Epic MegaJam! October 8-15th, 2015. THEME: STANDING ON THE SHOULDERS OF GIANTS

Spawning Enemies via blueprint then bumping into me = Crash.
Enemy placed in the world then bumping into me = No Problem.

Something to do with PhysX…

If I can’t figure this out in time I have to just spawn all the enemies on map load and teleport them towards the spawnpoints :(.

Hahaha, I’d vote for this. :wink:

i get that first/second not available error like 15-20 times a day. I dont bother sending the reports any more.

If you actually want help with your issue, I’d recommend posting it and the portion of the BP that spawns the enemy in answerhub. Post the link to the question maybe rather than the log output.

Jus to help someone else out like me who needs to rename their project the right way is a link on how to rename it : ://www.worldofleveldesign/categories/ue4/ue4-renaming-your-project.php

backup your project folder by zipping it jus incase it dont work
if it does not work then jus redo the steps again changing your project name to the original name

Purple Essence graphics and atmosphere. Can’t wait to se actual gameplay :slight_smile:

Read looks great but no video? I’m on a mac and can’t get your .exe files and would love to see a video :slight_smile:

no images or video? I can’t even do anything. Not downloading your game sorry not sorry only have 500g lol :stuck_out_tongue:

Finally another character on top of another character! Looks way funny too :slight_smile:

Nope! My bad!
but ya we’re team of 4!

To not spoil too much, a picture of our menu.

://i.imgur/7m8rasU.jpg

Last week was such a blast. So many great entries so far.

@Phantuman Wow, the menu screen looks like you we’re able to produce a decent amount of art-assets within the short time, congrats! :slight_smile: I was working on a simple Pause-menu just yesterday and UMG is really a joy to work with (and IMO) much more intuitive than other UI-solutions for other engines…

I’d also like to share a little thing, without giving away too much of the game itself - comes cute bear-pilot!

://i.imgur/uOw1Wg6.png

I wasn’t sure if we were going to get anywhere close to our goals until the deadline. But we’ve made some good progress the last two days! Only one core mechanic is missing and all substantial assets have at least been modelled c: Godspeed to all other participants! I’m really looking forward seeing the results of this jam. It’s the first one I participated in and already was lots of fun with all the ups and downs.

@ManuYasha Thanks, but i was “only” the coder of the team. So all props goes to our artists.
But that bear looks super cute. can’t wait to see the game.

Someone with some qualifications (ie, not as dumb as me) should maybe reiterate best practices on packaging these games.

Step #1, I think, would be remove all the content you’re not using prior to packaging (starter content), to help reduce download sizes.

Excited to see what these games will look like finished!

Me too! Guess tomorrow epic’s forum may lag a bit :smiley:

Work In Progress…

IMAGE REMOVED BY MODERATOR.

**W.T.F why is there a booty and why is there a blue ball? **:cool:

Sorry this is just the model coming from makehuman

Work In Progress …
://.image-share/upload/3078/29.jpg

My work is done… Jams are brutal with a 9-5 job. Didn’t get everything I wanted done but something is better than nothing.

://i.imgur/Pu6ulYs.png

Hey man, moved your post from the submission thread to keep things clear over there :stuck_out_tongue:

A small little video update to our game still heavy in dev :wink: #ue4life
v=qH2q5wJKcv8

we actually have are spawning working if you need help just ask bro ill show the blueprint images