Here’s the quote "These app stores take 30 percent of your revenue for distribution. That’s strange because Mastercard, Visa, and other companies that handle transactions take 2 percent or three percent of the revenue.”
There are countless examples of sellers asking how the 30% is going towards improving the marketplace infrastructure. Especially with the fact that we can no longer view our sales data live. While yes improvements are underway, lets not forget it took 3 years to get here and we still have a very long way to go.
I can speak from personal experience, and I know many others, that selling full time on the marketplace is more of a challenge than elsewhere like Gumroad where they only take 5% of your cut. Epic takes 30%. For $1500 that would be only $1050 from UE4 and that’s after you wait 45 days from the month you earn. Gumroad pays you within a week, and you’ll get $1425 out of that $1500 you earned. That not only helps with paying bills, but it allows us to put more money towards making future products for the marketplace. I never understood why games made with UE4 charged 5% royalties, but the marketplace is literally hanging the seller upside down and shaking them by the leg.
So if this is how you really feel on the subject Mr. Sweeney, then why not lead by example? UE4 led by example when they cut the subscription fee in favor of a free engine. Why not do it here to show places like the App Store that they shouldn’t be taking too much from developers who only want to continue making awesome content that shows off your engine and also helps the community.