Epic MegaJam! Oct. 6-13th, 2016

my pleasure, have fun

Just wanted to chime in in case any of you use Sequencer in your Game Jam projects. BE AWARE OF THIS BUG: UE-34439

The workaround is to use “Create Level Sequence Player”. This bug ONLY appears in Binary Builds in packaged games, so it will not appear until you’ve packaged.

Thanks

I’m about to package my entry for the first time, so I guess you’ve saved me from a lot of headache!

I count ~25 hours until the start of the livestream that will end the jam.

I may be crazy but last night I didn’t like where my project was going and I would probably not have enough time to finish it. So I am starting fresh.

Well, I called out of work to finish my game and ran into loads of issues. I guess it is fate, so I won’t be able to submit my game as its unfinished. On a related note however, anyone else not able to use the mouse button inputs in Engine Version 4.13.1? I tried it in 4.10 and it works so it might be a bug??

With this 100MB limit, can we turn off include prerequisites?

Yup Im calling this, Im not gonna get mine done in time, its a shame but I wanted to thank its been fun :cool:

[shot]http://puu.sh/rHuvy/3e53d60388.jpg[/shot]

Incase anyone was wondering it was gonna be a cipher hangman with time attack and scoreboard, I was having issues getting the letter selection working and I hadnt even started the phrase encryption but had all the data structures intact. I wanted to try all in unicode but that was probably less helpful than I thought :slight_smile:

[shot]https://puu.sh/rFbLy/a307adbeeb.jpg[/shot]

Yes, we have those installed already.

Anyone wants me to play their game and make a short video about it?

Hello! If you want you can play to My team game Robot Battles (https://yadi.sk/d/STNb78fZwkhhJ)
1 page last on down posti n submission thread)))

One question regarding the “Best Game Under 100mb”-category: If I upload my game in an archive, will the size be judged by the size of the unpacked files?

Jams are always fun when you can participate, even when you can’t finish the thing on time.

Its been busy months for me lately, and I hope this lets up once our projects are finished, but I couldn’t even find the time to join any of the more recent jams.
I did come up with an interresting and ingenious idea of what to do with the theme, so I thought I’d post it in anyways. The idea came to me on tuesday afternoon, so it was fairly impossible for me to pull it off anyways :wink:

The idea was to make 3 games, that earn me at least an honorary mention (for being creative, for being stupid, for breaking the rules, or any combination of the 3); or put me in a position where I could compete in up to 3 categories (that is, Army of One, Under 100MB and potentially Unique use of Theme):
“Settle”, an Oregon Trail like multiple choice survival…whatever thingy where you pack your things, prepare for a journey and then go through some decisions along the way, hoping to survive the trip (potentially using the State Machine techniques and showed on the last few training streams).
“Tea” (a play on “the”) where you’re on a ship and have to drop crates into the water (think Boston tea party).
“Score”, a simple click-the-button-that-lights-up clicker with 2 or 3 buttons. Just hit the button that lights up to bump your score, or something like that.

Whats the point of this? All 3 games should be fairly small (fitting into the 100MB rule, if you count them individually), should finish in about 30 seconds to a minute (so you don’t have to put up with the silly idea for too long at a time), and they each keep score of what you did during that time (to stay in line with the theme).
At the end, provided you “win” (whatever that means in the context of each game), they tell you a code that can be entered in the next game in sequence to give you an advantage - a simple code-based New Game+ (think Zelda Oracle of Ages/Oracle of Seasons pair that gave you codes for the other game after finishing it). This also wraps around, so “Score” gives you a code for “Settle” to bump your scores up even further.
The codes alter the game by giving you more starting resources for “Settle”, NPC companions that help dropping crates for “Tea” and a simple score multiplier/bonus for “Score”.

This makes it pretty much an endless game that would at some point peak (or maybe even break), but in the end you’re still trying to beat a high score (thus settling the score, by scoring).

Now, call me crazy, but hey, I didn’t have time to make 3 games anyways :stuck_out_tongue:

tic toc

30 minutes before the end… hurry up :slight_smile:

Random Studio presents H.E.X. Human Evolved Xeno

https://docs.google.com/uc?id=0BzuETXjfsGLsdlMxbk9GZ19Wd0k&export=download

So sad, compared to what I originally planned, my game ended up being so shallow. If only I had just one more day… But I guess that’s what thinks at this moment haha
Nevertheless, it was my first game jam, and it was a great experience participating in it! I gained a lot of practical knowledge this week, and plan to achieve more in other jams from now on.

I got it under 100 MB anyway with the prerequisites. Just used that blacklist trick :slight_smile:

Awesome (we want to sleep so much) Mega Jam guys! Thank you for this. Video from our godzilla-VR-simulator is , hope you’ll enjoy it!

Find Professor VR: You’re a giant robot, you were created in a hidden science lab (disguised as a normal building) and you’re not happy about it. It’s time to find your creators “those evil professors” and settle the score!

https://.com/watch?v=c5xEAFghp9I

For those on a mac, I made a mac build for our game EAT that unfortunately I did not have time to add together with our windows because the thread got locked

Yeah I didnt put alot less pressure on myself this time as I have a neck injury so just sitting at the PC for a full working week was challenging, I did that and made good progress on my project that I thought was reasonably small in scope and didnt let feature creep or graphics get the better of me. I’ll admit UMG slowed me down, that using TextRenderComponent would have been faster and it was my original idea but I wasnt happy with the quality of the text and would have had to render out all the unicode into a big texture.

My game was less than 2MB of content with a packaged size of about 51.5MB so well small enough for HTML5 and perhaps better speed than if Id used Javascript for the Windows package. I learnt alot, I attempted things I hadnt done before with UMG so it was good to get in there and just test myself and thats the reason I competed :slight_smile:

I could have used a template and made a small 3D game but I really wanted to see if I could focus on mechanics and make something of reasonably size by myself in the time given, I failed on this one and do think the engine could be improved to make things faster. I’ll be adding my suggestions and scouring the forums to collate some more feedback, the package sizes are certainly improving since Im almost down to under 50MB for an APK but it still doesnt leave a whole lot of room for content so I’ll be looking to improve on that if possible for my up coming GearVR project :cool: