Glad I am too
Hey @ and @, question for your question!
All original assets (yes / no) <- did your team make the assets for this jam or were they purchased?
What are you including as part of this “original assets”, some obvious things are Models and Special . Maybe even music. But, how deep are you going to go? Like Original Substances from Substance Designer? How about Animations? I know you said you’ll post the rules on Thursday, but this will impact a lot of people’s decisions as how to proceed and figure out a workflow.
You’re putting a lot of emphasis on this, so it should be clear if this will be a deciding factor in how the games are ranked. It’s just a Yes and No question, but a lot of folks will be doing a mix of these, some may be able to produce 100% assets if you have a very well rounded team.
Just good knowledge to have before this thing gets started so the teams can think about what needs to get done.
Thanks!
Super stoked for the jam! Can’t help but keep checking the countdown tab all the time.
Anyway, this is going to be my first jam, but I did have an idea in regards to all the people discussing whether they can use assets they’ve made before the jam / marketplace assets / make all their own assets:
How about if Epic ran a jam where they gave us a limited amount of assets and we just had to utilize those in creative ways?
That would remove the whole made assets vs. pre-made assets vs. purchased assets debate, and I bet we could see some really cool ideas and implementations!
Good luck people, and see you in the JamJar™!
That would be fun, nice idea
VV oh didnt see that…btw iron chef game jam theme would make for some cray cray results
Yeah, I had the same idea up thread. I imagine it would be something like Iron Chef, where the contestants get a secret ingredient that has to be used, and a large collection of stuff in a pantry that can be used. Whoever can come up with the most creative and way to showcase the asset wins.
When it comes down to it, the spirit of the jam is to create something in spite of the restrictions imposed. These games should be a true expression of who you are, your perspective, and how you interpret the theme. I’ve learned an absolutely tremendous amount by digging in and making something from scratch; I’ve grown as a developer and game designer in ways that I wouldn’t otherwise had I not started from the ground up.
Games from scratch can’t really be enforced fully, but you’re short changing yourself and the community (of your peers, nonetheless!) should you rely on “pre-Jam” assets.
Plan for the scope of your game. Don’t let it get out of control. Decide on the ESSENTIALS of your game, and every choice from that point on must either serve the essence of your game or be put on the back burner. Start small, and then go even smaller. Once your core game is done, start polishing. Don’t get wrapped up in making something impressive - make something you want to play.
Haven’t done one of these before, think I’m going to start doing them because I need something external to give me a little ‘push’ to get something done. Looks like fun!
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Me doing exactly what you just said…:):):):):):):):):) aint nobody got time to get disqualified
://40.media.tumblr/53627086f538798c047db240f829d723/tumblr_nm3mel1Vw71sif4wjo2_1280.jpg
I have the first four days of the jam off of my day job so I hope to get most of my work done then. Also first game jam I have done, should be fun.
Watch these videos if you haven’t already.
Extra Credits : Making your first game : How to start game development
Extra Credits : Making your first game : Setting and keeping goals
Extra Credits : Making your first game : Minimum viable product
Extra Credits : Making your first game : How to market your game
[video]https://…/playlist?list=PLp6WHZp1xUXOlZeU2D4TG1LbpNjJYcCEl[/video]
Wanted to clarify on the “Original vs. Purchased” - it’s not necessarily purchased, but sourced. Basically, let us know where you sourced the assets (you made them vs. you got them from somewhere else, learn tab included )
All original assets (yes / no) <- did your team make the assets for this jam or were they sourced from elsewhere?
did you mean yes/no/or maybe ? lol
seriously, always try to use original assets (rather not use anything I don’t create) but when time limit is running close, will throw the kitchen sink or the neighbor’s dog in the mix if, I can get them into the game & if it’ll finish the game in time.
also some jammers in past have used open licenses for 3rd party stuff, even noticed in the past some licensed stuff slipping thru which we hope doesn’t happen especially in this jam.
besides if someone even uses the Magic Sword tracks, that’s not original assets either, right
maybe yes/no/partial (w/ description) should be considered instead,
-include a brief description &/or credits for assets used ingame-
First of all think carefully about your game and then set some milestones + always stay organized (a good folder structure,…) otherwise you will lose sight of your goals
Well, it’s kind of binary - either your team made everything or they didn’t in the rules, we ask teams to note non-original assets
lol Binary - great answer! that’s a reason you make such a good administer of the game jams
but what of all those shades of gray between yes & no? you’re using a Boolean value when it should be a Float. lol
as always, it was just a suggestion, nothing more.
before the storm hits, want to thank you for the game jams, - tyvm
In regards to my video requesting post for my stream:
I’m now accepting team logos, 1000x1000 pixels, if you want little bumpers before my playthrough of your game.
They’ll look something like this.
?v=BITcMpAM5-c
InsaneByDesign supplied a recording of himself, sent it my way, and this is the final version that’ll be in my stream:
v=2kAngNZsZbI
Well, it does say “All original assets” so the answer can only really be a boolean value.
Glad to have you on board ayretek
ditto…my first jam…hopefully I make it to the point of being able to submit something…
for me, it will be a success either way…experience is more important than a win…not that winning would be bad…
since my art skills are at best…questionable my assets will be purchased.
well put, bfoster68, well put
my biggest fear in the game jam:
- isn’t all those well made teams, with veterans & professionals
- or those fortunate enough to be able to use almost unlimited marketplace assets
- or that lone wolf out there, waiting in the dark
- not even those 190 teams participating… 190!.. OMG 190 Entries!..
it’s basically having a game to submit