PLEASE READ: This project was totally complete 4 hours prior to the deadline. However, as soon as I tried to package, I was hit by this bug https://answers.unrealengine.com/que…queued-on.html. The editor absolutely refused to package the project. I tried all known fixes to no avail. But after several more hours of trying this morning, it finally just worked. So I’m super bummed I didn’t make it in time for the Jam, not because I wanted to win any prizes, but just because I was excited for you to play this game which I really put a lot of love into. So if you’re reading this and have some time, please give this a play, I promise it will be fun. And if anyone from Epic is reading this, maybe I can at least make the highlight reel? Thanks!
TITLE: Knight’s Lights
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MEMBERS: David McLaughlin (Solo Developer)
CONCEPT: The sun is dying… The light is fading… A mysterious evil descends upon the land once again. It is up to you to turn back the tide of darkness and restore light to the land; as many other before you have tried. Turn the lights back on, weary traveller.
-Take control of Knight Bulb and fight against the forces of darkness
-An intense action adventure experience inspired by the Souls series of games
-A unique cel-shaded look
-All combat animations and other unique animations were done directly in Unreal Engine, using tools such as the Control Rig Sequencer, in under a day
-Anim Starter Pack
-Amplify LUT Pack
-Footstep and Foley Sounds
-Game Music Mega Pack
-Outline Post Process uses some premade material functions
-Substance Share/Substance Source for a few textures
-Some Images from Textures.com
-Sky Texture from hdri-skies.com
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