I keep getting the Unreal Engine 4 Crash Report before Epic Games Launcher even launches. I don’t know what it means that I don’t have the debugging symbols required to display the call stack for this crash. Can it have something to do with the fact that my MacBook has a Danish keyboard which is different from the American keyboard? Or how do I fix this problem? I’ve seen plenty of information on how to type in logs to fix it but nothing has worked so far.