Epic MegaJam Submission Thread!

LevelZeroBros - Becoming Giant

Link (Windows 32-Bit, 114MB):
Link (Windows 64-Bit, 123MB):
Link (Mac, 610MB, might not work properly):

Team name: LevelZeroBros
Team members: Olli Selamaa (molliolli), Daniel Zamojski (Coldrunner)

Submission name: LevelZeroBros_BecomingGiant
Did you make all your own assets: no *

  • 2 sound effects from the “Universal Sound FX” marketplace pack
  • the mannequin character + animations, a background soundtrack & some materials and some simple cube meshes from the UE4 starter content

You are a scientist with an ability to mysteriously steal ideas from other people!
To make your ancestors proud, steal as many ideas as you can in pursuit of the next great discovery!
The other scientists might not agree with your methods, however…

“If I have seen further, it is by climbing to the shoulders of giants. By any means necessary.”

WASD or arrow keys for movement
Esc / M for menu


Download: - please read the “read me” file for game instructions and IP addresses for our servers

Team Name:
Brandon’s No Sleep Grinder’s

Game Name:
Heliotrope Zero

Team Members:
Brandon Soares, Environmental Artist
Philipp Nasahl, Programmer
Andrew M, Network Programmer
Tim Fangon, Concept and Texture Artist
Jay Adams, Animation and 3D Artist

Game Description:
Welcome to Heliotrope Zero. It was going to be your forward operating base for the next 3 months but that was before it came under attack. Immediately you called for your team’s extraction but with the planet being be-sieged it will take quite some time before the dropships can pick your squad up. Unfortunately time isn’t something you can spare…

How to Play:
Use Terminals (E) to control turrets to defend the base and hold off the robot invasion while your giant robots are charging.
When the Drop ship comes get in fully charged robot (E) and make your way to the drop ship.

Name of your submission:

Did you make all your own assets? No – Most made, some purchased
Royalty Free Music by the band RossBugen and other sounds
Dynamic Universe
Snow Texture
Universal Sound FX by Epic Sounds and FX

Art album here:

Danjordian - Gigantum

Dropbox - Error - Windows (32-bit) - 61,0MB

Team Name: Danjordian
**Team Members: **Daniel Jordaan
**Name of your submission: **Danjordian_Gigantum
Did you make all your own assets: Yes

**Controls: **
WASD to Move
Mouse to Look Around
Spacebar to Jump
Escape/Tab/Pause to open Menu



WASD = movement
E = up
C = down
Space = let go

Who are you?
Team Trilith

Who are you REALLY?
Chris Fauver : Programmer
Josh Trevisiol : Tech artist
Taux Fox : Artist
Matthew Sbar : Music

Project Name

**Did you make all your own assets? **
No, we used Rama’s Victory plugin. Everything else was created for the jam during the jam period :slight_smile:

What is Regrowth?
Regrowth is a small-scale proof of concept planet sim.
Theme interpretation: When one can look back on the past and build from the mistakes to attempt creating a brighter future.
Theme application: Act as mother nature and attempt to prevent the humans from killing themselves and the planet via pollution. Do this by either obliterating all humans or by attempting to balance the pollution. Right now the game exists in more of a sandbox mode to better show our proof of concept quickly.
Within Regrowth you get to see the birth of a planet and watch it evolve from its infancy through it’s future era.

TEAM NAME: Yoshgunn
SUBMISSION NAME: Yoshgunn_TheTower

HOW TO PLAY: Defend your base by shooting blue guys with the Left Mouse button, aiming with the Mouse, and zooming with the Right Mouse Button.

All assets were created from scratch for this game jam. Sounds, art and code by Yoshgunn - special thanks to Adam Gincel for the music!!

Thanks for this amazing opportunity!

  • Yoshgunn

link to game: http://
Citadel of the Ascended by Living Chain Games
List of Team Members: Krondras, Lightfoot.
Name Of Submission : LCG_CotA
Did we make all the assets? : No.

Citadel of the Ascended
You play as an impoverished citizen of the “Citadel of the Ascended”, a city of mages who rule over all. Those without magic are forced into the lowest caste and live off the dregs of the mages. Tired of living in an oppressed state, rise up and take your place in the city. Climb the shoulders of the elites, avoid their golems, and steal their magic.

Controls & Instructions

Food is important, without it, you will starve, and magic requires hunger.

Don’t forget to save, or you will have to restart from the beginning.

W A S D: Movement

Mouse: Camera

Spacebar: Jump

CTRL: Crouch (Toggle, important for getting around those mages)

1 2: Select Spell (Unlocked by collecting scrolls from the towers)

Right Click: Cast Spell

Stun - 1: Aim at an enemy and Right Click to stun for a few seconds at the cost of some hunger

High Jump - 2: Right Click to launch yourself into the air at the cost of some hunger

Hold E: Pickup Food (1-second timer to collect food, White Glowing boxes are food)

Tab: Open Inventory (Click a white box to eat food and restore hunger)

Q: Rest (Can only be done within the pink bounding boxes, restores health and saves your game)

The Proxima Event
Download link: Google Drive - Virus scan warning

Team name: Alderbit
Team members: Matt Downey
Project name: Alderbit_ProximaEvent

All Original Assets: No
Sounds, music, and some effect textures are not original.

