Epic Broke somthing in my materials

Thanks for the report,

I think the only workaround you can do on your end is try to shorten the file-path you have control over. “Content\Terrain\materials\LandscapeMF\BlendedLayers” in example above. “MF_BarbitaAsteriaGrass” looks like an internal name (Since it uses “Asteria”) so I’m confused on whether this is your asset or not. If it is yours, shortening that could also be a workaround.

If anyone else is running into this, please post what your cook path looks like

example:

\Plugins\GameFeatures\218cdc2e-4075-f8c2-b8c0-4c92740c218a\Content\helios\LANDSCAPEYT\LANDSCAPEYT\Plugins\LANDSCAPEYT\Content\Terrain\materials\LandscapeMF\BlendedLayers\MF_BarbitaAsteriaGrass.uasset

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