"EOS SDK not initialized!" when running sample app

Hey there,

I have a problem regarding the new EOS SDK. I wanted to try it out in one of my newer projects so that I can play with friends. Now when following along the steps mentioned in the docs, it says I need to enter LOGIN into the console in order to access the servers. When I do that, I only get “EOS SDK I not initialized!”. I compiled it properly for Windows and the sample app works (except for the buttons, which are greyed out).
So far I haven’t found anything online. Does anybody know how to deal with this?

I have the same problem.

Hey, I was wondering if you found a solution to this issue, because I am currently having the same issue.

Thanks!

Unfortunately I have not yet been able to solve the problem and will therefore wait and see. Maybe the problem will be fixed with the next update (if it is at all).

I had this same problem

It’s happened because need add data about your product into SampleConstant.h

where can i find those informations?

you have to register your product/game on this website

Epics documentation on it

https://dev.epicgames.com/docs/services/en-US/API/EOS/EOS/index.html

My game is registered in the Epic Dev portal. So it must be another problem.

In your game settings. This is the documentation: Product, Sandbox, and Deployment IDs | Epic Online Services Developer

Yes but have you put all of the portal details in the sampleconstants

Remember to recompile after you add that stuff because I forgot to do that