Epic Games下载的5.6.0版本引擎,启用Bink Media插件,创建Bink Media Player,创建Bink Media Texture,赋到物体上后会必先崩溃
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LoginId:9bcfa49a4637a44f2bb375aeb9677587
EpicAccountId:7fa68c607b1545cfbfa10e49377de0d7
Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1015]
hr failed
at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:277
with error E_INVALIDARG
默认的DX12会崩,切换成DX11启动则不会,疑似是RHI修改导致