Epic Games Launcher stuck — Engines dropdown, My Projects, and Fab Library all hang on "Discovering Content..." (GetVaultLibrary request never completes)

Summary

Hi there,

Unreal Launcher doesn’t work on my fresh installation of Windows 11.

On first launch after a clean install, the Engines dropdown (top-right of Library page) never populates, and both My Projects and Fab Library are stuck permanently on “Discovering Content…”.

What I tried so far:

Checked EpicGamesLauncher.log — LogCommunityPortalAppManager is permanently stuck at EoshState = Enabled with FabBuildsState != Succeeded, blocking all EOSH content reconciliation.
Traced this to a GetVaultLibrary OSS call that fires an MCP request to https://www.fab.com/e/accounts/<id>/ue/library?count=100 — the log shows "Queuing" and "Running" for this request, but it never logs a success or failure. It hangs indefinitely with no error, timeout, or retry.
Also saw dozens of LogSelectiveDownload: SDMeta download failed ... falling back to EMS warnings for every engine version, and LogInit: Error: WinPlatform::FixLauncherInstallDirectoryPermissions: SetNamedSecurityInfo failed with 5 on non-elevated launches — ruled both out as non-fatal noise (issue persisted identically on an elevated run with no permissions error).
Cleared %LOCALAPPDATA%\EpicGamesLauncher\Saved\webcache* and let it rebuild — no change.
Verified network connectivity directly: all relevant Epic hosts (account-public-service-prod03, launcher-public-service-prod06, artifact-delivery-service-public-prod, datarouter, CDN hosts, and www.fab.com itself) connect over HTTPS in under ~1.2s, including a manual request to the Fab API path that returned promptly (404, as expected without valid auth) — ruling out DNS/firewall/proxy/TLS-interception issues.
Confirmed the account and content are fine server-side: signed into unrealengine.com and fab.com in Chrome with the same account — library and content displayed correctly on both sites.
Did a full clean uninstall (MSI uninstall of both Epic Games Launcher and Epic Online Services) plus manual removal of all leftover folders (Program Files (x86)\Epic Games, ProgramData\Epic, AppData\Local\EpicGamesLauncher/UnrealEngineLauncher) and registry keys (HKCU/HKLM\SOFTWARE\Epic Games), then reinstalled fresh from epicgames.com. Issue is identical on the clean install.

Environment:

Fresh Windows 11 25H2 install (build 26200.9168), not an Insider/Preview enrollment
Epic Games Launcher version 20.2.1-56875188
EOSH (Epic Online Services Host) version 5.5.0
No third-party antivirus/VPN/proxy — Windows Defender only, Controlled Folder Access off

This looks like a client-side bug in the desktop launcher’s EOSH/Fab library sync (GetVaultLibrary) — the request is sent but the response is never processed, with no error surfaced anywhere. Since the account/website work fine and network/permissions/cache are all ruled out, this doesn’t appear to be fixable from the user side.

Thanks,
Yurii

What Type of Bug are you experiencing?

Other

Steps to Reproduce

n/a

Expected Result

n/a

Observed Result

n/a

Affects Versions

5.8

Platform(s)

Windows

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I’m having the same problem. It’s already the third day, and there’s been no satisfactory response from technical support.

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