED :: MAC, LINUX, HTML5, AND XBOXONE COMING SOON! Team Name: Team GiantMonster Team Members:
Nsomnia - http://.youtube.com/c/unrealteknet BlenderTek - YouTubehttp://blendertek.comhttp://unrealtek.net
HomeGrownHeroz
Bullet
Solarforge
Xist3nce
Thanks to KnightsOfNeon for his free music as always!
http://.blendertek.com/DEATHRACELOGO.png
Original Assets: Yes
Description and Controls
Death race is a fast-paced vehicular combat game. Race at speeds up to 120mph to be the first to complete a lap around the dust filled canyon without getting killed.
WASD to steer.
Space to handbrake
LMB To fire your gun
T to bring up gun.
Backspace re-rights your truck if you get blown off the track.
Enter/Esc - The ingame menu
NOTE WE HAD ISSUES WITH SHOOTER PROJECT AND I PERSONALLY GOT ADDICTED TO IT SO THIS GAME IS 3 DAYS OLD AND THE VEHICLE MESHES DONT SHOW UP… ONLY THE GUN AND LASER POINTER AND BULLETS AND IMPACT EFFECTS. BUT YOU CAN … WITH 8 PALYERS… AND SHOOT.
Wind your giant monster truck around the curves of the track while the elite class from the United Federation State watch your targets die in a blaze of glory. Hope they dont have an allargy to smoke!
Can you survive the death race?
What happened to many guns, multiple trucks, pickups, turbo etc?
Shooter didnt work with vehicles and we lost the last 4 days
Controls:
W to walk forward
AD to turn left/right
Left click to hold and rotate big blocky wires
F to check if puzzle is solved.
About:
Levels are randomly generated.
Our hero should rotate all of the big blocky wires to get the electricity flowing from sun panels to the big satellite that you begin under.
Bad news note:
There might be a bug that makes level unbeatable but might not happen
If bug happens quit game executable and start new game.
Known bugs:
Satellite on the starting big blocky wire spawns with not correct rotation.
"our heroes although natural enemies on a twin-sun geosynchronous planet,
meet up when their planet is being invaded for it’s rare minerals by a more technologically advanced race,
they look at eachother while both running from their impending doom and realize that the only way to live a little longer
is to cooperate and kick some ***, so “Ash”(a young swift creature with a natural talent of pyrokinetics) and “Algor”
( an elder frost druid that can control the element of ice) team up and get their survival instincts synced against the endless waves of enemies
wasd-movement , L-mouse normal attack, 1,2,3 for abillities
Link to a download of your game - We will be posting the link soon
Team name - Outer Veil Studios
List of team members - 3, Deathwyrm, Fox Chers, Teeny Tot
Name of your submission (Please format it with your team’s name attached ex. TeamName_GameName) Outer Veil Studios_Big Ant
Did you make all your own assets? (yes / no) No - Used textures from cgtextures.com and some sound files from other sites.
Note, our game won’t build and crashed, we have had to forfeit, video of some of the stuff we were working on in the link below, we are gutted, but life goes on.
link : https://.dropbox.com/s/zp9rkdrmhxyz9rn/HotSpagetti_Gluons_Working.zip?dl=0
team name : Hot Spaghetti
List of Team Members : , Anthony
Name of Submission : HotSpaghetti_Gluons
Did We Make all the assets? : Yes but we used to rig and animate our character
Edit: 2 brothers from melb aust. this is our first game so also first jam