Unain
(Unain)
October 13, 2015, 11:42pm
446
Spawning Enemies via blueprint then bumping into me = Crash.
Enemy placed in the world then bumping into me = No Problem.
Something to do with PhysX…
Exception was “Access violation - code c0000005 (first/second not available)”
Source context from “engine/source/runtime/engine/private/physicsengine/bodyinstance.cpp”
<SOURCE START>
4480 UE_LOG(LogPhysics, Warning, TEXT(“Initialising Body : Bad transform - %s %s
%s”), *DebugName, Setup->BoneName.ToString(), Transform.ToString());
4481 return false;
4482 }
4483
4484 return true;
4485 }
4486
4487 #if WITH_PHYSX
4488 void FBodyInstance::InitDynamicProperties_AssumesLocked()
4489 {
4490 if(PxRigidDynamic RigidActor = GetPxRigidDynamic_AssumesLocked())
4491 {
4492 //A non simulated body may become simulated at runtime, so we need to compute its mass.
4493 //However, this is not supported for complexAsSimple since a trimesh cannot itself be simulated, it can only be used for collision of other simple shapes.
4494 ***** if (BodySetup->GetCollisionTraceFlag() != ECollisionTraceFlag::CTF_UseComplexAsSimple)
4495 {
4496 UpdateMassProperties();
4497 UpdateDampingProperties();
4498 SetMaxAngularVelocity(GetMaxAngularVelocity(), false, false);
4499 SetMaxDepenetrationVelocity(bOverrideMaxDepenetrationVelocity ? MaxDepenetrationVelocity : UPhysicsSettings::Get()->MaxDepenetrationVelocity);
4500 }else
4501 {
4502 #if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
4503 if (ShouldInstanceSimulatingPhysics())
4504 {
4505 if(UPrimitiveComponent OwnerComponentInst = OwnerComponent.Get())
4506 {
4507 FMessageLog(“PIE”).Warning(FText::Format(LOCTEXT(“SimComplexAsSimple”, “Trying to simulate physics on ‘’{0}‘’ but it has ComplexAsSimple collision.”),
4508 FText::FromString(GetPathNameSafe(OwnerComponentInst))));
4509 }
<SOURCE END>
<CALLSTACK START>
UE4Editor_Engine!FBodyInstance::InitDynamicProperties_AssumesLocked() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:4495]
UE4Editor_Engine!FInitBodiesHelper<0>::AddActorsToScene_PhysX_AssumesLocked() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:1362]
UE4Editor_Engine!FInitBodiesHelper<0>::InitBodies_PhysX() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:1392]
UE4Editor_Engine!FBodyInstance::InitBody() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:1599]
If I can’t figure this out in time I have to just spawn all the enemies on map load and teleport them towards the spawnpoints :(.
Hahaha, I’d vote for this.
Spawning Enemies via blueprint then bumping into me = Crash.
Enemy placed in the world then bumping into me = No Problem.
Something to do with PhysX…
If I can’t figure this out in time I have to just spawn all the enemies on map load and teleport them towards the spawnpoints :(.
i get that first/second not available error like 15-20 times a day. I dont bother sending the reports any more.
If you actually want help with your issue, I’d recommend posting it and the portion of the BP that spawns the enemy in answerhub. Post the link to the question maybe rather than the log output.
Tiruu
(Tiruu)
October 14, 2015, 4:18am
449
Jus to help someone else out like me who needs to rename their project the right way is a link on how to rename it : ://www.worldofleveldesign/categories/ue4/ue4-renaming-your-project.php
backup your project folder by zipping it jus incase it dont work
if it does not work then jus redo the steps again changing your project name to the original name
Info:
Link: ://hevedy./the-purple-essence
Link: https://dl.dropboxusercontent/u/28070491/UE4_EpicMegaJam/Public/Game/Hevedy_ThePurpleEssence.zip
Team Name: Hevedy
List of Team members: David Palacios (Hevedy)
Name of your submission: Hevedy_ThePurpleEssence
Did you make all your own assets: No. Music, Font & 2 no (Check the Credits)
The Purple Essence:
Description: The Purple Essence is a game where you collect essence orbs from the giant trees to awake the giants of the magic world.
Purple Essence graphics and atmosphere. Can’t wait to se actual gameplay
Read looks great but no video? I’m on a mac and can’t get your .exe files and would love to see a video
no images or video? I can’t even do anything. Not downloading your game sorry not sorry only have 500g lol
Finally another character on top of another character! Looks way funny too
Nope! My bad!
but ya we’re team of 4!
Phantuman
(Phantuman)
October 14, 2015, 9:13am
452
To not spoil too much, a picture of our menu.
://i.imgur/7m8rasU.jpg
Last week was such a blast. So many great entries so far.
ManuYasha
(ManuYasha)
October 14, 2015, 9:45am
453
@Phantuman Wow, the menu screen looks like you we’re able to produce a decent amount of art-assets within the short time, congrats! I was working on a simple Pause-menu just yesterday and UMG is really a joy to work with (and IMO) much more intuitive than other UI-solutions for other engines…
I’d also like to share a little thing, without giving away too much of the game itself - comes cute bear-pilot!
://i.imgur/uOw1Wg6.png
I wasn’t sure if we were going to get anywhere close to our goals until the deadline. But we’ve made some good progress the last two days! Only one core mechanic is missing and all substantial assets have at least been modelled c: Godspeed to all other participants! I’m really looking forward seeing the results of this jam. It’s the first one I participated in and already was lots of fun with all the ups and downs.
Phantuman
(Phantuman)
October 14, 2015, 11:05am
454
@ManuYasha Thanks, but i was “only” the coder of the team. So all props goes to our artists.
But that bear looks super cute. can’t wait to see the game.
drekmonger
(drekmonger)
October 14, 2015, 11:53am
455
Someone with some qualifications (ie, not as dumb as me) should maybe reiterate best practices on packaging these games.
Step #1 , I think, would be remove all the content you’re not using prior to packaging (starter content), to help reduce download sizes.
Excited to see what these games will look like finished!
Me too! Guess tomorrow epic’s forum may lag a bit
Work In Progress…
IMAGE REMOVED BY MODERATOR.
**W.T.F why is there a booty and why is there a blue ball? **
Sorry this is just the model coming from makehuman
Bino
(Bino)
October 14, 2015, 2:30pm
463
My work is done… Jams are brutal with a 9-5 job. Didn’t get everything I wanted done but something is better than nothing.
://i.imgur/Pu6ulYs.png
Ivey
(Ivey)
October 14, 2015, 3:02pm
464
Purple Essence graphics and atmosphere. Can’t wait to se actual gameplay
Read looks great but no video? I’m on a mac and can’t get your .exe files and would love to see a video
no images or video? I can’t even do anything. Not downloading your game sorry not sorry only have 500g lol
Hey man, moved your post from the submission thread to keep things clear over there
SaxonRah
(SaxonRah)
October 14, 2015, 7:09pm
465
A small little video update to our game still heavy in dev #ue4life
v=qH2q5wJKcv8
Spawning Enemies via blueprint then bumping into me = Crash.
Enemy placed in the world then bumping into me = No Problem.
Something to do with PhysX…
If I can’t figure this out in time I have to just spawn all the enemies on map load and teleport them towards the spawnpoints :(.
we actually have are spawning working if you need help just ask bro ill show the blueprint images