Epic MegaJam Submission Thread!

Muerte a Secuestradores
Marcus R. Brown @igetgames](, Justin Walsh @thejustinwalsh](, Jeremy Johnston
No (We made everything except the font)

M’LAZ3R is a game built upon the shoulders of giants. Arcade style shooter and casual match-3 clash in a mix of old and new.
With each wave, enemies appear faster and in more difficult patterns…
Simultaneously, your M’Laz3r (Multi-Layer Atomization Zapper, 3rd Revision) begins to charge…
If ever the enemies become too overbearing, then let M’LAZ3R loose! You’ll freeze time and send your enemies into the M-Dimension, where you can match your enemies with the colored blocks to destroy them.

Currently, we do have the two styles of gameplay implemented, but they are not fully integrated with one another. Firing M’LAZ3R will start the match 3 minigame but will not pull in the correct enemies or destroy them.

Midnight Mall Race

Link to game: - Google Drive
Note - 4 PLAYER ONLINE MULTIPLAYER GAME with 4 player local coop support also.** Make sure you open port 7777 if you host.

Team name: Sleepless Meatbags V2.0

List of Team members:

Paulius “Slapunas” Rumsa -
Luis “Kukobar” Jimenez -
Jacqueline “Jakayaki” King -
Michal Milkowski -

Did you make all your own assets? No.

We made everything but music which is credited in game and listed below. Also, the sleepless meatbags logo was made 1 day before the jam but sneakily included somewhere.

Rocket Apple Pie - The Midget and the Titan

Link to download:
Team name: Rocket Apple Pie
List of team members: Adam “Nox_A15” Dębski, Bartłomiej “Don Sotto” Mycyk, Hubert “Serfer” Wiśniewski, Zofia Domaradzka
**Name of your submission: **RocketApplePie_TheMidgetAndTheTitan
Did you make all your own assets? Yes, we only used default sky sphere and some textures from

You are a lonely keeper of Light Emitter - TITAN No. 3002, somewhere in a distant space, where many dangers await for spacecrafts daring to fly through this dark void above. One day incoming fleet is sure about safe passage near your Station, but little do they know about its malfunction. Being their only hope, you grab your trusty jetpack and set off to avert the imminent tragedy. As little and insignificant as you may be compared to the TITAN, will you be able to prove your worth?

Edit (2015-10-15):
I don’t want to touch our package because the jam already ended, so I will just inform that in the game files our project is called “EpicMegaJam2015” and zip file on Dropbox is called “Epic MegaJam - The Midget and the Titan”. Sorry if that will cause any problems with organization of the projects.

Edit (2015-10-17):
Our screenshots disappeared today from the forum, so we changed a host for them (they are now in full HD) and the packaged game (the old link should still work for some time). We used that opportunity to name files accordingly. We also updated information about our assets with a bit more detail and prepared a description of our game.

Have fun everyone! :slight_smile:

6 minutes left aww yayuhhh

Team Name: RennAndHisFriends
Population: 1…
Game Name: Scavengers

Name: Renn Janik Farnell

Content: I made all the code, particles, and ui myself (and used ue assets for the character mesh and animations)


Team Name : Emerald Club

List of Team members :
Devlin Willis (korkuveren)
Lance Seme (markdey)
Eric Swakon

Name of submission : EmeraldClub_Espionage


Download Link: Dropbox - Error UPDATE 4:10 PM
Old Version (Original Submission) Dropbox - Error

Bugs in Old version (fixed in new):
Level 3 (CD Level) has no win state.
Sometimes drawers won’t open. Try rotating the camera.
Thumbdrives can’t be obtained if inside a filing cabinet (not always in this location)

Did you make all your own assets : No, as music is royalty free, and character animations are from Mixamo. Anything else was made during the jam.
Description: You are a new office worker, but don’t want to work the rest of your life for a pittance. You are tasked with advancing your career with the unwitting help of coworkers around you. Obviously, getting seen ‘taking shortcuts’ will be very bad for you.

Lance Seme - 3d Artist/Level Design
Made the models, animations, and textures within the game jam time-frame.
Software used: Modo, Substance Painter, PS

Eric Swakon - 2d Artist
Made the hud images during the last 24 hrs.

Devlin Willis - Blueprint Wizard
Made all the functionality for the game within BP during the jam. Might have helped with music/sound or HUD.
Software used: Unreal Engine 4, Photoshop, Audacity.