Movement: WSAD
Attack: Left Mouse Button
Shield: Right Mouse Button
Use: E

Lasers fired directly at an enemy will home in on the target.

Fend off attackers while assembling the pieces to the Dreadnaut weapon. Make use of the Hulk bots found around the map by activating them after you have collected a power core.

The difficulty increases as time goes on. Once the Dreadnaut has been assembled the chaos begins. Rack up as many points as possible and survive until the end of the round to win.

Tanks = 100 points
Bombers = 200 points

Team name: Team Teim
Team members: Kristian, Claus, Fredrik
Name of your submission: TeamTeim_BoundedFate
Did you make all the assets: Yes (unless using the starter content counts as using others assets)

Made by three norwegian programming students with varied, but overall minimal knowledge of unreal engine (from “zero knowledge” to “used it a little bit”).
We didn’t manage to get much time to work on this, but we did our best with the time we had. (at least we learned to use the engine better ^^)

Since controls are not explained in-game, here they are:

Switch between characters: E

Giant controls:
LMB to move
LMB to pick up the human if in range
RMB throw the human

Human controls:
WASD to move
F to interact

Link to a download of your game:
Team name: AranHase
List of team members: Allan Yoshio Hasegawa (“AranHase”)
Name of your submission: AranHase_FollowingDaddysWisdom
Did you make all your own assets? No

Source code (with all copyright stuff removed):

Detailed List of Assets Used:

  • Blueprint programming: Started with UE4 Twin-stick template, but heavily modified by me. I don’t think any of the original template is still in there.
  • Programmer Art: All of that amazing masterpiece was made by me.
  • Music from the Rebel Rapture Music Pack: Copyright Murray Atkinson
  • Music from the Cyberpunk Pack: Copyright 2015 DEGICA, LTD, Musician: Scythuz
  • Shotgun SFX: Soundeffects (Creative Commons Attribution 3.0)
  • Minigun SFX: Jim Rogers (Creative Commons Attribution 3.0)
  • M1 Grand SFX: battlestar10 from (Creative Commons Attribution 3.0)
  • Some other assets from the starter pack included in UE4 like explosion particles and props meshs (cylinder, sphere, cube).


“If I have seen further it is by standing on ye shoulders of giants” - Issac Newton. “Following Daddy’s Wisdom” is a game where a dad gives advice to his son. The son (the player) must use these advice to succeed in dealing with his problems. The game itself is a top-down dual-stick (keyboard + mouse) type of game, and should be fairly fast to finish.


Special thanks

Special thanks to Epic, Chance and Alexander for organizing this event. Was really fun and learned a bunch <3~~

Also, Allar who gave some really good tips before the Jam. Helped me a lot and I think the game is much better because of it :slight_smile:

Bugs and Notes:

  • Main idea was to make a game that is fast, no big issues and teach everything inside the game. Allar figured out everything no problem, so I call it a success \o/ (but the mechanics are simple xD)
  • The game lacks any button to quit and fullscreen. But, “Alt+Enter” should give you fullscreen while “Alt+F4” will quit it =D

Hi, we are Whatever Works, our team members are:

Leo Goldsmith
Aaron Blows
Rebecca Holdak
Leonardo Scazzocchio
Max Penticost (Music Man)

All assets in the game were made by the team (aside from the skysphere and water normal maps).

Here is a link to our game:

And here are some beautiful screenshot for y’all:

In our game you must collect scrap from buildings around you to build yours higher to escape the rising ocean. It is inspired by the short animation “The House of Small Cubes”.

Game Download Link

Team Overtime
Members: Enos Shenk & Emile Toca
Submission name: TeamOvertime_Island Master
Did you make all your own assets? No

Enjoy this giant sized island building adventure
Can you beat our score 7886?
Can you make it to the Bonus level 10?
Test your might.


Link 64Bits:
Link 32Bits:

Team Name: Sutivu
Project Name: Legacy

Did I make all my own assets: No, Used fuse and maximo for character and mostly InfiniteBlade assets for environements.

Description: You need to let a Lagacy to your futures childs to finaly beat the game. You earn coins to buy Power and Health, but if you dont make a will on the Statue and you die, you will lose all your skills and the future generation will start form scratch again!

ESDF -> Move
Space or RT -> evade
LeftClick or A -> Attack

Apps Used:
Lot of Blueprints!


This version was like 15-20 min late, but it has a menu fix for restarting, so only download if you want the ‘restart’ button to work, and not for the megajam

Team name: TinkerIt
List of team members: Tommy
Name of your submission: TinkerIt_Stashogia
All original assets No (Music/sfx-textures in some of the materials-sky dome-fonts)

Stashogia == STAnding on the SHOulders of GIAnts

This Jam, as always, was amazingly fun and a great learning experience for me. I can’t wait to see all the great megajams this week!!

