Epic MegaJam! October 8-15th, 2015. THEME: STANDING ON THE SHOULDERS OF GIANTS

My art skills aren’t great either, but they’ve improved significantly since participating in jams purely out of necessity! That being said, I don’t start with art, I typically start with a cube or Manny the Mannequin.

It was my first in August. It was hard work, it was stressful, But GOD I had fun! The one thing you’re guaranteed to get out of this experience whether you think your game is bad or not. You’re trying!

Ugg… depends on the theme. I’m guessing it’ll be a Halloween theme :stuck_out_tongue:

I would be interested in participating if it does fall into the theme / genre of the game I am intending to make (currently making a concept demo for it) :slight_smile:

edit: Does the game have to be 2D available (monitor compatible) or can it be designed for VR only?

I hope not, as much fun as Holiday themes can be, they can be extremely limiting. Not appropriate for a Mega Jam anyway.
The Great Pumpkin or Ghosts & Goblins or even worse Holiday Horror games, just too cliché for a Mega Jam.

btw… which version of the engine is going to use?

I like using the most recent version usually but have had problems in the past with using the newest version during a jam but the bug list for 4.9 is very intimidating.

I hope for a limiting theme, but I’d prefer it not be holiday related.

Really looking forward to this one;

Entered the last gamejam but had errors on compile so was unable to submit on time…

This will not be the case this time!

Game On.

@
I’ll throw a video your way tonight.
I’m hungover
tired
and feel like death.
BEST time to video my face and start a jam

Ditto. Holiday related themes are weak and can be pretty limiting in terms of creative freedom / interpretation. At the same time, the theme should be specific enough to nullify pre-planning. It’s a tricky one!

I think a vague theme would allow more variety of submissions.

It needs to be specific, but not limiting.

“What’s in the box?” was a pretty good theme as it was very open to interpretation, but meant that the game had to focus around a box in some manner.

Hey, I literally just found out about this, was randomly thinking I really wanna do a gamejam and found out over at indiegamejams

It’s not too late to enter right?

I’ve been working with Unity and DotA mods the last year or so, really looking forward to jumping back into Unreal and seeing all the changes!

Definitely not too late to enter, the theme hasn’t even been announced yet…Good luck!! :slight_smile:

I did realize that presigning up was a thing! D:
This is me officially throwing my hat into the ring

Soo many people this time around!! This is going to be , but I feel a little sorry for . He’s going to be streaming all Week!

is something I did just out of curiosity and thought I’d share.
Number of teams registered so far with members count
format is A: B where A is a number of members, B is a number of teams with a number of members = A, I hope it makes sense.

1: 102
2: 35
3: 23
4: 18
5: 27

So we have 102 teams with just 1 member and the least favorite number of members is 4, there are only 18 teams with 4 members registered so far.

When the theme is announced, will it be posted ? I’m in China and connection to Twitch isn’t that great sometimes…

I can’t do it because I will be out of town for 3 of the days, but my calendar says it’s the 8th, so what’s the theme? :wink:

Quick question, what is the policy on using stuff like animations/rigging/character generator for the game jam? I noticed that they have a promotion going on at the moment where everything is basically free which times up nicely with the game jam, but I’d prefer to know ahead of time whether this counts as “original assets”.

(For anyone wondering what I’m referring to, 's a link)

yes @ Zetheros

I would say so, normally in the past, they update the post at the same time they announce it on the stream. gl :wink:

You can use them but they don’t count as original, since they’re sources from another place. We’ve mainly added the distinction to promote transparency in what has been created throughout the week and what is not, so we don’t want to discourage you from using them :slight_smile:

Sorry, English is not my native language so sometimes it is hard to explain things.
Just read the last line, I think it makes the most sense, then look at the numbers again.