Sources for music:
Spy Glass
Danger Storm
Private Eye
Hidden Agenda

Logo rights
We got permission from the foundry to use their logos for the game jam.(Greg Brown)
We ran this by UnrealAlexander (Alexander Paschall) just to be sure.

The Earitable Giant

Game Page:

Team Name: 2Bit Studios
Team Members: Luke Bermingham, Andrew Joy, Matthew Joy, Nicholas Pace
Submission Name: 2BitStudios_TheEaritableGiant
All original assets: Yes. All art assets, code and sound was made by us during the jam.

Description: You are from a village that rests on the shoulder of a giant. One day the village notices that the giant seems to be having unexplained problems with its ear. The village decides to send you, the elderly candlemaker, to investigate as you are the most familiar with wax caves. You must find whats within the giants ear to save your village.



**Dropbox - File Deleted

Team name: *Buttermilk Lab
List of team members

*Bryant Nyonatan
Nicodemus Eka
Jonathan Kurniawan
Name of your submission
Did you make all your own assets?
*No. Music was made by Auditory Cheesecake (Stream Auditory Cheesecake music | Listen to songs, albums, playlists for free on SoundCloud)

< Currently uploading

**Link to game! **Dropbox - Error (Monster Stories)

Team Laser Explosion:
List of team members:
Line Bering (Artist)
Anne-Mette W. Andersen (Artist)
Cameron Angus (Programmer)
Tobias Nöthlich (Programmer


All Original Assets -** Yes** (except for 1 used font)

“Monster Stories gives the player control of a monster who learn new skills as he advance through the level by picking up powerups. The life-span of the monster is short, and it ages while you play, so when he dies a new monster takes over his skills to venture further into the world to learn new skills and talents. But you have to be quick, if you touch any of the spikey monsters or take too long, you will die without passing on your knowledge.”

Get the full Cheat-Sheet, with controls, etc. here:


Team Laser Explosion!

Mech Brawler

Link to a download: MEGA
Team: GalaxyMan
List of team members: Robbie, Justin and Martin
Name of your submission: Mech Brawler
Did you make all your own assets? Everything but music (Music is from Magic Sword)

Standing on the shoulders (In a cockpit) of a giant mech, how long can you survive the waves of enemy mechs coming to wipe you out.


WASD - Move lower body
Mouse - Rotate upper body
Left Mouse - Shoot
ESC - Pause menu
Space - Self Destruct


Vaporware Studios - Chosen Valley

Download Here!

Vaporware Studios

List of team members: nbazzeghin, JTheme

Name of your submission: VaporwareStudios_CH

Did you make all your own assets? No

We built most everything
The things we didn’t build:

How to Play:
Walk over Spear and press ‘E’ to pick it up, press ‘E’ again to drop it
Right click while holding Spear to aim
Left click to to Fire

Stopping the colossus from reaching the World Key.
Run around the landscape looking for ancient magical spears to pierce the week points of the colossus’s outer shell

No matter the cost don’t let him near that key

Our Experience with the Jam:
This was our first ever game jam as a team and we thought it went pretty well. We wanted to do something outside of our comfort zone of 2D and go for a full 3D game.
This involved us learning a lot of new things very quickly as we decided to do this on day one of the Jam. For example, JTheme was able to learn an entire ZBrush pipeline
for our art assets. This included unwrapping and retopologizing our models in ZBrush and then texturing and baking in Substance Painter. Due to having to learn entirely
new processes we got a late start getting into the real meat of game development. This caused us to complete an epic 36 straight hour marathon development session,
9.5hrs of which where live streamed on Twitch!

It would have been nice to have just one more day to really polish up the game, but we are very happy with what we were able to achieve during this Game Jam. 32bit 64bit osx
Hologram Monster
Team size: 3
Tony Kihlberg
Anssi Penttilä
Henri Haimakainen
All assets made by us except music, used “Volatile Reaction” Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0

Link: Dropbox - File Deleted

TeamName: TierraDeVinos
Name of the Submission: TierraDeVinos_SpaceClassicGameRunner
Did you make all your own assets: no
Music: MagicSword

This is our first game, we are proud to finally made it, scratching the last second of the due date, we learn a lot in the process.
The Main Character, the enemys and pickups where build in 3D studio from scratch, we rig with mixamo the main character, in the environment we use rocks from infinity project

4 Torches

Link to a download of your game:
Team name: FMJ Games
List of team members: Matt, Melanie, Chris and Aaron
Name of your submission: FMJGames_FourTorches
Did you make all your own assets? NO
We used infinity blade assets but we did create our own character before the jam. All levels in this build made for the Epic Jam! Also we made our own music and sound effects.






