Jams are always fun when you can participate, even when you can’t finish the thing on time.
Its been busy months for me lately, and I hope this lets up once our projects are finished, but I couldn’t even find the time to join any of the more recent jams.
I did come up with an interresting and ingenious idea of what to do with the theme, so I thought I’d post it in anyways. The idea came to me on tuesday afternoon, so it was fairly impossible for me to pull it off anyways
The idea was to make 3 games, that earn me at least an honorary mention (for being creative, for being stupid, for breaking the rules, or any combination of the 3); or put me in a position where I could compete in up to 3 categories (that is, Army of One, Under 100MB and potentially Unique use of Theme):
“Settle”, an Oregon Trail like multiple choice survival…whatever thingy where you pack your things, prepare for a journey and then go through some decisions along the way, hoping to survive the trip (potentially using the State Machine techniques and showed on the last few training streams).
“Tea” (a play on “the”) where you’re on a ship and have to drop crates into the water (think Boston tea party).
“Score”, a simple click-the-button-that-lights-up clicker with 2 or 3 buttons. Just hit the button that lights up to bump your score, or something like that.
Whats the point of this? All 3 games should be fairly small (fitting into the 100MB rule, if you count them individually), should finish in about 30 seconds to a minute (so you don’t have to put up with the silly idea for too long at a time), and they each keep score of what you did during that time (to stay in line with the theme).
At the end, provided you “win” (whatever that means in the context of each game), they tell you a code that can be entered in the next game in sequence to give you an advantage - a simple code-based New Game+ (think Zelda Oracle of Ages/Oracle of Seasons pair that gave you codes for the other game after finishing it). This also wraps around, so “Score” gives you a code for “Settle” to bump your scores up even further.
The codes alter the game by giving you more starting resources for “Settle”, NPC companions that help dropping crates for “Tea” and a simple score multiplier/bonus for “Score”.
This makes it pretty much an endless game that would at some point peak (or maybe even break), but in the end you’re still trying to beat a high score (thus settling the score, by scoring).
Now, call me crazy, but hey, I didn’t have time to make 3 games anyways