All music is either twitchfm or NCS

Twitter :

Link: Dropbox - Error
Team name : Kipras
List of team members : Kipras Daknevičius
Submission name : Kipras_GigantumNanos
All original assets : YES

WASD - move
Space jump
Shift - run
Space + Shift - increased air speed
Mouse Right Click - pickup objects
Mouse ScrollWheel - adjust object distance

1 key - skip first stage
2 key - skip second stage
Team Name:
Team members:
Malte Szellas
Submission Name:
Did you make all your own assets? (yes) (I’ve made them all but the 3d models are not made in this week, except one tree the giant and the Beanstalk.)

The shoulder of the giant

The Soft Square is a team of two people who made a game, their very first game (Lawrence Palazzo & Lucas Macikowski)

32 bit
64 bit

youtube preview :

(We only made the crystals shape, the shapes of healing particle and all the materials)

Hey all!

This is our first Game Jam submission. We are super excited about it. We are a student organization at WVU and thought this would be a great event for our Game Dev club!

Controls: Tab is pause, space is jump, move with WASD or arrow keys

Link: - Google Drive

Team Name: Tunnel Snakes

Team Members: Kati, Taylor, Jason

Name of submission: TunnelSnakes_Homage

Make our own assets?: Nope.

Edit: Bad link.

Link: (Windows 64-bit, need to use 7zip)

Team Name : Maxi And The Gang
Project Name : Oh My Viking!
List of team members: Maxi (3d rigging and animation), Lookann (UI design, 3d modelling, rigging), IdeaNoodle, Oberonpooh (programming), and Rio (sound designer).
Name of your submission: MaxiAndTheGang_OhMyViking!
Did you make all your own assets? no

  • We create the 3d models for the “Titan” arena and the viking players. 2D = Logo and buttons for UI. All of the sounds and musics. Terrain, particles and other 3d models are using ready-made assets.

Oh My Viking!

Local multiplayer brawler game using hook and axe. Jam version is for two player only (from the expected four player).

Oh My Viking is a story about two heroes fighting for the right to reach Valhalla. One viking need to defeat the other and reach the shoulder of an old giant to win the battle. The idea actually came up “fun”, in a sense that for a four player game, there will be more chaos when one player killed one other and the remaining player must stop him before he reach the top. BUT THEN WE’RE STILL TOO AMBITIOUS FOR A FIRST UNREAL GAME. Our submission actually contains only two players, so many bugs, and so little art direction :confused:

Anyway we’re having so much fun! So many good experience working and things to learn. First time programming in unreal, first using node base programming (blueprint), and first 3d modelling -> rigging. Hope you enjoy the game as much as when we’re making it and hopefully we can do so much better next time :smiley:


**Download: **MEGA
**Edit: New Download Link: ** MEGA (new version with some minor bugs fixed and improved gameplay).
**Edit: Download Link (no password): **MEGA (the file is the same one, it just need this URL for being available without a password. My mistake!)

Submission Name: FiveFingers_DreamsOfGravity
Team: The Five Fingers
Jorge González Sánchez
Onise Lomsianidze
Nina Romay Mingo
José Ignacio Rodríguez Fernández
Rubén Sánchez García

Did you make all of your own assets? No We modeled the characters and plenty of the most relevant assets for the story. Landscape and environmental assets have been taken from different free projects from the UE4 Library.

The Five Fingers: We are a team of five students from Madrid. We’re currently studying our one year degree in videogame design, being in the 7th month of our formation.

Dreams of Gravity: This game lets you travel through a Newton’s dream, in his way to achieving knowledge to discover the gravity’s laws. He must help three of the ‘giants’ he refers to in his famous quote to get the three fragments of the formula, while fighting the Inquisition trying to make him fail.

How to play:
W/S/A/D: Move.
Left Mouse Click: Action (Raise the prism)
Q/E (When Left Mouse is clicked): Spin the prism and change its color.

The Testing Room

Team Name: The Kokokazs Collective

Project Name: The Testing Room

List of team members:
László Bíró
Ádám Várkonyi

*Name of submission: *TheKokokazsCollective_TheTestingRoom

Did you make all your own assets? No
Music by Eric Matyas

Download link:

This is our first ever game jam and Unreal Engine game.
During development we learnt a lot about the engine and had to cut a lot of content, such as more levels, game mechanics or even the UI.
Nevertheless, we enjoyed every moment of development and hope you enjoy our game.

The Setting:
You play the role of a super intelligent AI, today is your final test.
By standing on the shoulders of acclaimed human scientists and applying their theories you need to overcome 5 levels, which were inspired by Newton and Schrödinger.
Have FUN!!

**W A S D ** to move around
Space to jump
1 to toggle some objects’ gravity
2 to toggle some objects’ states Only relevant after LVL 3
You need to get to the platform that, if activated, takes you upwards to the next level

On lvl 5 you don’t go all the way up, if you reach the big platform you complete the game! Sorry we couldn’t fit in a victory screen.