**Repro is a puzzle platformer about standing on clones. Solve increasingly difficult puzzles to advance in the game. I was only able to implement six puzzles before the deadline, so most people should be able to complete it in 5-10 minutes.

**WASD - Movement
Space - Jump


**Team Name

**List of team members
**Nick Pfisterer
Name of submission

**Did you make all your own assets?
**Player character skeletal mesh and animations taken from Unreal Engine 4 example content.
Footstep sounds are derived from samples in the Sonnis GDC Game Audio Bundle and used with a royalty-free license.
All other content created by Nick Pfisterer.

Giant Revival

edit In a devastated world the only chance to survive is to settle down on reanimated stone giants,
but one day the ancient colossus of our main character collapsed and now he is the last hope to fix the ancient mechanism.


Team Name

List of team members

Tom Nietfeld (Blueprints /Music & sound /Game & Level Design)
Katharina Ricken (Environment Modeling/ Character Rigging & Animation / Level Design/ Sound)
Eva Kaup (Environment Concept Art/ Texturing/ Mapping)
Philipp Grote (Foliage/ Environment Concept Art/ Background Paintings/ Environment Rigging & Animation)
Julian Neagu (Character Design/ Character Modeling & Texturing/ Environment Modeling/ Level Design)

Name of submission


Did you make all your own assets?

Yes we made all assets, music and most of the sound effects in the given time frame.

Sound Effects by Julian Ferreira da Silva
Cave Theme by Gowryrahm Mohan



Richard Nazarian
Ulvis Bariss
Kassym Kushkimbayev


Own assets:
yes (except for main character model and pickup sprites that are placeholders)

We ran out of time, we started 4 days late and also had other college stuff going on, still the main gameplay is kinda there. Too much to talk about what still has to be put in. One of the things is a bug with jetpack model and animations for the main character.

You’re (supposed to be) a bug with a jetpack that can fling itself from human to human (they’re giants in the eyes of the bug, everything is relevant) and get to the target. Your health drains over time and regenerates when getting to the target. Falling on the ground results in death. After reaching the target you get a new one until you miss a jump or your health drains to 0. Some humans have pickups on their shoulders. Score pickup gives you a small amount of extra score. Stun pickups makes your target human stop for a while. Immunity stops your health drain for a while. Rocket boost increases your jump strength.

Next time we will make sure we plan our time properly :slight_smile:

Link to a download of your game :
Team name : AmnesiaDev
List of team members : Raikoh
Name of your submission : AmnesiaDev_WormArena
Did you make all your own assets? no

Team name: Od1n
Team Members : VRLtqq (1)
Game name: The Giants Awaken
Original assets: No (most but not all)
Link: - Google Drive

Team members: Antoine GARGASSON, Quentin THEVENARD, Elouan HARMAND, Grégoire EYMON
Name of submission: BAGUETTETEAM_Legacy
Did we make all asstes: yes

Hi everybody, we are the BAGUETTE TEAM, we are videogame french’s students from Supinfogame. We present you our game, name “Legacy”.
Our game is a 3vs3 fps, in which you receive bonus when one of your friends die. The death of one player upgrade his friends. The rest of the team standing on the shoulders of giant(s), the player who is already dead.
All the game was realized by our team members, we created all assets and code.
We realized this game jam during an intensive week in school.

How to play:

wasd: movements
r: reload
shift: sprint
space : jump
ctrl or c: crouch
left click: a badass shot
right click: a cool grappling

One player launch the server. The other have to change their client launcher shortcut properties and replace, in the target, [yourIP] by the IP of the player who is the server.
You can select team directly or navigate on the map with the spectator cam.
Press “P” or “Esc” to choose the red team or the blue team.
Choose one bonus per team members: health up, shield up, speed up, dammage up, extra ammo.

During the game, if a player is killed, his teammates are powered up by the bonus of the dead player.

We hope you will enjoy playing that game. Have fun and be comprehensive it’s our first EPIC MEGA JAM but not the last ;).



Ashes to Ashes

We decided that we wanted to show what our civilization was built upon, who our giants were. So enjoy!

Team name: SkyByte
List of team members:
Name of Submission: SkyByte_AshesToAshes
Did we make all the assets?: Yes


  • A en D to move left and right
  • Left mouse button to throw a spear
  • Hold shift to sprint